Xeno (1986) 
| Details (Amstrad CPC) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Musician(s): Graphics Mode: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | A & F SoftwareSport / Futuristic Nick Vincent, Ste Pickford Nick Vincent Mode 1 (4 colours) 64K 1 Yes Eng N/A Audio cassette (CPC464) or 3 . <%= strQ %> . flop Europe Advertisement, Game map | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum ![]() |
| Videos | Screenshots (Amstrad CPC) |
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| (no videos on file) |
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| Your Reviews |
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John and Ste Pickford (Unknown) 22nd Mar 2013 12:42An absorbing future sport game, developed at Binary Design. A kind of two player airball / marbles / football variant, that was really good fun.
Like most Binary Design games, this game was developed on all three main 8-bit formats (Spectrum. Amstrad, Commodore 64), but unusually the C64 version had a different Graphic Artist to the other two versions, so none of Ste's graphics appeared in the C64 release.
The game was later re-relased on the Bug-Byte budget label.
Ste Pickford writes: "This was probably the second project I started work on, after 180. I can't claim any involvement in the design of this game - I was strictly the artist, and there weren't that many graphics to draw.
I can't remember the origin of the game, whether it was AnF's concept, or whether it originated at Binary Design, but I seem to remember the two main programmers, Nick Vincent and Matthew Rhodes, being most involved in the game's design."
Like most Binary Design games, this game was developed on all three main 8-bit formats (Spectrum. Amstrad, Commodore 64), but unusually the C64 version had a different Graphic Artist to the other two versions, so none of Ste's graphics appeared in the C64 release.
The game was later re-relased on the Bug-Byte budget label.
Ste Pickford writes: "This was probably the second project I started work on, after 180. I can't claim any involvement in the design of this game - I was strictly the artist, and there weren't that many graphics to draw.
I can't remember the origin of the game, whether it was AnF's concept, or whether it originated at Binary Design, but I seem to remember the two main programmers, Nick Vincent and Matthew Rhodes, being most involved in the game's design."
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 24th June 2012
This title was most recently updated on 22nd March 2013








