Space Quest 1: The Sarien Encounter (1986) 
| Details (IBM PC) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Spec: Recommended Spec: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | SierraAdventure / Graphical Mark Crowe, Scott Murphy, Ken Williams, Sol Ackerman, Chris Iden, Jeff Stephenson 8088/8086 CPU, DOS 1.0, CGA, Hercules or Tandy/PCjr graphics 80286 CPU, DOS 3.3, 640K RAM, EGA/VGA/MCGA 512K 1 Yes Eng 5.25" floppy disk Worldwide Space Quest 2: Vohauls Revenge Space Quest 3: The Pirates of Pestulon Initial release October 1986. | Click to choose platform: Atari ST Commodore Amiga IBM PC |
| Videos | Screenshots (IBM PC) |
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| Your Reviews |
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Thayes (Unknown) 9th Jun 2013 01:58"A great start to the Space Quest series"
In Space Quest I, you play as Roger Wilco, a janitor aboard the spaceship Arcada. One minute, you're sleeping peacefully in a broom closet aboard the spaceship, and then suddenly aliens take over the ship, steal the very important star generator and kill every human on board. Wilco first has to get off the Arcada before it explodes, and then must travel through a desert to the spaceship Deltaur, where the vicious Sludge Vohaul is waiting for him. By today's standard the graphics in Space Quest I are obviously look bad, but remember back in the days when this game was only just released, the state of the art 16 colour graphics, and the great animation made this game a classic. From the dull blue colours of the Arcada to the light, bright surroundings of the planet of Kerona, all locations are well and contain a great deal of detail.
The control is simple, using the arrow keys to move Wilco around the screen and typing in commands so that he can interact with the environment around him. Typing ''Look'' followed by the name of an object will pick up the specified object, while typing ''Get'' followed by the object will add it to Wilco's inventory so that it can be used at a later time. Although the parser seen here isn't as advanced as the one's seen in later Sierra games, it definitely improves upon King's Quest I parser where the game seemed not to understand most commands. Here the game's vocabulary seems to understand much more, and is generally easy to work with.
The sounds mainly consist of beeps appearing from the PC's internal speaker, and the loud sound can be very annoying at times. Thankfully, there is a way to turn the sound off, by simply pressing F2, the sound will be off. Actually, once you know about this function key, you might even leave the sound on so you can hear what people actually had to put up with. The game is generally very fun as the plot draws you along and makes you really want to know what happens next, and what things to try.
The puzzles are simple but there are a few occasions which really require the player to think. One such occasion is on the planet Kerona where a laser is burning in a cave deep under the planet. After first navigating past a grate where a dangerous creature lurks below, the player must hold glass in the beam to deflect it and then navigate through a series of acid drops to safety on the other side. So while the game does feature a number of puzzles, most of the time is spent exploring and playing the odd arcade game like the skimmer ride on the way to Ulence Flats.
Like the King's Quest series, this game is designed so that you don't have to follow a strict and certain path, which also works well here. And another aspect of what makes the game so good is trying to find all the points (202 is the most you can get). When you complete the game for the first time, it's unlikely that you will find all the points, as there are many ways to complete this game. Finding all the points, playing the arcade games, finding easter eggs (little secrets put there by programmers), and generally having a good time, make this a fun game to play.
In Space Quest I, you play as Roger Wilco, a janitor aboard the spaceship Arcada. One minute, you're sleeping peacefully in a broom closet aboard the spaceship, and then suddenly aliens take over the ship, steal the very important star generator and kill every human on board. Wilco first has to get off the Arcada before it explodes, and then must travel through a desert to the spaceship Deltaur, where the vicious Sludge Vohaul is waiting for him. By today's standard the graphics in Space Quest I are obviously look bad, but remember back in the days when this game was only just released, the state of the art 16 colour graphics, and the great animation made this game a classic. From the dull blue colours of the Arcada to the light, bright surroundings of the planet of Kerona, all locations are well and contain a great deal of detail.
The control is simple, using the arrow keys to move Wilco around the screen and typing in commands so that he can interact with the environment around him. Typing ''Look'' followed by the name of an object will pick up the specified object, while typing ''Get'' followed by the object will add it to Wilco's inventory so that it can be used at a later time. Although the parser seen here isn't as advanced as the one's seen in later Sierra games, it definitely improves upon King's Quest I parser where the game seemed not to understand most commands. Here the game's vocabulary seems to understand much more, and is generally easy to work with.
The sounds mainly consist of beeps appearing from the PC's internal speaker, and the loud sound can be very annoying at times. Thankfully, there is a way to turn the sound off, by simply pressing F2, the sound will be off. Actually, once you know about this function key, you might even leave the sound on so you can hear what people actually had to put up with. The game is generally very fun as the plot draws you along and makes you really want to know what happens next, and what things to try.
The puzzles are simple but there are a few occasions which really require the player to think. One such occasion is on the planet Kerona where a laser is burning in a cave deep under the planet. After first navigating past a grate where a dangerous creature lurks below, the player must hold glass in the beam to deflect it and then navigate through a series of acid drops to safety on the other side. So while the game does feature a number of puzzles, most of the time is spent exploring and playing the odd arcade game like the skimmer ride on the way to Ulence Flats.
Like the King's Quest series, this game is designed so that you don't have to follow a strict and certain path, which also works well here. And another aspect of what makes the game so good is trying to find all the points (202 is the most you can get). When you complete the game for the first time, it's unlikely that you will find all the points, as there are many ways to complete this game. Finding all the points, playing the arcade games, finding easter eggs (little secrets put there by programmers), and generally having a good time, make this a fun game to play.
King Atari (Unknown) 9th Jun 2013 01:57
MisterMarioMan (Unknown) 9th Jun 2013 01:57
Rapskallion (Unknown) 9th Jun 2013 01:57| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 10th October 2012
This title was most recently updated on 9th June 2013













