Defenders of the Earth (1990)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Hi-Tec Software LtdArcade 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga More from other publishers: Amstrad CPC Atari ST Commodore 64 Sinclair ZX Spectrum |
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Iss 63 Jul 1990 (Zzap! 64) 4th Dec 2011 05:45Washed up old superheroes never die, or age, they merely get a dramatic new cozzie. The Defenders team is a kind of retirement home for superheroes so obscure and ancient that most people have forgotten about them. I mean apart from team leader Flash Gordon, who's ever heard of Lothar (the strongest man in the world), the Phantom (second strongest man in the world) and Mandrake the Magician (Paul Daniels with a better rug). If you ask me, the only one with star presence is Zuffy the mascot!
On the other hand Ming The Merciless is famous, but only because his vases are so valuable. Still, when he's not down at the pottery he's got quite a nifty line in evil deeds. His latest escapade is to kidnap the children of the Defenders. Shock! Horror! Did anyone even know any of this weird bunch had girlfriends? In any case, considering their age, you'd expect the children to be old age pensioners by now!
Nevertheless, the team is more than a little perturbed by this and plan a rescue. This is what Ming has specifically warned them not to do, otherwise he'll kill the crinkly children. But what the heck, they're superheroes.
Flash is promptly teleported into Ming's fortress, armed only with a pistol. The fortress is a horizontally scrolling maze viewed side-on, with flickscreen scrolling on the C64. Flash must find Ming's throne room to save the children. On the way Flash has to kill loads of baddies. On the Amiga special superbaddies - one like ED 209 - are summoned if Flash crosses a field generator.
Fortunately Flash can call on the other defenders to teleport in and open locked doors, cross chasms and deactivate the intruder alert. They carry out their tasks automatically, but if hit will drain Flash's energy.
Zzap! Issue 63, July 1990, p.12
Running around a maze, leaping chasms and shooting thousands of heavily armed villains is a dated idea overused by unimaginative budget games. The C64 game has some nice backgrounds, but the sprites are unremarkable. So there's little to keep you coming back for more repetitive punishment.
The Amiga game is better due to more attractive graphics and a slightly slower pace. Also there's some large and impressive monsters. Actual gameplay is still too repetitive and difficult, but at least it doesn't look so much like a budget title.
At least the C64 game looks good backdrop-wise with detail and colour even if there's a lot of repetition. Flash is the best sprite, but that's not saying much. I wish I knew why Enigma Variations (who previously did Gilbert the Alien) made the game so hard. After countless deaths I managed to beat a massive spider thing (one of the better graphics), ran through a further half dozen screens and there was STILL no sign of a desperately needed energy pod. Frustratingly tough and very limited in ideas.
Amiga gamesplayers have a lot more time to take out the bad guys thanks to a slightly larger play area accompanied by smooth parallax scrolling. This doesn't make up for the fact that the ideas behind Defenders are VERY firmly 8-bit ones.
AMIGA
PRESENTATION 58%
Good 'let's get going' sample starts off each game, otherwise unremarkable.
GRAPHICS 70%
Nice parallax scroll with plenty of detail on backgrounds and sprites. 'Mother' aliens are good.
SOUND 68%
Good intro and some good in-game samples.
HOOKABILITY 60%
The way shot baddies fly away is quite satisfying, and the promise of different graphics makes it addictive…
LASTABILITY 55%
...but it's all been seen before, usually slightly easier and more fun to play.
OVERALL
58%
Well executed but lacking original ideas.
C64
PRESENTATION 52%
Animated presentation screen (the Flash sprite runs across it).
GRAPHICS 40%
Plenty of detail on the backgrounds, but the sprites are dull.
SOUND 30%
Nice intro tune but standard blasting FX in-game.
HOOKABILITY 24%
Starts hard...
LASTABILITY 32%
...and persistence reveals only more of the same.
OVERALL
43%
Who will save Earth from the Defenders Of The Earth?
On the other hand Ming The Merciless is famous, but only because his vases are so valuable. Still, when he's not down at the pottery he's got quite a nifty line in evil deeds. His latest escapade is to kidnap the children of the Defenders. Shock! Horror! Did anyone even know any of this weird bunch had girlfriends? In any case, considering their age, you'd expect the children to be old age pensioners by now!
Nevertheless, the team is more than a little perturbed by this and plan a rescue. This is what Ming has specifically warned them not to do, otherwise he'll kill the crinkly children. But what the heck, they're superheroes.
Flash is promptly teleported into Ming's fortress, armed only with a pistol. The fortress is a horizontally scrolling maze viewed side-on, with flickscreen scrolling on the C64. Flash must find Ming's throne room to save the children. On the way Flash has to kill loads of baddies. On the Amiga special superbaddies - one like ED 209 - are summoned if Flash crosses a field generator.
Fortunately Flash can call on the other defenders to teleport in and open locked doors, cross chasms and deactivate the intruder alert. They carry out their tasks automatically, but if hit will drain Flash's energy.
Zzap! Issue 63, July 1990, p.12
Running around a maze, leaping chasms and shooting thousands of heavily armed villains is a dated idea overused by unimaginative budget games. The C64 game has some nice backgrounds, but the sprites are unremarkable. So there's little to keep you coming back for more repetitive punishment.
The Amiga game is better due to more attractive graphics and a slightly slower pace. Also there's some large and impressive monsters. Actual gameplay is still too repetitive and difficult, but at least it doesn't look so much like a budget title.
At least the C64 game looks good backdrop-wise with detail and colour even if there's a lot of repetition. Flash is the best sprite, but that's not saying much. I wish I knew why Enigma Variations (who previously did Gilbert the Alien) made the game so hard. After countless deaths I managed to beat a massive spider thing (one of the better graphics), ran through a further half dozen screens and there was STILL no sign of a desperately needed energy pod. Frustratingly tough and very limited in ideas.
Amiga gamesplayers have a lot more time to take out the bad guys thanks to a slightly larger play area accompanied by smooth parallax scrolling. This doesn't make up for the fact that the ideas behind Defenders are VERY firmly 8-bit ones.
AMIGA
PRESENTATION 58%
Good 'let's get going' sample starts off each game, otherwise unremarkable.
GRAPHICS 70%
Nice parallax scroll with plenty of detail on backgrounds and sprites. 'Mother' aliens are good.
SOUND 68%
Good intro and some good in-game samples.
HOOKABILITY 60%
The way shot baddies fly away is quite satisfying, and the promise of different graphics makes it addictive…
LASTABILITY 55%
...but it's all been seen before, usually slightly easier and more fun to play.
OVERALL
58%
Well executed but lacking original ideas.
C64
PRESENTATION 52%
Animated presentation screen (the Flash sprite runs across it).
GRAPHICS 40%
Plenty of detail on the backgrounds, but the sprites are dull.
SOUND 30%
Nice intro tune but standard blasting FX in-game.
HOOKABILITY 24%
Starts hard...
LASTABILITY 32%
...and persistence reveals only more of the same.
OVERALL
43%
Who will save Earth from the Defenders Of The Earth?
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 23rd January 2006
This title was most recently updated on 4th December 2011







