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Indianapolis 500 (1990)            

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Details (IBM PC) Supported platforms Artwork and Media
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Electronic Arts
Racing
David Kaemmer, Richard Garcia, Wilfredo J. Aguilar, Nancy L. Fong, Richard Hilleman, Randall Breen, Scott Cronce, Diane Flynn, Bing Gordon, Christopher Thompson
Rob Hubbard, , , ,
8088/8086 CPU, 384K RAM, CGA/Tandy/PCjr graphics, DOS 2.1
80286, 512K RAM, EGA/MCGA 4-color/VGA graphics, DOS 3.3, Adlib/Roland MT-32 (and LAPC-I)
384K
1
Yes (analogue)
Eng

5.25" or 3.5" floppy disk
Worldwide

Indy 500 was voted #122 in the 150 Best Games of All Time list by Computer Gaming World (Nov 1996)
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Your Reviews

(Anonymous) (Unknown)   22nd May 2011 06:53
All "righty" then, here's one of the first "real" racing game I ever played. I remember playing it with some friends, in some strange "multi-player mode" we invented back there (ok, you can use it if you want, we haven't registered any "patent" on that :p ) which consisted just in this simple rule: "What?! You just crashed? Then get out of there and give your sit to the next guy"... Yes, yes, I know... It wasn't very fair for the "not so good playing driving games", but that method also prevented someone to turn in to a "wise-guy" and start making the race in the opposite direction to collide with the other cars and eliminating them in order to finish the race in first place - which isn't difficult if you race alone :p - but of course, the most important was that we had lots of fun.

Now, I just said that this game was one of the first "real" racing games, so I better explain why. That's just because, at least from what I remember, this was one of the first games to allow the player to customize the car in a very realistic way. And almost everything that is important in a racing car can be adjustable, from the "wings" to the gearbox settings. This makes the behaviour of the car during the race or the qualifying phase to be completely different according to the adjustments made.

And it's time to talk a little more about the game. There are three racing modes:

1) "Practice", which allows not only to practice, but also to set up the car;

2) "Qualify", where the player has to complete four laps and qualifying time will be obtained from the average time on these laps;

3) "Race", where the real race begins; inside this last one there are another four options:

i) 10 laps race, without yellow flags and the player's car is "indestructible"

ii) 30 laps race, being the player's car is "indestructible"

iii) 60 laps race, and here everything goes as the player's car is no longer "indestructible"

iv) 200 laps race, like the real race.

About the cars, there are three models available to be chosen, having each one of them its own default settings, and they are: the "March/Cosworth", the "Lola/Buick" and the famous "Penske/Chevrolet". At first sight, the first one appears to be the "slower" one but easier to control and the third the "fastest" one and the less manoeuvrable, but I assure you that with the correct adjustments the first one can be as fast - or even fastest - than the third one...

It is also possible to watch a small clip of the race, which can be seen in a wide range of options, from the view "inside the car" to the following the race "on TV" view.

This game can be a very realistic simulation of the real "Indianapolis" race, which occurs since 1911 at the "Memorial Day" (May 30th) in the very well know track, the "Indianapolis Motor Speedway" and one of the racing modes in the game has exactly the same 200 laps of the real race - which are equivalent to the 500 miles (804,672 km).

The VGA graphics are pretty nice, and so are the sound effects - remember, this game is from 1989. I don't know if it is possible to use another type of control apart from the keyboard - I noticed my "Force Feedback driving wheel" works to steer the car, but the gas/brake pedals don't, so I had to use the keyboard to do that (and of course, the Force Feedback doesn't work either :p ). As for the keyboard, the arrow keys are used to control the car. Setting up the car can be done by using the keys from "F3" to "F10" to choose which parameters to adjust and the keys "," and "." to change the settings. Where there is more than one equipment to adjust, the "Spacebar" will switch among them.

Well, and I think that's enough talking as I'm pretty sure you all want to try this game, and it is so easy to do it: just click the "Get It" button to download it and do it - I assure you this game can keep you entertained for quiet some time. Have a nice "racing"!

1) Although this game can run under Windows and VDMSound, it runs pretty slow there so, you better run it throw DOSBox. 2) The game will make a question as "copy-protection code"; just write anything you want followed by "Enter", as this "copy-protection" has already been by-passed. 3) There is a second version of this game, which we placed in the "Extras" section, supposedly presenting better sound effects - I personally haven't noticed any major difference but hey, my ears are not very trustful... However, if you prefer this one, I can assure you the game play and the fun will remain the same.

It might be because I do not like the idea of driving around in circles but I do not like this game. It is done pretty well. It runs smooth, is very hard but it's plain boring. There might be some Indy racing fans out there that might like it but I always preferred and I always will prefer Formula 1 racing.

Indianapolis 500 is the first racing game by Papyrus Design Group, designers of modern-day classics like NASCAR Racing and IndyCar Racing. It's basically an excellent 3D simulation of the 25-mile Indianapolis 500. Not a simple arcade racer, where fast reactions are enough to lead to success, but a - for its time - very detailed simulation with great graphics, nice music and sounds by Rob Hubbard and many aspects of the racing-car open for modification. A great classic. Sadly, the game features only the Indy 500 track with no possibility to edit or add new ones. Here is some more information from MobyGames:

"Indy 500's graphics are simply stunning considering the system requirements. You cannot find a PC that won't run this game well. The sound is also quite good; if you have an Adlib or Sound Blaster, the engine sounds are amazingly realistic. That's not to say Indy 500 is an arcade game--when it says "simulation", it means it. You can adjust your spoiler, outer and inner tire pressure, and even the amount of fuel you have in your tank to shave precious seconds off of your lap. Also, the physics are true to life: If you enter a corner too fast, centrifugal force pushes you to the outside of the track, tires squealing." This classic is a forerunner to Papyrus' immensely successful racing series that continues to this day with NASCAR 4 and beyond.

Drive the legendary Indy500 - either 10, 30, 60 or the complete 200 laps of the race. A pretty wellmade racing-game. Lots of things to adjust, while still providing a realistic feeling. The car is not that easy to drive - give it a push too much and it will break out and crash into a wall or another car. But once you get used to it it's a fine thing. I have to admit that I got most of the fun out of crashing my car into other cars and watch the replay of it - nice feature, you can even choose out of 5 different points of view. The graphics of this game are surely not up to par, but they have been really good at the time it came out - still enough for the game to be one of the better games of this genre.

Considered the age of this game it's actually quite good. You can choose almost all the things you can in today's formula one and indycar racing games. The view is also the same all though you can't change it like in many newer racing games. You can either practive on any of the tracks, run a whole race or start a campaign where you race on all the available tracks.

The graphics are quite especially considered that the game is from 1989 as most games from this period didn't have that great graphics. The sound can be a bit annoying as the only sound you can hear is from the PC speaker and when you drive it's very annoying to hear that sound (I guess you can imagine that sound right?). Overall a good old racing game.

Wiki (Unknown)   19th Aug 2014 08:22

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This title was first added on 30th October 2010
This title was most recently updated on 13th September 2016


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