Aquaventura (1992) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | PsygnosisShoot 'em Up 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
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Aug 1992 Iss 37 (Amiga Format) 29th Nov 2011 04:31Since the dawn of the 'Amiga era', Psygnosis have managed to impress time and time again with their innovation and quality game design. We now expect to receive an audio-visual treat whenever we pick up one of their glossy, black boxes. However, too many Psygnosis creations have fallen short of the mark due to poor playability. Shadow of the Beast is a prime example of this 'art-before-gameplay' syndrome; it looks great, but it's just too hard!
What, though, do we think about Aquaventura? Well it just falls short, not because of the naff graphics and sound, but because of a lack of variety.
Dare to be different
For starters, it's got one of the oldest storylines on record! Yep, it's the 'post-holocaust invasion from space' story again (last man on the planet goes out for revenge, etc, etc): a bunch of nasty extra-terrestrials called the Spurcians have taken advantage of the Earth's predicament to launch an invasion. The eight remaining underwater colonies have been taken over and only a handful of people remain alive, aboard an orbiting freight vessel called Genesite (gosh, what an uncannily appropriate name!). In a last-ditch attempt to liberate the colonies, a lone warrior called Josh Aldrin (that's you, that is) is sent plant-side to send the Spurcian scum to meet their maker. Genesite, however, doesn't survive, making Josh the last human in existence; his mission is now one of revenge!
Polygon without a cause
An incredibly good intro sequence leads up to the action (it fills the whole of disk one as per usual) and a nice, haunting tune begins as you reach the attractive main screen. All OK so far. However, the game itself is a rather odd mixture of game and graphic styles which only just seem to work together. You could call Aquaventura a flight sim for the most part, but there is no cockpit view available; you are given an external view from behind your craft at all times. This doesn't work very well at all, because objects can pass between the ship and your viewpoint, blinding you for a few seconds. A cockpit view (with exterior views available) would also have improved update speed because the computer would have had less to manipulate on screen. Anyway, there is so little to see of the craft from behind, that it seems pointless to have made the thing so detailed!
Enemy vehicles meanwhile are made up of bobs, the scenery is made up of polygons, and the end-of-level alien of vectorballs! All movement and combat occurs above a flat, blue-striped surface which is obviously meant to be the sea, but you are in fact left with the impression that you're flying at low level above a twinkling deckchair!
Despite all this however, there is still much in Aquaventura's favor. Movement is, on the whole, very smooth, although sometimes the end-of-level guardian can slow things down a little. And then there's the tunnel section, which you must navigate in order to get from level to level. This is made up of line vectors(!), although your ship still remains a solid 3D image. Clearly, a polygon tunnel would have been impractical, and the mixed idea works very well. Extra weapons and fierce combat (which doesn't slow screen update – you're fighting bobs remember?) also add to the game's playability.
In the end, though, things just get more and more samey since the only real difference between levels is the amount which needs to be done for their completion. Ultimately there isn't much incentive to complete the game once you've died on level nine and have to start again from the beginning.
Paul Tyrell
What, though, do we think about Aquaventura? Well it just falls short, not because of the naff graphics and sound, but because of a lack of variety.
Dare to be different
For starters, it's got one of the oldest storylines on record! Yep, it's the 'post-holocaust invasion from space' story again (last man on the planet goes out for revenge, etc, etc): a bunch of nasty extra-terrestrials called the Spurcians have taken advantage of the Earth's predicament to launch an invasion. The eight remaining underwater colonies have been taken over and only a handful of people remain alive, aboard an orbiting freight vessel called Genesite (gosh, what an uncannily appropriate name!). In a last-ditch attempt to liberate the colonies, a lone warrior called Josh Aldrin (that's you, that is) is sent plant-side to send the Spurcian scum to meet their maker. Genesite, however, doesn't survive, making Josh the last human in existence; his mission is now one of revenge!
Polygon without a cause
An incredibly good intro sequence leads up to the action (it fills the whole of disk one as per usual) and a nice, haunting tune begins as you reach the attractive main screen. All OK so far. However, the game itself is a rather odd mixture of game and graphic styles which only just seem to work together. You could call Aquaventura a flight sim for the most part, but there is no cockpit view available; you are given an external view from behind your craft at all times. This doesn't work very well at all, because objects can pass between the ship and your viewpoint, blinding you for a few seconds. A cockpit view (with exterior views available) would also have improved update speed because the computer would have had less to manipulate on screen. Anyway, there is so little to see of the craft from behind, that it seems pointless to have made the thing so detailed!
Enemy vehicles meanwhile are made up of bobs, the scenery is made up of polygons, and the end-of-level alien of vectorballs! All movement and combat occurs above a flat, blue-striped surface which is obviously meant to be the sea, but you are in fact left with the impression that you're flying at low level above a twinkling deckchair!
Despite all this however, there is still much in Aquaventura's favor. Movement is, on the whole, very smooth, although sometimes the end-of-level guardian can slow things down a little. And then there's the tunnel section, which you must navigate in order to get from level to level. This is made up of line vectors(!), although your ship still remains a solid 3D image. Clearly, a polygon tunnel would have been impractical, and the mixed idea works very well. Extra weapons and fierce combat (which doesn't slow screen update – you're fighting bobs remember?) also add to the game's playability.
In the end, though, things just get more and more samey since the only real difference between levels is the amount which needs to be done for their completion. Ultimately there isn't much incentive to complete the game once you've died on level nine and have to start again from the beginning.
Paul Tyrell
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 26th August 2007
This title was most recently updated on 29th November 2011





