Ghostbusters 
| Details (Amstrad CPC) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Graphics Mode: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Activision IncArcade 64K 1 Yes Eng N/A Audio cassette Europe Advertisement | Click to choose platform: Amstrad CPC Apple 2e Commodore 64 Sinclair ZX Spectrum Sinclair ZX Spectrum Nintendo NES More from other publishers: Atari 800 Sega Mega Drive |
| Videos | Screenshots (Amstrad CPC) |
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Issue 1 (Nov 1985) (Amtix) 15th Jun 2016 08:30ACTIVISION £10.95 cass
Ghostbusters was claimed to be the best selling game of last year probably due to the superb rendition of Ghostbusters (the song) generated throughout the game on the CBM 64, and also because of the hit film. The Amstrad version has many of the features of its CBM counterpart including the music. On first looking at this game it appears to be very good but everything goes downhill once you start to play.
The idea is very simple and essentially follows the film idea. A strategical element requires you to equip your team with vehicle and spook traps from a limited cash allowance Then it's a question of guiding your little spook hunters round New York and capture the ghosts. There's a large map screen showing the streets, infestations and your position, a scrolling road scene, and several buildings where the spooks may be caught How many ghosts you capture all depends on your skill and what equipment you bought at the outset For each ghost captured you receive a variable amount of cash.
Should you have accumulated $10,000 or more by the time the PK level reaches 9999 and the 'Lock' and 'Keymaster' have united at The Temple of Zuul. then the scene cuts to the Temple where all the trouble is centred. Here you must guide at least 2 of your 3 ghostbusters past the prancing Marshmallow Man and into the Temple to finish the game Whether you are successful at getting the required amount of ghostbusters past the Marshmallow Man or not, you will be given an account number (only if you have made over $10,000) which can be used at a later date to buy more equipment.
The music is quite good but rapidly becomes annoying after you have heard it continuously for an hour or so. The graphics are reasonable but the scrolling of your car, when travelling between buildings, is absolutely awful. The only real plus to the game is its instant playability and that makes it quite enjoyable for a while but there are no addictive qualities and it ends up being very empty
Particularly reccommended to younger gamesters.
Overall AMT1X! rating: 57%
Ghostbusters was claimed to be the best selling game of last year probably due to the superb rendition of Ghostbusters (the song) generated throughout the game on the CBM 64, and also because of the hit film. The Amstrad version has many of the features of its CBM counterpart including the music. On first looking at this game it appears to be very good but everything goes downhill once you start to play.
The idea is very simple and essentially follows the film idea. A strategical element requires you to equip your team with vehicle and spook traps from a limited cash allowance Then it's a question of guiding your little spook hunters round New York and capture the ghosts. There's a large map screen showing the streets, infestations and your position, a scrolling road scene, and several buildings where the spooks may be caught How many ghosts you capture all depends on your skill and what equipment you bought at the outset For each ghost captured you receive a variable amount of cash.
Should you have accumulated $10,000 or more by the time the PK level reaches 9999 and the 'Lock' and 'Keymaster' have united at The Temple of Zuul. then the scene cuts to the Temple where all the trouble is centred. Here you must guide at least 2 of your 3 ghostbusters past the prancing Marshmallow Man and into the Temple to finish the game Whether you are successful at getting the required amount of ghostbusters past the Marshmallow Man or not, you will be given an account number (only if you have made over $10,000) which can be used at a later date to buy more equipment.
The music is quite good but rapidly becomes annoying after you have heard it continuously for an hour or so. The graphics are reasonable but the scrolling of your car, when travelling between buildings, is absolutely awful. The only real plus to the game is its instant playability and that makes it quite enjoyable for a while but there are no addictive qualities and it ends up being very empty
Particularly reccommended to younger gamesters.
Overall AMT1X! rating: 57%
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 6th October 2007
This title was most recently updated on 15th June 2016






