Hard Hat Mack (1983) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Electronic ArtsPlatform / 2D Bob Campbell, Michael Abbot, Matthew Alexander 64K 1 Yes Eng N/A Audio cassette Worldwide | Click to choose platform: Apple 2e Commodore 64 Amstrad CPC |
| Videos | Screenshots (Commodore 64) |
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| Your Reviews |
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Wiki (Unknown) 14th Jun 2016 06:23Life on a building site is hard. This learns the "Hard Hat" builder, the hard way in this early single screen platformer. While Mack just tries to do his job, different enemies aggravate his life. At first there is the industrial safety company, represented by an officer of the OSHA. Then a "vandal" runs over the building site every now and then. And the worst are as always the own colleagues, as already in level 1 one of them shoots around with a stud gun out of sheer presumption.
Course of the game and controls: Mack is controlled with a joystick in port 2. With left/right Mack walks, up/down is used for ladders, and with the fire button he jumps. Items as elements of steel beams, air hammer, tools etc. are picked up by contact. The enemies must not be touched. It is possible that there are several enemies of the same type (OSHA, vandal) in one level. There are three levels in which different tasks need to be done (see hints below). In the later levels other items appear that Mack must not touch. If there is no trampoline waiting, Mack must not fall or jump into the depth or he will break his neck. The faster Mack works, the higher will the bonus at the end of the level be.
Graphics: At that time it was almost normal that platformers were held in coloured contrast on black background, compare with The Goonies, Dino Eggs, Jumpman or also Burger Time. One must almost praise Hard Hat Mack graphically for the fact that blue, brown, white and purple dominate the screen and that no more exotic colours have been used. This mixture is a bit unconventional, but there were bizarrer graphics at that time.
Sound: The possibilities of using the SID chip were not far developed in 1983. Therefore, the player had to be content with a unisonous, sometimes rather shrill tootling as background music and passably successful FX. Unfortunately, there are no options for sound, but this was not common at that time.
Critics
Robotron2084: "Has probably to be evaluated as a try by Electronic Arts to take a ride on the Donkey Kong- or Miner 2049er-wave sloping over at that time. The same as with Last Gladiator and Axis Assassin, which had originally been developed for the Apple II, they did not make the effort to refurbish the graphics for the C64. Of course, this gets visible in bold and blurred four-coloured graphics. I still remember well how frustrated I was at that time, when the required pixel-exact jumps just wouldn't be successful, because the screen was so blurred. Only 25 years later in the emulator these positions can be recognized and behold: this is a tolerably useful oldskool platformer. 6 out of 10 points."
TheRyk: "Drunk on the site... nice, little game, but tricky. It's a pity, that (as rightly mentioned by my previous speaker) the 1:1 C64-conversion has been done rather sloppily and lovelessly. Probably only the true nostalgics can take pleasure in the bulky, shrill graphics and the psychedelic sound, especially when hearing the jingles my ears hurt. The Blue-Collar-Worker or Hero-At-Work story was a funny idea for a plot aorund a platformer. But considering the year of publication I also give 6 out of 10 points. Because the game is just cult and I like taking it out of the shelve once in a blue moon. But there are also better platformer from the time, e.g. Lode Runner."
Miscellaneous
The original version was made for the Apple II, portations for other home computers followed soon.
Course of the game and controls: Mack is controlled with a joystick in port 2. With left/right Mack walks, up/down is used for ladders, and with the fire button he jumps. Items as elements of steel beams, air hammer, tools etc. are picked up by contact. The enemies must not be touched. It is possible that there are several enemies of the same type (OSHA, vandal) in one level. There are three levels in which different tasks need to be done (see hints below). In the later levels other items appear that Mack must not touch. If there is no trampoline waiting, Mack must not fall or jump into the depth or he will break his neck. The faster Mack works, the higher will the bonus at the end of the level be.
Graphics: At that time it was almost normal that platformers were held in coloured contrast on black background, compare with The Goonies, Dino Eggs, Jumpman or also Burger Time. One must almost praise Hard Hat Mack graphically for the fact that blue, brown, white and purple dominate the screen and that no more exotic colours have been used. This mixture is a bit unconventional, but there were bizarrer graphics at that time.
Sound: The possibilities of using the SID chip were not far developed in 1983. Therefore, the player had to be content with a unisonous, sometimes rather shrill tootling as background music and passably successful FX. Unfortunately, there are no options for sound, but this was not common at that time.
Critics
Robotron2084: "Has probably to be evaluated as a try by Electronic Arts to take a ride on the Donkey Kong- or Miner 2049er-wave sloping over at that time. The same as with Last Gladiator and Axis Assassin, which had originally been developed for the Apple II, they did not make the effort to refurbish the graphics for the C64. Of course, this gets visible in bold and blurred four-coloured graphics. I still remember well how frustrated I was at that time, when the required pixel-exact jumps just wouldn't be successful, because the screen was so blurred. Only 25 years later in the emulator these positions can be recognized and behold: this is a tolerably useful oldskool platformer. 6 out of 10 points."
TheRyk: "Drunk on the site... nice, little game, but tricky. It's a pity, that (as rightly mentioned by my previous speaker) the 1:1 C64-conversion has been done rather sloppily and lovelessly. Probably only the true nostalgics can take pleasure in the bulky, shrill graphics and the psychedelic sound, especially when hearing the jingles my ears hurt. The Blue-Collar-Worker or Hero-At-Work story was a funny idea for a plot aorund a platformer. But considering the year of publication I also give 6 out of 10 points. Because the game is just cult and I like taking it out of the shelve once in a blue moon. But there are also better platformer from the time, e.g. Lode Runner."
Miscellaneous
The original version was made for the Apple II, portations for other home computers followed soon.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 18th July 2014
This title was most recently updated on 14th June 2016






