Beatcha (1984)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Romik SoftwareMaze Jonathan Smith 48K 1 Kempston, Interface 2 Eng N/A Audio cassette Europe (£6.99) | Sinclair ZX Spectrum |
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| Your Reviews |
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Issue 10 (December 1984) (Your Spectrum) 27th Dec 2008 06:20BEATCHA
Romik Software / £6.99
Dave: At first glance, Beatcha looks a bit like Gulpman, which was one of the first Pacman-type games to come out on the Spectrum. It takes, however, a few more glances to realise just how similar they actually are!!
The object of the game is to move around various 'classrooms' and collect keys. When all the keys are collected you have to reach the main door and escape. Your man is a single cursor 'Smiley' face which moves at a ridiculous rate and is chased by unhappy little faces (the teachers) which in some cases move so fast that you lose several of your 26 lives before you can get out of the way. In fact the game's only redeeming feature is that there are quite a few classrooms to be killed in.
In short this game is about as much fun as a three-hour 'partly predictable' broadcast on behalf of any party you care to mention. It might make a useful dustbin filler. 0/5
Ross: This is a standard maze-type game which proves difficult merely due to the speed and persistence of the chasers. I don't think it has much going for it. 0/5.
Roger: Why did I used to fall asleep at school? Why does this game remind me of what fanciful commentators refer to as 'the best days of my life'? Beatcha, in relation to teacha(s), is as boring as the real thing. 1/5
Ross 0/5
Roger 1/5
Dave 0/5
Ross Holman, Roger Willis, Dave Nicholls
Romik Software / £6.99
Dave: At first glance, Beatcha looks a bit like Gulpman, which was one of the first Pacman-type games to come out on the Spectrum. It takes, however, a few more glances to realise just how similar they actually are!!
The object of the game is to move around various 'classrooms' and collect keys. When all the keys are collected you have to reach the main door and escape. Your man is a single cursor 'Smiley' face which moves at a ridiculous rate and is chased by unhappy little faces (the teachers) which in some cases move so fast that you lose several of your 26 lives before you can get out of the way. In fact the game's only redeeming feature is that there are quite a few classrooms to be killed in.
In short this game is about as much fun as a three-hour 'partly predictable' broadcast on behalf of any party you care to mention. It might make a useful dustbin filler. 0/5
Ross: This is a standard maze-type game which proves difficult merely due to the speed and persistence of the chasers. I don't think it has much going for it. 0/5.
Roger: Why did I used to fall asleep at school? Why does this game remind me of what fanciful commentators refer to as 'the best days of my life'? Beatcha, in relation to teacha(s), is as boring as the real thing. 1/5
Ross 0/5
Roger 1/5
Dave 0/5
Ross Holman, Roger Willis, Dave Nicholls
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 2nd January 2008
This title was most recently updated on 26th March 2017





