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Sea Wolf (1981)      

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Details (Commodore VIC-20) Supported platforms Artwork and Media
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Commodore
Shoot 'em Up
Midway
8K in bank 5

Yes
Eng
VIC-1937

USA


Commodore VIC-20


More from other publishers:

Acorn BBC
Acorn Electron
Apple 2e



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Your Reviews

(Anonymous) (Unknown)   24th Oct 2010 11:08
Ad Text
"As submarine commander you are in charge of sinking and destroying all enemy ships... destroyers, freighters and P.T. boats... an explosive Bally/Midway 'arcade classic'. Fast action fun!!" (Seen in "Commodore Power Play", Spring 1983, page 104)
Trivia
The original coin-op was a 1975 game by Midway. The ad text above is refering to older arcade games Commodore was converting over. When Commodore switched over (from the Vic20 to the C64) later, some of these games were re-converted. The simpler games, like Sea Wolf, are probably closer translations on the Vic20 than C64. Perhaps they felt that with more time having passed, the games needed to be updated? And also, to better show off the new C64.
Trivia
"Next Generation" magazine, issue 24, makes reference to a game that may be the direct ancestor of both this game and its video arcade parent. See article on Sega's co-founder, for some more info on the electro-mechanical (non-video) game "Periscope".
Trivia
The original game's cabinet made the game much more convincing and fun. A realistic metal periscope came down from the top of the cabinet. You looked through the periscope at the game screen. When you turned the periscope to the left or right, your torpedos' aiming mechanism would move with it... much like Space Invaders' moving base at the bottom of the screen. They added a visually interesting twist, however. You had four torpedos at a time. Then you had to wait momentarily for the game to reload you. Inside the periscope's eyepiece was an optical illusion similar to a "heads up" see-through display in aircraft. To know how many torpedos you had available, you had to be looking through the eyepiece. You saw a little red symbol lit up for each remaining torpedo. You fired, then one of them would turn off. When all four were gone you had to wait until they all lit up again. Meanwhile, ships were going by and you were helpless to do anything about it until they reloaded. The effect helped to make the game more immersive. It added to the game, through suspense and pace. "Come on, come on, oh finally" you would think, then blast your next four torpedos away... Did I mention that you fired them using a thumb button, also on the periscope assembly? Sigh... a joystick does this game no justice! BTW, the original Battlezone also had a periscope controller.
Trivia
This game got lots of space here (A) because I just happen to like the game, (B) because I had lots of reference materials on it, and (C) because it is a link in an evolutionary process. Think of this as a different way to play Space Invaders, basically. (Which in a sense was similar to the earlier, mechanical shooting games found at carnivals.) The concept remains pretty much the same, even if the details changed over time. And they are all fun, too!

(Anonymous) (VIC-20 review)   19th Apr 2012 06:25

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History


This title was first added on 21st September 2006
This title was most recently updated on 19th April 2012


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