BLL - Development Kit for Lynx
Note: All content on this page is from Matthius Domin's old web site at www.domin-connect.de/Atari/Lynx before it was taken down.
What is BLL?
BLL is a low-cost development-kit for the Atari-Lynx, which is completly in-official.The BLL-project started under a different name arround 1992, when Lars de-hacked his Lynx and we started to read-out the games. In the course of the project Lars developped a SRAM-cart and a keyboard-driver, so that we were able to get a complete debugger to run on the Lynx. By this time I've also written a remote-debugger and of course Lyxass, a macro-assembler for the Lynx.
With these tools I started to write a little demo we showed of on CeBIT.
After this the first commercial project started: A driving-school-program, which wasn't the big success :(. My second project was T-Tris. I started this project mainly because there was no Tetris for the Lynx and I loved to play the old DOS-text mode Tetris. T-Tris was a living project, means everytime I learnd something new about the Lynx I tried to stuff it into T-Tris.(This is the reason why there are three different T-Tris versions ! Sorry.) Due to persistent begging to release T-Tris, Lars and I made some design-changes, added a not-before-seen-as-game-casing box and started selling T-Tris. A few months later, while working mainly on BJL [a Jaguar version]. I tried to put an EEPROM on our carts, and it worked. This was the start of a new release of T-Tris, as the first game ever for the Lynx with a save-game option ! (Ok, EoB had it also, but I know only one person, who actually owns one !!)
But how could we do it ??
Thanks to a simple error Atari made. As you (maybe) know, all the Atari-carts have an encrypyed header and a check-sum over the complete rom-image. This checksum is so da?? good that changing a single-bit,themessage causes. But Atari made a mistake when they programed the header for Gauntlet. Actually two mistakes.
- The game has 256 blocks with 512 bytes = 128KB.
But the checksum only checks the lower 256 byte of a block !! - The header loads the title-sprite to any address and this before the rom-image is checked.
This means, we could hack in our own code, which first was settled in the un-checked areas, but later I wrote a Troian Horse which takes control before the checksum is computed.
But I still don't know : What is BLL ??
BLL is a simple dev.kit which includes all the tools and software of the original kit but instead the SRAM-cart (of which max. 5 or 6 exist) it uses a loader-cart. This loader-cart has a small program which simply downloads the data from any host with a serial interface.
The problem: Your program is stored in internal RAM, which limits it to max. 56KB and of course it is gone when the Lynx is switched off.
But 65C02-code is compact and even with C are good program possible.
Check out Matthias page and have a look at his MarbleMadness clone or his Nibbler-like SnakeByte.Why BLL ???
Because the Jaguar-Kit is named BJL, which is Behind Jaggy Lines. So I named it Behind Lynx Lines.
But also partly because a lack of a better idea :).
The BLL-Kit
Hardware
To program on the Lynx, you'll need some hardware.
The most important is a Lynx cart with a Loader-EPROM on it.It down-loads the programs via ComLynx from a host. This host is best an Atari computer, but any machine with a serial port will work.
So, you also need an interface from ComLynx<->RS232.
Save in full size with right-click on the image. Currently the total costs for the hardware are arround 40DM (including cart,EPROM,EEPROM and interface).
Note
This is no fixed price, it may change.
Software








