Cluster (1988 (unreleased)) 
| Details (Atari ST) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | PsygnosisZippo Games, John Pickford, Jim Bagley, Ste Pickford 512K Eng 1988 (unreleased) | Atari ST |
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| Videos | Screenshots (Atari ST) |
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| Your Reviews |
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John and Ste Pickford (Unknown) 22nd Mar 2013 01:43This was Zippo Games' second project. A space exploration game, for Psygnosis. The game was set on an asteroid belt, with an overhead view, and the player controlled a mining robot which roamed and jumped from asteroid to asteroid.
Eventually cancelled by the publisher after the programmer left the studio.
Ste writes: "Unfortunately I could find no screenshots or graphics backup disks for this game. The three screenshots shown here weren't done by me, or anyone at Zippo, but were given to us by Psygnosis.
Ian Hetherington from Pysgnosis (who was the external producer) came to the Zippo offices one morning, on one of his fortnightly visits, and gave us a disk with these concept images on, done by one of his artists, and basically said, "We want the game to look more like this!"
This was typical of their arrogance. Their art was lovely, but it wasn't game art - it was concept art. We could add a few screens like this between levels, or on the front end, but the game itself couldn't look like this.
Our game was a 2D overhead tile based scrolling game, with a little robot character running around and jumping between flat asteroids on a starfield.
It would be tempting to dismiss Ian and Psygnosis' approach as typical Publisher / Producer ignorance, but Ian Hetherington was also still a game programmer at that time, and a bloody good one.
He spent most of the time on his visits to Zippo showing off the latest build the the Amiga game he was writing called Aqua Ventura. This was an absolutely beautiful, ambitious 3D affair, and the quality of his game made it impossible to be dismissive of any suggestions he made about our work."
Eventually cancelled by the publisher after the programmer left the studio.
Ste writes: "Unfortunately I could find no screenshots or graphics backup disks for this game. The three screenshots shown here weren't done by me, or anyone at Zippo, but were given to us by Psygnosis.
Ian Hetherington from Pysgnosis (who was the external producer) came to the Zippo offices one morning, on one of his fortnightly visits, and gave us a disk with these concept images on, done by one of his artists, and basically said, "We want the game to look more like this!"
This was typical of their arrogance. Their art was lovely, but it wasn't game art - it was concept art. We could add a few screens like this between levels, or on the front end, but the game itself couldn't look like this.
Our game was a 2D overhead tile based scrolling game, with a little robot character running around and jumping between flat asteroids on a starfield.
It would be tempting to dismiss Ian and Psygnosis' approach as typical Publisher / Producer ignorance, but Ian Hetherington was also still a game programmer at that time, and a bloody good one.
He spent most of the time on his visits to Zippo showing off the latest build the the Amiga game he was writing called Aqua Ventura. This was an absolutely beautiful, ambitious 3D affair, and the quality of his game made it impossible to be dismissive of any suggestions he made about our work."
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 5th December 2012
This title was most recently updated on 22nd March 2013









