Captain Kidd (1985) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Bug-Byte Software LtdArcade (General) 64K 1 Yes, required Eng N/A Audio cassette UK (£2.99) | Click to choose platform: Amstrad CPC Commodore 64 |
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Issue 13, April 1986 (Zzap! 64) 18th Mar 2013 03:28Captain Kidd is a bomb disposal expert, and living in a surreal land where bombs appear every few seconds he's a very busy little fellow. The game takes place on a grid made up of 15 x 12 squares and good ol' Cappy can move, in all four directions around it. When the game starts, a bomb appears somewhere on screen and a timer begins to tick away. What the Captain has to do is reach the bomb before the timer reaches zero and the bomb detonates. Once the bomb has been successfully dealt with, another appears until all the bombs have been defused, whereupon Cappy is moved on to another, more difficult screen.
As Kidd moves around the grid he dissolves any square he lands on, and since he can move only on the squares and not in between, careful route planning round the screen is required. If he runs into trouble and isolates himself, all is not lost. The row of squares he's sitting on can be scrolled left or right by keeping the fire button pressed and moving the joystick, but sometimes even this doesn't help. There are also harmless flags dotted around the screen which reap bonus points if run into.
Also occupying the grid, are two breeds of nasties, skulls and boots. The skulls are static, occupy one square and are fatal if blundered into. The big problem they cause is when a row of squares is being scrolled -- if the player isn't concentrating then it's easy to scroll them into the helpless Captain. The boots try to chase after the hero and crush him if they track him down. When the game starts the player is given five lives to play with, but extra ones are awarded at regular intervals.
This is a clone of the ancient arcade game Grid Trap (or Check Man as it was alternatively named) which never really took off. Why Bug-Byte have decided to resurrect the title is a complete mystery -- the sound is dated and the graphics very dull and uninteresting. Although it's fun to play for a few games there's no real variation in the screens apart from having to collect more bombs and avoid more nasties, consequently the game soon palls. There are better games than this for a quid less.
Presentation 82%
Five skill levels to choose and instructions on the title screen.
Graphics 37%
Little sprites which trundle about uninterestingly and boring screen layout.
Sound 29%
A naff version of the Entertainer and crummy spot FX.
Hookability 43%
Simplistic gameplay means it's easy to get into.
Lastability 31%
But subsequent screens give more of the same.
Value For Money 36%
Cheap, but dated.
Overall 32%
Just an ordinary conversion of a dated arcade game.
As Kidd moves around the grid he dissolves any square he lands on, and since he can move only on the squares and not in between, careful route planning round the screen is required. If he runs into trouble and isolates himself, all is not lost. The row of squares he's sitting on can be scrolled left or right by keeping the fire button pressed and moving the joystick, but sometimes even this doesn't help. There are also harmless flags dotted around the screen which reap bonus points if run into.
Also occupying the grid, are two breeds of nasties, skulls and boots. The skulls are static, occupy one square and are fatal if blundered into. The big problem they cause is when a row of squares is being scrolled -- if the player isn't concentrating then it's easy to scroll them into the helpless Captain. The boots try to chase after the hero and crush him if they track him down. When the game starts the player is given five lives to play with, but extra ones are awarded at regular intervals.
This is a clone of the ancient arcade game Grid Trap (or Check Man as it was alternatively named) which never really took off. Why Bug-Byte have decided to resurrect the title is a complete mystery -- the sound is dated and the graphics very dull and uninteresting. Although it's fun to play for a few games there's no real variation in the screens apart from having to collect more bombs and avoid more nasties, consequently the game soon palls. There are better games than this for a quid less.
Presentation 82%
Five skill levels to choose and instructions on the title screen.
Graphics 37%
Little sprites which trundle about uninterestingly and boring screen layout.
Sound 29%
A naff version of the Entertainer and crummy spot FX.
Hookability 43%
Simplistic gameplay means it's easy to get into.
Lastability 31%
But subsequent screens give more of the same.
Value For Money 36%
Cheap, but dated.
Overall 32%
Just an ordinary conversion of a dated arcade game.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 20th November 2011
This title was most recently updated on 18th March 2013






