Striker (1992) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | MirageSport George Christophorou, Karen Davis, Ian Moran, David Peel, Andy Rixon, Phil Tootil 512K Yes Eng 3.5" Floppy disk Worldwide Striker CD32 | Commodore Amiga More from other publishers: Amstrad CPC Atari ST Sinclair ZX Spectrum Nintendo SNES Sega Game Gear |
| Videos | Screenshots (Commodore Amiga) |
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| Your Reviews |
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Codetapper Interview (Ian Moran) 19th Nov 2011 12:52Which parts of Striker did you work on?
Audio code, layered sound effects, and some visual stuff. The music was done for us, I think I had a tape, and possibly a music score, it was a tune that I still find myself humming. I used that and reconstituted it on Amiga using a tracker, I sampled instruments for that, and for the sound fx, layering sounds gave the atmosphere. Probably nothing particularly good, but fun at the time.
As part of Rage, were you part of the team that decided to create a football game? What was the inspriation at the time for creating a footy game?
The Kick Off series had been a firm fave at Special FX, and I think Sensible Soccer was around, also great stuff, then there were the larger character, slower (and less fun) titles like Manchester United, there was certainly a middle ground that had been missed.
Rage was small at the start, we all had a hand in everything we did, I had focused on doing a football title on SNES, I had started out going with bigger characters, that would later be reduced and sped up for SNES Striker.
Audio code, layered sound effects, and some visual stuff. The music was done for us, I think I had a tape, and possibly a music score, it was a tune that I still find myself humming. I used that and reconstituted it on Amiga using a tracker, I sampled instruments for that, and for the sound fx, layering sounds gave the atmosphere. Probably nothing particularly good, but fun at the time.
As part of Rage, were you part of the team that decided to create a football game? What was the inspriation at the time for creating a footy game?
The Kick Off series had been a firm fave at Special FX, and I think Sensible Soccer was around, also great stuff, then there were the larger character, slower (and less fun) titles like Manchester United, there was certainly a middle ground that had been missed.
Rage was small at the start, we all had a hand in everything we did, I had focused on doing a football title on SNES, I had started out going with bigger characters, that would later be reduced and sped up for SNES Striker.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 2nd November 2005
This title was most recently updated on 19th November 2011





