Hellfire (1985) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Melbourne HouseArcade Gavin Wade, Chris Edwards 48K 1 Kempston, Interface 2 Eng N/A Audio cassette Europe | Sinclair ZX Spectrum |
| Videos | Screenshots (Sinclair ZX Spectrum) |
|---|---|
| (no videos on file) |
Please login to submit a screenshot
| Your Reviews |
|---|
Issue 37 (Sinclair User) 4th Jan 2010 12:03IT IS surprising that nobody thought of producing a game based upon the trials of Ulysses a long time ago.
Hellfire takes you from the hills at the entrance of a sacred temple, past the minotaurs which guard its inner sanctum and through a complex adventure maze where you are continually hounded and your only weapon is a mace.
The game involves three distinct tasks each of which leads into the next. On the first level you must jump on to hills, avoiding boulders and the stony stare of Medusa. Once inside the temple you must use the trampoline to move nearer the top of the screen and dodge in between the pillars to avoid the minotaurs. Each pillar will transport you to a different level of the screen until you get the sequence correct and enter the door at the top of the temple into the labyrinth where the fireball thrower and the reptilian assassin await your arrival with glee.
The small degree of skill needed to complete the first level is sure to turn players off fairly quickly. If the early levels had been more difficult to complete its graphics and plot would have made it a candidate for a number one spot in the charts.
John Gilbert
HELLFIRE Melbourne House Price: £6.95 Joystick: Kempston, Sinclair Gilbert Factor: 7
Hellfire takes you from the hills at the entrance of a sacred temple, past the minotaurs which guard its inner sanctum and through a complex adventure maze where you are continually hounded and your only weapon is a mace.
The game involves three distinct tasks each of which leads into the next. On the first level you must jump on to hills, avoiding boulders and the stony stare of Medusa. Once inside the temple you must use the trampoline to move nearer the top of the screen and dodge in between the pillars to avoid the minotaurs. Each pillar will transport you to a different level of the screen until you get the sequence correct and enter the door at the top of the temple into the labyrinth where the fireball thrower and the reptilian assassin await your arrival with glee.
The small degree of skill needed to complete the first level is sure to turn players off fairly quickly. If the early levels had been more difficult to complete its graphics and plot would have made it a candidate for a number one spot in the charts.
John Gilbert
HELLFIRE Melbourne House Price: £6.95 Joystick: Kempston, Sinclair Gilbert Factor: 7
(Anonymous) (Your Spectrum 12) 27th Dec 2008 03:42| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 19th May 2007
This title was most recently updated on 4th January 2010





