Download unavailable






















Advertisement

Street Surfer (1986)      

If any details are incorrect, please click here
Please login to add a new title.
Details (Commodore 64) Supported platforms Artwork and Media
Publisher:
Genre:
Author(s):
Minimum Memory Required:
Maximum Players:
Joysticks:
Language:
Media Code:
Media Type:
Country of Release:
Comments:
Entertainment USA
Sport / Rollerskating

64K
1
Yes
Eng
N/A
Audio cassette
Worldwide


Commodore 64






VideosScreenshots (Commodore 64)

Please login to submit a screenshot
Your Reviews

John and Ste Pickford (Unknown)   22nd Mar 2013 01:29
A US developed skateboard game.

Ste Pickford writes: "This was a strange little job. At the time Andy Hieke, the boss of Binary Design, had an idea to expand his development studio to become art and music studio as well. Internally we had the artists and musicians split off as a separate department from the programming teams. Binary Sight and Sound he wanted to call it at one point. Dave Whitakker, the musician and my boss in this department, was incredibly talented and prolific, and very efficient, and I was a decent artist at the time, and reasonably fast, and along with the rest of the artists I think Andy thought he had a little gold mine on his hands if he could bring more work for us to do.

I never liked the separation of art from programming. I always thought the artist should be part of the development team, and sit with the programmers and discuss the game and influence the look of the game rather than just responding to the requests of the programmers, most of whom had no idea about visuals or aesthetics. But artists were much lower than programmers in the pecking order back then, and at one time we even had a system at Binary of "Graphics Request Forms" where the programmer had to fill in a form defining each sprite or character set or map they needed, and the artists were expected to just pick the next form from the top of the pile and complete it whenever they became free, without ever needing to speak to the programming team.

I think the Street Surfer project must have come in as a result of Andy promoting Binary to his clients as a general art resource, but it was presented to me as a 'favour' we were doing for Mastertronic - helping them out by improving the graphics of this game they had which was OK, but looked awful.

Expanded sprites on the C64 were never my thing. I hated the machine, I hated the washed out colours and the fat pixels, and I hated all the art tools available (no Melbourne Draw!), I hated drawing with a joystick instead of a keyboard, I hated the noisy unreliably disk drives, and I hated that stupid Run-Stop / Restore thing you needed to do every 5 minutes. But, I redrew the sprites as best I could. There wasn't really much scope for improvement though, so I did a loading screen as well, so at least I felt like I'd put some half decent work into the game.

I bet the artists at Sculptured Software were fuming that some uppity Brits had the temerity to change the graphics in their game! Sorry guys, only doing my job."


Add your own review for Street Surfer! Fill in this section now!

Review this game

Your Name:   Town/City:
Comments:
Leave this field empty:


Rate this Game

Graphics

Sound

Playability

Value for Money

Overall

     

CheatsTrivia
There are no cheats on file for this title.No trivia on file for this title.

History


This title was first added on 30th August 2011
This title was most recently updated on 20th June 2016


Retro Isle
Login    Register     Disclaimer    Contact Us    Online Store            

Unless otherwise stated, content is copyright (C) 1999-2026, Retro Isle.
All rights reserved. Do not duplicate or redistribute in any form