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ZXGoldenYears.net (Unknown) 8th Mar 2011 11:25
This is not just a plain old racing game, but also includes elements of shoot 'em up too. You are a secret agent at the wheel of your Lotus Esprit Turbo with a mission to foil a gang of nasty drug dealers. They are equipped with four delivery cars who stock up with heroin from a van that roams the streets. It's your job to stop them by tracking them down and ramming or blasting them off the road. The baddies also have a number of hit cars who are out to do you damage, so watch your tail. The graphics are great and there is a choice of four different cities to explore. Be careful how you drive though - any damage to civilians and you'll pick up penalty points. Because of this latter feature, you can even play the game as a sort of Carmageddon, causing as much chaos as possible!
Andy () 30th Nov 2008 11:20
fantastic! always loved Lotuses, anyway, so this game just made it even better, getting to drive an Esprit aged 8!
RetroBrothers (Unknown) 21st Sep 2010 04:06
Another winner from Durell (and the talent of Mike Richardson), Turbo Esprit was released for the ZX Spectrum in May of 1986.
Mike Richardson already had a glowing reputation as a Spectrum games developer due to his excellent previous titles such as Scuba Dive, Harrier Attack and Combat Lynx and Turbo Esprit was yet another great game developed by him. Let's go retro....
In the game (these cars were quite iconic in the 80's!) you were a special agent out to prevent an international ring of drug smugglers from delivering a huge shipment of heroin.
On load up you could choose from four cities in which to combat these dealers of drugs - once the choice had been made the only way to change cities was to reload the game. The game also allowed you to practise driving before playing the game for real. Neat.
In the game an armoured car was supplying the drugs to the centre of the city. Four delivery cars collected the narcotics from the armoured car as it drove around the streets. Your mission was to stop the delivery cars, (your best bet was to stop them after they had made their pick-ups) before they scurried away to the drug dealers safe houses.
Extra points could be earned if you stopped the armoured car before it left the city - it would do so after all drug drops had been completed.
The gameplay in this classic arcade game was viewed from the driving seat of your Lotus car - in much the same way as in Combat Lynx. The instruments on the dashboard included a speedometer, rev counter, fuel gauge and a temperature gauge.
Your car was shown on the roadway outside, so you could see the dashboard, speed, fuel level etc and also your car as it raced along the road. I like to call it remote cockpit view!
Turbo Esprit Cockpit view ZX Spectrum
This really was a driving game with a difference. Apart from being able to shoot the bad guys with your slightly dodgy sounding 'turbo cannon' you could also ram them repeatedly until their car was battered enough to force them into surrender. Ramming the bad guys was worth more points too.
Aside from these niceties, what really set it apart from other racing games on the ZX Spectrum was the fact that the city felt quite 'real'. Junctions had working traffic lights, pedestrians ambled along the pavements, workmen made road repairs and garages were open for business.
In fact you had to stop at garages to fuel the car up - running out of fuel resulted in the loss of a life. Other cars made use of the roads too and it was wise to avoid any collisions with them. These cars even featured working indicators - fantastic attention to detail (for the era).
Your car may have incurred damage through your encounters with the drug dealers too - so you would have to stop at a repair garage and have your engine fixed, otherwise your car would eventually conk out, losing you another life.
This release was a pretty tough game, but it was very playable and mighty addictive. Another great game from Mike Richardson.
On Release:
Durell were generally associated with quality computer games, and Turbo Esprit was highly anticipated in the build up to it's release. Fans of arcade games and driving games liked it and it was a pretty big hit. Little touches like the working traffic lights and pedestrians really added some atmosphere to the game. It ended up being popular - and rightly so.
The test of time:
Like many Spectrum titles this one has aged considerably over the last 20 odd years, but it remains somewhat a classic arcade game. The features in the game such as workmen and pedestrians, the repair garages all remind us here in ZX Spectrum games of a certain Grand Theft Auto. In a way this is a precursor to Rockstar's excellent series of games, and certainly expanded the whole driving genre when it was released.
Stick on a bit of Radar Love and give Turbo Esprit a go.
We recommend getting hold of the real hardware but if not then download a ZX Spectrum emulator and download Turbo Esprit for the ZX Spectrum. Alternatively you could try and play it online.
GENRE: Arcade game (driving game)
RELEASE DATE: May of 1986
RELEASED BY: Durell Software
DEVELOPER(S): Mike Richardson
PRICE: £8.95 - UK
(Anonymous) (Crash!) 14th Dec 2008 10:02
Producer: Durell
Retail price: £8.95
Author: Mike Richardson
Waiting at the crossroads as you zoom around the city streets in pursuit of evil drug Barons. Cameron Pound was always a careful driver...
You're an intrepid special agent with your very own Lotus Turbo Esprit. Your task - to smash an international ring of drug smugglers who are about to make a huge delivery of heroin.
