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Infiltrator (1986)            

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Details (Commodore 64) Supported platforms Artwork and Media
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U.S. Gold Ltd
Arcade
Paragon Programming Ltd, Chris Gray
64K
1
Yes, required
Eng
5 013442 530504
5.25 floppy disk or Audio cassette
UK (£9.95 cassette, £14.95 disk)
Infiltrator 2
Game map, Advertisement

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NES Review (Unknown)   8th Jun 2012 05:27

"Foom, foom foom CHEEE bang!!"

James McGibbits, alias Jimbo Baby, was spending a quiet afternoon alone at his home/weapons lab/dinner theatre. Nothing seemed out of the ordinary, so naturally something out of the ordinary would have to happen, because as we all know, ordinariness operates on the honor system. A telegraph arrives.

''Jimbo Baby... We need your help at once! The Mad Leader is on the loose again! Penetrate his chemical labs and neutralize the vat of deadly nerve gas! Good luck!''

James shook his head and read the message another time. ''Isn't this the same one they sent last week?'' he muttered to himself. ''Help at once, mm-hmm... Mad Leader. Right. Couldn't the architect of all evil get a slightly more sinister name? Perhaps the man's just a moron - I've taken out seven of his tanks of nerve gas this month and he's still manufacturing and attempting to stockpile them. Oh well, on the job I suppose.'' And with that, he calmly incinerates the letter and hops into his Ultra-Sophisticated Gizmo DHX-3 Attack Chopper (seriously, folks, I didn't make that up) and prepares to infiltrate the Mad Leader's base!

At this point, the game begins (after you are treated to a theme song made entirely out of sound effects - foom, foom foom CHEEE bang!). You, the player, are transported into a first-person view of the Infiltrator's helicopter. You see a complex array of controls, and immediately are bewildered by them. So many buttons - this thing must be impossible to control. Oh, how right you are.

Upon lifting off and setting the navigation systems of the Gizmo DHX-3, you basically must fly in a straight line towards the goal. Your helicopter, however, is Ultra-Sophisticated, which means it is far too intelligent to fly in a straight line! It would much prefer to stop off at some Rally's on the ground. Therefore, it constantly struggles against your attempts to straighten up by twisting off to the left and pushing the control stick oh-so-imperceptibly downwards, until suddenly you notice your elevation is six inches or so off the ground. You struggle against the control stick, but to no avail - everything in view quakes and the sky turns red. You are dead. On your second attempt, you will make sure to keep a constant eye on your elevation and direction; a lesson learned the hard way.

Once you've gone about a thousand feet in the friendly skies, an aeroplane will buzz by you. You have until it leaves the screen to hit the radio and greet the pilot with a request for identification, before he nicely informs you that if you don't tell him your name in two seconds he will blow you into four million small pieces which will then rain down on a local 7-Eleven. If you're quick enough to get the Request ID order off, he'll tell you his name, and then ask for yours. Somebody named Warthog would most likely be a Real American Hero like you, so send back that you're the Infiltrator for a rousing cheer of ''Go get 'em Jimbo Baby!'' Conversely, if someone were to refer to themselves as Dedhed or the ever-intimidating Eugene, you'd better send off that you're the Overlord so they'll pass you by. If you give the wrong name and identify yourself as their enemy, then it's time for combat!

''Blow up real good scumbag.'' Uh-oh. It's time for a little bloodshed, baby. Get the missiles ready, because when the enemy plane comes blowing by again, the timing on your shot must be absolutely perfect, or else you're going to miss. The enemy will fire a round at you, and your LED for either ''C'' or ''F'' will light up on the heads-up display. ''C'' means that the missile is radar-targeted, so you select ''C'' to fire chaff at it, causing it to be distracted and miss. ''F'' signifies a heat-seeking missile, so fire a flare to get it to change its path. (Don't you feel a little jealous that your missiles only go straight, but the enemy gets heat-seekers and radar-guided rockets?) If you get hit once, you're most likely toast. A hit usually blows out at least one of your helicopter's resources (such as oil, fuel, batteries, navigation, or the controls), without which it is impossible to safely land. And if you can't land at their base, you're dead.

