Wetrix (1998) 
| Details (Nintendo 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Musician(s): Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Ocean Software LtdPuzzle Zed Two, John Pickford, Ste Pickford, Amir Latif, Jan van Valburg, Jon Dunn, Jim Murdoch, Steve Aspinwall, Kelvin James Cannon, Marc Bowden Keith Tinman, 2dB 1-4 NUS-005 Nintendo 64 controller Eng Cartridge JP, NA, PAL ELSPA Rating: E/3+ | Nintendo 64 |
| Videos | Screenshots (Nintendo 64) |
|---|---|
| (no videos on file) |
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| Your Reviews |
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John and Ste Pickford (Unknown) 22nd Mar 2013 12:03The first game developed by John and Ste's Zed Two studio was an original and addictive puzzle game, which got a great critical response.
The game started out as a flowing water technology demo for a game called Vampire Circus which John and Ste were working on in Ste's front room as they tried to get their new studio off the ground.
The water demo was so much fun that we decided to turn it into a game itself and this was the result.
A multiplayer (up to 7 players) LAN mode was written after the game was released, which we hoped to put out as a free patch, but this was never fully debugged. We couldn't justify the expense of continuing to develop this patch, without any income, so it was never released.
John writes: "This was the hardest game to design I've ever been involved in. With a puzzle game you have nothing but gameplay - it has to work. If the game is weak the graphics won't help, and you can't just throw in a few extra enemies if the game is too easy. You have nothing but naked gameplay and that means the underlying concept has to be right. Each and every feature has to interact with every other feature in the game."
The game started out as a flowing water technology demo for a game called Vampire Circus which John and Ste were working on in Ste's front room as they tried to get their new studio off the ground.
The water demo was so much fun that we decided to turn it into a game itself and this was the result.
A multiplayer (up to 7 players) LAN mode was written after the game was released, which we hoped to put out as a free patch, but this was never fully debugged. We couldn't justify the expense of continuing to develop this patch, without any income, so it was never released.
John writes: "This was the hardest game to design I've ever been involved in. With a puzzle game you have nothing but gameplay - it has to work. If the game is weak the graphics won't help, and you can't just throw in a few extra enemies if the game is too easy. You have nothing but naked gameplay and that means the underlying concept has to be right. Each and every feature has to interact with every other feature in the game."
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 9th May 2013
This title was most recently updated on 22nd March 2013





