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Beverly Hills Cop (1990)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Tynesoft
Platform / 2D

512K

Yes
Eng

3.5" Floppy disk
Worldwide


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Acorn BBC
Amstrad CPC
Atari ST
Commodore 64
Sinclair ZX Spectrum
Commodore Amiga

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Your Reviews

Issue 59 Mar 1990 (Zzap! 64)   3rd Dec 2011 04:46
Axel Foley is back in action, this time on the Amiga with a heavily rewritten script, instead of a car chase, BHC starts off with a horizontally-scrolling warehouse shoot-out (the C64's level two).
The next level has Axel chasing the three vans in his Mercedes sports car. This is represented in full, Hard Drivin'-style 3-D. Shoot three vans and a survivor leads you to the grounds of the villains' mansion (level three). A pseudo-isometric 3-D view shows Axel blasting his way through the garden maze.

The final level has a first-perspective of the mansion's dull, 3-D interior. Axel must rescue the hostages, shoot the guards, and find Mr Big.

Amiga BHC has some appalling main character animation (the garden scene is unbelievably basic). Sound effects aren't all that hot either. The Hard Drivin'-style scene is a good idea but the car drives like a brick and is amazingly slow when it hits the grass. This scene is the best of the game but even this fails in its execution, summing up the whole game in the process.

The Hard Drivin' level is much improved over the C64's vertically scrolling version, but gameplay sadly fails to match up to the graphics. Level one has a nice parallax scroll, but simply walking right and shooting the baddies is too limited – you can't even jump. The two other levels lack this graphic sheen, and more importantly the simple playability needed to succeeded.


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History


This title was first added on 9th March 2008
This title was most recently updated on 3rd December 2011


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