As you can imagine, the helicopter levels are quite frustrating. The chopper handles in the most sluggish manner possible. In addition, the battles, which somewhat amusing, are also pretty difficult and can lead to a quick demise. To add insult to injury, even if you somehow make it to the base, landing is almost impossible because the moment you get near the ground, your Gizmo DHX-3 will almost always turn just far enough to the left that it will blow up instead of land.

Is ''mmmgmaaaaaaaaah!!!!'' a word?

If you manage a landing, you get to play the other style of level this fine game features. That would happen to be the base level. The graphics take somewhat of a drop-off here, with things moderately detailed but incredibly small. Basically (get it? BASE-ically? ha ha, I'm so funny), you run around enemy base disguised as one of their own, with a stack of fake ID papers proving exactly who you are. Naturally, since you're not pacing back and forth like an imbecile, everyone will be curious as to who you are. The message ''Halt! Where are your papers?'' will come up very often. When these words are spoken, the guard who said them will suddenly develop an amazing skin tan. You must walk up to the bronze wonder among the pasty guards and show him the papers. Then, based on sheer luck alone, he will either miss the fact that ''Fluffy McPoodle, Esquire'' is probably not a member of the Mad Leader's empire, or ring an alarm. The real game happens during the alarm.

You see, you've got more than a stack of ID papers and your wits to go on. Accessories ARE included with this secret agent in blue pajamas. Want a snazzy mine detector? How about some sleeping gas? Wait, even better - sleeping gas grenades? That's great! You can have all of them for free with the purchase of one copy of Infiltrator! However, you do NOT get any lethal weapons, so once somebody's down, you'd better make your business quick before they get back up.

With the alarm activated, all the guards will wait a second, and then dash at you as fast as their solid-color legs can take them. If they touch you, you are captured. This is a nice way of saying your head has been cut off, I believe. If you use a weapon, then any enemy caught in the blast radius will be KO'd, enabling you to escape into the buildings.

Inside the houses of the Overlord's sinister fortress, the graphics go through another transmogrification. Suddenly everything is of respectable size; however, the detail level remains the same as outside. You get a generic-looking mess of solid colored uniforms and perfectly pale white skin. Control remains as responsive as ever, though. In fact, it's even easier to control McGibbits inside the building than outside, since Gas Grenades go from being a useless variation on the Sleeping Gas to a room-clearing detonation that stops all enemies cold in their tracks.

During the interior sections of the base stages, you are to basically ransack every building that is in the base until you find the security keys and security rooms that open up the goals of the missions. You have to go to every cabinet around in hopes that instead of ''Stick Of Chewing Gum'' or ''Poster Of Elvis,'' you get a security card that will open the path to the security room. Be careful among guards, learn to ration your Sleeping Gas, and make sure you learn the correct timing on your weapons, and you'll be doing just fine.

The game is laced with sarcastic wit the whole while through. In addition to the amusing items and silly scenario, the game delivers the comedic punch with little phrases when you die. For example, accidentally walking into the water will grant you a quick ''Too bad you never learned how to swim.'' Time-limit? ''Your time has expired, and so have you.'' Crashing your chopper? ''Gee... not the most impressive landing.''

When all's said and done, Infiltrator is an amusing game. Although it is difficult to control the helicopter, the base stages are pretty entertaining. Racing against the clock trying to remain undiscovered is a Metal Gear-like thrill and I would recommend it. If only the chopper didn't fly slower than a World War I biplane in a straightjacket, this game would probably be considered among the best games of its era. Sadly, the frustration factor overwhelmed it.

Reviewer's Score: 7/10, Originally Posted: 05/03/02, Updated 05/03/02

Wiki (Unknown)   24th May 2013 12:57
Issue 16, July 1986 (Zzap! 64)   19th Mar 2013 01:39

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This title was first added on 13th June 2011
This title was most recently updated on 24th May 2013


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