Ballblazer (1985)




| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Lucasfilm GamesSport Chuck Sommerville, David Levine, David Riordan, Garry Hare, Charlie Kellner, Peter Langston Russell Lieblich 64K 1 Yes, required Eng N/A Audio cassette or 5.25" floppy disk UK (�9.99 cassette, �14.95 disk) | Commodore 64 More from other publishers: Amstrad CPC Apple 2e Atari 5200 Atari 7800 Sinclair ZX Spectrum ![]() |
| Videos | Screenshots (Commodore 64) |
|---|---|
Please login to submit a screenshot
| Your Reviews |
|---|
(Anonymous) (Zzap! 64) 14th Dec 2008 08:23The innermost field is the pushfield: a touch of the fire button sends the ball flying forward at high velocity and the rotofoil recoils in the opposite direction. The pushfield can also be used to blast the ball away from an opponent, leaving it free for the taking. Rotofoils are controlled with a joystick -- left, right, back and forward all give acceleration in their respective directions while the fire button activates the pushfield. Turning is computer controlled and gives rise to one of the rotofoil's most useful and confusing properties -- that of roto-snapping.
A rotofoil will always face the ball unless the player in question is actually in possession, in which case the rotofoil 'snaps' round to face the goal. So too does the player's view, which can prove incredibly disorientating at first but not so much so that the concept is never understood.
Ballblazer is simply THE one-on-one sports simulation. It's just you, alone, against another player (whether human, robot or alien makes no difference). No external interference to worry about -all you have to do is outwit your opponent using every ounce of skill and reflexes. The graphics are incredibly effective and give a superb feel of acceleration and speed. I must confess to being very disappointed with the sound-- I'm sure it could have been vastly improved.
To appreciate the game it really has to be played a few times. The way that the rotofoil snaps round continually can be terribly confusing to some first time players and the game could well prove off putting to those who 'walk into a shop, take a quick look and buy' it does take a while to get into, but it's worth it becoming a truly proficient player will take a long time -- it is a sport after all.
Once the basic principles of the game are mastered you can start to work on individual tactics -- it's here that the game really comes into its own. Ballblazer is designed so that you can find the best way of playing. It's funny really, how the simple games usually turn out to be the best -- Ballblazer certainly one of the simplest and assuredly the best.
For every goal scored a certain number of points are given the value depending upon how far the player is from the goalbeams when the ball passes through them. If, for instance, the ball is literally pushed through the goal then only a single point is scored
A maximum of three points can be obtained for an over-the-horizon shot. This is where the player can't actually see the goalbeams when the ball passes through them -- a difficult or lucky shot? It all depends upon the skill of the player...
Should a total of ten points be scored before the previously determined time limit expires, the opposition is 'wiped out' and the game is over. If the scores are level when the timer reaches zero, the game goes into overtime and the first person to score is declared the winner.
The length of time a game is played over can vary between one and ten minutes, but wherever you go in the universe, there's only one regulation Ballblazer game -- three minutes, two players, one victor...
--------------------------------------------------------------------------------
Presentation 97%
Slick in all aspects.
--------------------------------------------------------------------------------
Graphics 95%
Fast, smooth and glitch free split screen display.
--------------------------------------------------------------------------------
Sound 78%
Great auto-improvised music but unfortunately weak FX.
--------------------------------------------------------------------------------
Hookabilty 98%
Instant high speed addiction.
--------------------------------------------------------------------------------
Lastability 97%
Compulsive sports action whether you play against computer or human opponents.
--------------------------------------------------------------------------------
Value for Money 97%
A down to Earth price for a such an out of this world game.
--------------------------------------------------------------------------------
Overall 98%
The best sports simulation to hit the 64 yet.
A rotofoil will always face the ball unless the player in question is actually in possession, in which case the rotofoil 'snaps' round to face the goal. So too does the player's view, which can prove incredibly disorientating at first but not so much so that the concept is never understood.
Ballblazer is simply THE one-on-one sports simulation. It's just you, alone, against another player (whether human, robot or alien makes no difference). No external interference to worry about -all you have to do is outwit your opponent using every ounce of skill and reflexes. The graphics are incredibly effective and give a superb feel of acceleration and speed. I must confess to being very disappointed with the sound-- I'm sure it could have been vastly improved.
To appreciate the game it really has to be played a few times. The way that the rotofoil snaps round continually can be terribly confusing to some first time players and the game could well prove off putting to those who 'walk into a shop, take a quick look and buy' it does take a while to get into, but it's worth it becoming a truly proficient player will take a long time -- it is a sport after all.
Once the basic principles of the game are mastered you can start to work on individual tactics -- it's here that the game really comes into its own. Ballblazer is designed so that you can find the best way of playing. It's funny really, how the simple games usually turn out to be the best -- Ballblazer certainly one of the simplest and assuredly the best.
For every goal scored a certain number of points are given the value depending upon how far the player is from the goalbeams when the ball passes through them. If, for instance, the ball is literally pushed through the goal then only a single point is scored
A maximum of three points can be obtained for an over-the-horizon shot. This is where the player can't actually see the goalbeams when the ball passes through them -- a difficult or lucky shot? It all depends upon the skill of the player...
Should a total of ten points be scored before the previously determined time limit expires, the opposition is 'wiped out' and the game is over. If the scores are level when the timer reaches zero, the game goes into overtime and the first person to score is declared the winner.
The length of time a game is played over can vary between one and ten minutes, but wherever you go in the universe, there's only one regulation Ballblazer game -- three minutes, two players, one victor...
--------------------------------------------------------------------------------
Presentation 97%
Slick in all aspects.
--------------------------------------------------------------------------------
Graphics 95%
Fast, smooth and glitch free split screen display.
--------------------------------------------------------------------------------
Sound 78%
Great auto-improvised music but unfortunately weak FX.
--------------------------------------------------------------------------------
Hookabilty 98%
Instant high speed addiction.
--------------------------------------------------------------------------------
Lastability 97%
Compulsive sports action whether you play against computer or human opponents.
--------------------------------------------------------------------------------
Value for Money 97%
A down to Earth price for a such an out of this world game.
--------------------------------------------------------------------------------
Overall 98%
The best sports simulation to hit the 64 yet.
(Anonymous) (Zzap! 64) 14th Dec 2008 08:23| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 11th March 2008
This title was most recently updated on 14th June 2016








