Roadhugg (1988 (unreleased)) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Mastertronic Added DimensionZippo Games, John Pickford, Steve Hughes, Ste Pickford 512K Worldwide | Commodore Amiga |
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| Videos | Screenshots (Commodore Amiga) |
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| Your Reviews |
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John and Ste Pickford (Unknown) 22nd Mar 2013 01:40This was Zippo Games' first project, an Amiga game which was planned as both a coin-op for the Arcadia System, and as a home computer release on the Melbourne House label.
The game was a racing / battle game set on a road system on the outer surface of a rotating cylinder - well, a torus actually, I suppose - encircle a planet (like Halo!).
The game was only half developed before work stopped.
Ste writes: "This game was based on some clever Amiga only raster technique to create a horizontal cylider on the screen out of a flat screen layer, which scrolled and rotated on top of a regular screen layer. The back layer showed the background of the planet, and the cylider layer was the road surface which you drove upon.
Becuase of this fancy technique there are no screenshots of Roadhugg! I don't think it looked that good, to be honest.
I'm not exactly sure why we stopped working on this game. It could have been canned by the publisher, but I have a vague recollection that they were just being crap about paying us. We'd hooked up with Rare about this time (responding to their request in a UK computer games magazine to find developers to work on the NES with them), and had the offer of doing Ironsword, so there's a chance we might have dropped Roadhugg ourselves in favour of working with Rare, who were more reliable payers, and who were probably offering us more."
The game was a racing / battle game set on a road system on the outer surface of a rotating cylinder - well, a torus actually, I suppose - encircle a planet (like Halo!).
The game was only half developed before work stopped.
Ste writes: "This game was based on some clever Amiga only raster technique to create a horizontal cylider on the screen out of a flat screen layer, which scrolled and rotated on top of a regular screen layer. The back layer showed the background of the planet, and the cylider layer was the road surface which you drove upon.
Becuase of this fancy technique there are no screenshots of Roadhugg! I don't think it looked that good, to be honest.
I'm not exactly sure why we stopped working on this game. It could have been canned by the publisher, but I have a vague recollection that they were just being crap about paying us. We'd hooked up with Rare about this time (responding to their request in a UK computer games magazine to find developers to work on the NES with them), and had the offer of doing Ironsword, so there's a chance we might have dropped Roadhugg ourselves in favour of working with Rare, who were more reliable payers, and who were probably offering us more."
| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 21st October 2011
This title was most recently updated on 22nd March 2013