An armoured car is supplying the drugs to the centre of a city and four delivery cars collect the narcotics from the supply vehicle as it tours the streets. Your mission is to stop the delivery cars, preferably after they have made their pick-ups and before they scuttle off to the drug gang's hideaways. Extra points are available if you can stop the armoured car before it leaves the city once all the drops have been made.
After the game has loaded, you are presented with a choice of four cities in which to combat the peddlers of evil substances - once the choice has been made the only way to change cities is to reload the game. A menu screen follows which allows you to view, save or load in high score tables, practise driving or play the game for real.
The action is viewed from the driving seat. The instruments on the dashboard, seen through the spokes of the steering wheel, include a speedometer, rev counter, fuel gauge and a temperature gauge. Don't worry about gear changes - the computer takes care of that. Keep an eye on the fuel gauge, though. When it looks a bit low simply pull onto the pavement (make sure it is pedestrian free first!) and if you're near a garage the tank re-fills.
The view out of the windscreen includes a black car - your Turbo Esprit - which dodges and weaves through the traffic as you spin the wheel and accelerate and decelerate. The city streets scroll towards you as you motor along and the display is full of detail: pedestrians stump around the sidewalks, traffic lights and car indicators flash, petrol stations tout for custom and little men repair the roads. Driving into vehicles driven by innocent citizens, as well as shooting them up and running over pedestrians add to your tally of penalty points shown in the status area on the dashboard. Some mean driving is needed to stay on the tail of the perpetrators of evil while avoiding crashes. Don't despair if you write the car off - there are four available.
You are not entirely alone in your mission to quash the evil drug barons: messages from H.Q. occasionally pop up at the bottom of your screen with information on the smugglers' whereabouts, and the same text area is used for status messages during the game.
The smugglers in ordinary cars can be stopped with a hail of bullets from you Turbo cannon. The baddies are easily identifiable - the delivery cars are blue and the armoured supply car is red. Don't be too trigger happy though, more points are won by ramming the smugglers' vehicles from behind while they are moving. Once a gangster car has taken a battering, the baddies surrender, and you can continue the mission. It's possible to intercept the armoured supply car at any time, but once the main vehicle has been disabled the supply cars cease operation and there are no more points to be collected.
The smugglers have a number of hit cars, with nifty magenta or purple paintjobs to aid recognition, and their gun-toting passengers are hot on your trail. They roar past you at great speed with guns blazing. If they hit the Lotus, a message flashes onto your console and the car may well go out of control. Alternatively, a stray bullet might be lodged in the engine, which leads to overheating and eventual seizure if you don't visit a garage and get the engine repaired in time.
The Turbo Esprit, apart from being a very fast motor indeed, has a pull-down map of the city which can be scrolled over the city, and highlights the position of your car as well as the drug baron's vehicles. Like they say: it's mean on the streets - be careful out there!
Ever played that driving game where you score points for hitting innocent pedestrians? You lose points for running over citizens like that guy on the left in TURBO ESPRIT
CRITICISM
"A great game from Durell. Turbo Esprit is certainly addictive. It allows you to zoom round the back streets and alleyways, which I enjoyed particularly, but you have to be careful not to bump into other cars or pedestrians. To begin with, turning the car into side roads can be a bit tricky, because you have to judge the angle, and the control takes some getting used to, but it comes quite naturally after a while. Once you've located the drug barons the action gets fast and furious with high speed chases around the area. It's great fun - look out for it!"
"This game is great fun, put simply. Even if you don't bother knocking out drug cars, just driving around picking up penalty points is fun. The graphics aren't immediately astounding, but the detail soon becomes apparent, and once it does it's pretty surprising: pedestrians walk about, cars stop at lights and swerve to avoid roadworks, their indicators work and little men even work on roadlamps! This game is very playable and addictive, but it needs to be played for a good half an hour before all the subtleties become apparent. Congratulations, Durell, you've made me happy again."
"Durell Software seem set to continue their long line of very well polished off software - with another food program, Turbo Esprit. Turbo Esprit is a very easy game to get into because of the simple plot, and I was very soon addicted. As on all Durell games the graphics are very sharp and yet very detailed due to the limited colour in parts. Again we have a few too channel simulated tunes at the important points of the game. Turbo Esprit gives you a good feel of what it's like to manoeuvre a sports car around the streets of cities and lets you try your hand at three point turns up one way streets, which I can assure you gives exciting driving. This is a superb game for all shoot em up and car freaks, and is reasonably priced at £8.95.
COMMENTS
Control keys: definable
Joystick: Kempston, Interface 2, Cursor
Keyboard play: positive
Use of colour: attribute clash on the roadway
Graphics: very clever scrolling cityscape
Sound: bashes, crashes and a catchy tune
Skill levels: four
Screens: four scrolling cities to drive around
General rating: A driving game with a fair bit of gameplay behind it
Use of computer 90%
Graphics 90%
Playability 89%
Getting started 87%
Addictive qualities 90%
Value for money 86%
Overall 88%
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History
This title was first added on 13th January 2008
This title was most recently updated on 15th March 2014