Lightfarce (1986) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | ![]() Arcade Binary Design Ltd, John Pickford, Ste Pickford, Peter Gartside, Jeremy Nelson Andrew Cavendish 128K 1 Kempston, Interface 2, Cursor, Redefinable Keys Eng N/A Audio cassette Europe | Sinclair ZX Spectrum |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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John and Ste Pickford (Unknown) 22nd Mar 2013 12:46A game written in an afternoon at Binary Design while we were supposed to be finishing off Zub. The title and big clunky graphics were a piss take of Lightforce, a Spectrum shoot-em-up recently released.
The game originally went out hidden as an 'easter egg' in the 128k version of Zub on the Spectrum, but was later retitled Zarjas, given a loading screen and scrolling message and given away on a cover mount tape with Sinclair User magazine.
The title Lightfarce was meant as a mickey-take of the Spectrum shoot-em-up getting all the hype at the time called Lightforce.
The second title, Zarjas, is a misspelling of the word 'zarjaz', spoken by The Mighty Tharg, Betelgeusian editor of 2000ad magazine and used in his native language to denote something fantastic.
Ste Pickford writes: "I love the way I was trying to make one of the baddie graphics look like it was made from polygons, years before I'd ever seen a 3D modelling package."
The game originally went out hidden as an 'easter egg' in the 128k version of Zub on the Spectrum, but was later retitled Zarjas, given a loading screen and scrolling message and given away on a cover mount tape with Sinclair User magazine.
The title Lightfarce was meant as a mickey-take of the Spectrum shoot-em-up getting all the hype at the time called Lightforce.
The second title, Zarjas, is a misspelling of the word 'zarjaz', spoken by The Mighty Tharg, Betelgeusian editor of 2000ad magazine and used in his native language to denote something fantastic.
Ste Pickford writes: "I love the way I was trying to make one of the baddie graphics look like it was made from polygons, years before I'd ever seen a 3D modelling package."
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 31st July 2012
This title was most recently updated on 22nd March 2013







