L.E.D. Storm (1988) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | GO!Arcade Software, Creations, Mike Follin, John Tatlock, Andrew Threllfall, Tim Follin 128K 1 Kempston, Interface 2, Cursor, Redefinable Keys Eng N/A Audio cassette Europe | Click to choose platform: Atari ST Commodore 64 Sinclair ZX Spectrum Commodore Amiga |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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(Anonymous) (Crash!) 14th Dec 2008 08:39In a future time, traffic congestion has got so bad that special 'skyways' have been built. But although they're free from stupid pedestrians, there's more than enough kamikaze drivers (no bears, though) (thank goodness! — Ed) to make life interesting.
Nine vertically-scrolling tracks range from the high flyovers of the Capital City to the uninviting landscape of Ruins Desert. Contact with small cars and other obstacle slows you down and reduces your energy level. Some of the tracks also contain huge gaps which can only be cleared by hitting a ramp at full speed.
Although your turbo-charged car is completely unarmed, it does have one useful trick up its sleeve: it can perform huge upward leaps to avoid other cars, and can even crush them as it lands. But beware the pesky frogs which hang on the back of the car, stopping it from jumping: they must be shaken off by quickly moving left and right.
Each of the nine stages must be completed before your energy level reaches zero. Fortunately, extra energy can be gained by driving through fuel cans and energy tablets. The latter are either static, floating around the track or flying (in which case the car must jump to get them). Small bonus letters may also be collected for extra points and even a battering ram to allow you to destroy other cars on contact.
Falling into gaps or fatal car smashes do not, strangely, mean the end of the game. Instead a new car is brought onto the track by a large, hovering spaceship at the cost of much vital energy.
What really makes LED Storm so superior to other driving games is its exhilarating speed: it must be one of the fastest games on the Spectrum. The super-fast, and smooth, vertical scrolling is stunning, and the effect of speed is cleverly enhanced by the horizontal marks on the track. Furthermore, the various vehicles are all well-drawn, especially the extra-large juggernauts. One minor flaw is the horizontal movement of the screen which is stepped instead of smoothly scrolling, but it doesn't affect play anyway.
Sound is also used well: brilliant 128K tunes accompany both the title screen and high scores table, while the furious driving action features a variety of excellent effects. 48K owners aren't too badly off either, although there is a multiload with two levels being loaded at a time.
As a fan of that golden oldie, Spy Hunter, when I first set eyes on LED Storm my eyes popped out. And playing it proves an even more amazing experience - genuine skill is required to make progress, rather than the repetitive blasting featured in other recent driving games. Excellent game design and superb presentation go together to produce one of the most playable games for a long time.
Even so, I wondered if the simple idea of jumping and zooming along the highway would eventually get boring, but the opposite is true: the more I played, the harder it was to tear myself away from such a compulsive game. If the soon-to-be-released coin-op is anywhere near as enjoyable, it's sure to be the arcade hit of 1989. And just remember, you saw it first on the Spectrum!
PHIL ... 95%
Producer: GO!/Capcom
Led in petrol: £8.99 cass £12.99 disk
Author: Mike Follin, graphics by John Tatlock, music by Timothy Follin (Software Creations)
WEATHERING THE STORM
In Netwood City, keep to the clear parts of the track to go faster.
Collect the letter 'B', then ram all the other cars.
Hit the ramps before gaps at full speed, or you'll fall short of the other side.
In Coral Sea, if your car is flashing, you can destroy the coral monsters on contact.
If you get stuck behind some rocks in Netwood City, just jump to get over them.
Keep a look out for fuel cans: if six are collected, your energy returns to its maximum level.
Just off the starting line and about to crash
GO!/Capcom have done an excellent job with a detailed landscape and sprites that, although monochrome, are very effective. You'll need good reflexes to be able to survive even the first level, which makes it extremely addictive. The soundtrack that acc
Nine vertically-scrolling tracks range from the high flyovers of the Capital City to the uninviting landscape of Ruins Desert. Contact with small cars and other obstacle slows you down and reduces your energy level. Some of the tracks also contain huge gaps which can only be cleared by hitting a ramp at full speed.
Although your turbo-charged car is completely unarmed, it does have one useful trick up its sleeve: it can perform huge upward leaps to avoid other cars, and can even crush them as it lands. But beware the pesky frogs which hang on the back of the car, stopping it from jumping: they must be shaken off by quickly moving left and right.
Each of the nine stages must be completed before your energy level reaches zero. Fortunately, extra energy can be gained by driving through fuel cans and energy tablets. The latter are either static, floating around the track or flying (in which case the car must jump to get them). Small bonus letters may also be collected for extra points and even a battering ram to allow you to destroy other cars on contact.
Falling into gaps or fatal car smashes do not, strangely, mean the end of the game. Instead a new car is brought onto the track by a large, hovering spaceship at the cost of much vital energy.
What really makes LED Storm so superior to other driving games is its exhilarating speed: it must be one of the fastest games on the Spectrum. The super-fast, and smooth, vertical scrolling is stunning, and the effect of speed is cleverly enhanced by the horizontal marks on the track. Furthermore, the various vehicles are all well-drawn, especially the extra-large juggernauts. One minor flaw is the horizontal movement of the screen which is stepped instead of smoothly scrolling, but it doesn't affect play anyway.
Sound is also used well: brilliant 128K tunes accompany both the title screen and high scores table, while the furious driving action features a variety of excellent effects. 48K owners aren't too badly off either, although there is a multiload with two levels being loaded at a time.
As a fan of that golden oldie, Spy Hunter, when I first set eyes on LED Storm my eyes popped out. And playing it proves an even more amazing experience - genuine skill is required to make progress, rather than the repetitive blasting featured in other recent driving games. Excellent game design and superb presentation go together to produce one of the most playable games for a long time.
Even so, I wondered if the simple idea of jumping and zooming along the highway would eventually get boring, but the opposite is true: the more I played, the harder it was to tear myself away from such a compulsive game. If the soon-to-be-released coin-op is anywhere near as enjoyable, it's sure to be the arcade hit of 1989. And just remember, you saw it first on the Spectrum!
PHIL ... 95%
Producer: GO!/Capcom
Led in petrol: £8.99 cass £12.99 disk
Author: Mike Follin, graphics by John Tatlock, music by Timothy Follin (Software Creations)
WEATHERING THE STORM
In Netwood City, keep to the clear parts of the track to go faster.
Collect the letter 'B', then ram all the other cars.
Hit the ramps before gaps at full speed, or you'll fall short of the other side.
In Coral Sea, if your car is flashing, you can destroy the coral monsters on contact.
If you get stuck behind some rocks in Netwood City, just jump to get over them.
Keep a look out for fuel cans: if six are collected, your energy returns to its maximum level.
Just off the starting line and about to crash
GO!/Capcom have done an excellent job with a detailed landscape and sprites that, although monochrome, are very effective. You'll need good reflexes to be able to survive even the first level, which makes it extremely addictive. The soundtrack that acc
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 5th September 2007
This title was most recently updated on 13th February 2016





