Dragonfire (1984) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Cheetahsoft LtdPlatform / 2D Jim Rothrock 48K 1 - Eng N/A Audio cassette Europe (£7.95) | Sinclair ZX Spectrum More from other publishers: Commodore VIC-20 Commodore VIC-20 Commodore 64 |
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| Your Reviews |
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Issue 32 (Sinclair User) 3rd Jan 2010 11:24Fireater flops
GOODNESS gracious, great balls of fire! Coming at you every which way too in Dragonfire as, in the persona of Prince William, you attempt to cross the drawbridge, enter your castle and rescue the valuables in the Treasury.
The fortress is guarded by a powerful dragon who has clearly dined too well on chicken vindaloo and the fireballs fly thick and fast. Young Willy can be made to jump, duck and run towards the gate and, if he makes it, enter the second screen. That depicts the strongroom where the flatulent reptile lurks.
Willy must then collect items of value and escape once again avoiding incineration. If successful he returns to the drawbridge and begins all over again, only this time the action is faster and yet more dangerous. There are four levels like that, each apparently using the same screens.
The game is fast, challenging, with good strong graphics and clear displays. It is pure arcade and the storyline is minimal. All you need are fast reactions and the urge to play again and again. To begin with the program is exciting and difficult but with only two screens, the thrill soon wears off. That is a serious limitation on what is basically a well-designed game and is bound to reduce its permanent appeal.
Richard Price
DRAGONFIRE Memory: 48K Price: £6.95 Joystick: Cheetah RAT, Kempston, Interface 2 Gilbert Factor: 5
GOODNESS gracious, great balls of fire! Coming at you every which way too in Dragonfire as, in the persona of Prince William, you attempt to cross the drawbridge, enter your castle and rescue the valuables in the Treasury.
The fortress is guarded by a powerful dragon who has clearly dined too well on chicken vindaloo and the fireballs fly thick and fast. Young Willy can be made to jump, duck and run towards the gate and, if he makes it, enter the second screen. That depicts the strongroom where the flatulent reptile lurks.
Willy must then collect items of value and escape once again avoiding incineration. If successful he returns to the drawbridge and begins all over again, only this time the action is faster and yet more dangerous. There are four levels like that, each apparently using the same screens.
The game is fast, challenging, with good strong graphics and clear displays. It is pure arcade and the storyline is minimal. All you need are fast reactions and the urge to play again and again. To begin with the program is exciting and difficult but with only two screens, the thrill soon wears off. That is a serious limitation on what is basically a well-designed game and is bound to reduce its permanent appeal.
Richard Price
DRAGONFIRE Memory: 48K Price: £6.95 Joystick: Cheetah RAT, Kempston, Interface 2 Gilbert Factor: 5
Issue 10 (December 1984) (Your Spectrum) 27th Dec 2008 06:24| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 7th February 2008
This title was most recently updated on 26th March 2017





