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Chrono Quest 2 (1989)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Psygnosis
Adventure / Graphical

512K

Yes
Eng

3.5" Floppy disk
Worldwide
Chrono Quest


Commodore Amiga






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Your Reviews

Jun 1990 (CU Amiga)   4th Dec 2011 04:26
This is the follow up to Psygnosis’ tale of time travel and vengeance. You have captured your father’s killer, and now is the moment to pop back to 1922 and the family – so long as you can find the right ore to fuel the flight to the correct place in time.
There were some highly obscure problems in Chronoquest 1. But, sad to say, there is precious little subtlety in the sequel.

This makes gameplay a doodle, although that does not mean it is easy to finish the game; play is more a matter of carrying out a set of actions and hitting on the right combination. A lot of luck and a little logic is necessary to progress, but the logic is French and when the luck runs out it is back to the beginning again to try things in a different order. A saved position will help, but it is not really a useful option unless you have a whole pack of spare disks to dedicate to the game, since only one file can be saved per disk – subsequent saves simply overwrite.

The main action comes from confrontation with the principal characters to whom you are able to speak, at which point the TALK, LISTEN and GIVE icons are automatically displayed. The player’s side of a conversation is limited to a choice of two lines, and the response is displayed in text accompanied by digitised speech. There is an option for turning the speech synthesis off, which avoids a couple of extra disk swaps and saves the player a number of winces.

Which brings me to the worst aspect of the game – the shoddy conversion of the game from French to English. A frequent response message: ‘But what he did says’ – meaningless crap. A USE cursor which asks you what you want to use and then where you want to use it by displaying the words ‘quoi’ and ‘ou’.

Chronoquest II is an improvement on its forerunner, but lacks the depth and logic of a serious adventure, and it lacks humour, except the unintentional variety. However, it is slick to play, and interesting enough to keep the attention of the player.

Keith Campbell

(Anonymous) (Unknown)   24th Nov 2010 09:17
TextFiles.com (Unknown)   19th Jun 2012 03:02

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History


This title was first added on 11th December 2009
This title was most recently updated on 19th June 2012


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