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| Spectrum Holobyte Flight Simulator Gilman Louie, Les Watts, Scot Bayless Paul Mogg 80286 CPU, DOS 5.0, 1 MB RAM, 3.5 80386 CPU, DOS 5.0, 2 MB RAM, CD-ROM, Adlib/SoundBlaster, Roland MT-32, Math Coprocessor 1 MB 1-5 network (over IPX/SPX), null-modem cable or over a modem Yes Eng
3.5" floppy disk UK Falcon Falcon AT
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(Anonymous) (Unknown) 8th Jun 2012 05:42
Spectrum Holobyte at one time planned an additional expansion pack for Falcon 3.0 in the same vein as Mig 29, Hornet, and Operating: Fighting Tiger that would let you fly an A-10 Warthog. Advertisements were even made and distributed with Falcon Gold (a CD-ROM version that boxed all of the above in a single set), but alas A-10 never saw the light of day.
Trivia (Unknown) 8th Jun 2012 05:42
Falcon 3.0 was one of the few games released before 1995 that specifically utilized the optional add-in math coprocessor (now standard on everything made since the 80486) for additional functionality. If you had a math coprocessor, Falcon would give you the option of using it to improve the accuracy of the flight model and increase detail -- without slowing down the simulation.
(Anonymous) (Unknown) 24th May 2011 02:23
Falcon 3.0 claims to have used flight dynamics from a real military simulator, and required a math coprocessor to enable the high fidelity flight mode. In less demanding modes, it was still virtually unplayable in computers running on less than a 386 CPU. Falcon 3.0 offered "padlock" view - in which the player's POV will be slewed in the direction of a selected target, scanning around the cockpit if necessary. Falcon 3.0 also offered players more naturally looking topography than was available in existing commercial PC flight simulation - with mountains, hills, valleys and other features having their own unique shape. In older games, the user typically had to settle to ranges of uniformly shaped or sized mountains on flat ground, with areas or lines of blue for lakes and rivers. This version retained its reputation as the most realistic flight simulation game for years. It also has a "dynamic campaign" mode where you can contribute to the war effort by performing missions. This version was announced well in advance of its actual release date.
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrun Holobyte collectively called "the Electronic Battlefield". Several further games were released in this range: flight simulators for the F/A-18 and the Mig-29 that could be played as stand-alone games or integrated into "Electronic Battlefield" network games. Further games in the range were expected - rumours abounded of a simulator for the Apache helicopter gunship, and even one or more tank simulators. The only one the company actually admitted to working on was a flight simulator of the A-10 Thunderbolt. However, this was never released.
An expansion pack was released, under the name "Operation Fighting Tiger" which contained several additional scenarios, including a future skirmish between Japan and Russia, which gave the player the Japanese F-16 variant - the "FSX".
A video tutorial that teaches aerial dogfighting basics - "Art of the Kill" - used Falcon 3.0's built-in ACMI recorder to reconstruct engagements, explain tactics and counter-tactics. Falcon 3.0 was also the subject of dozens of aftermarket books, some written by actual F-16 pilots. Only Microsoft Flight Simulator series spawned more books.
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History
This title was first added on 26th October 2009
This title was most recently updated on 18th February 2016