Penetrator (1983)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Melbourne HouseArcade Beam Software, Philip Mitchell, Veronika Megler 48K 1 Kempston Eng N/A Audio cassette Europe (£6.95) Advertisement, Game instructions Came second place in the C&VG 1983 Golden Joystick Awards - Best Arcade Style Game. | Click to choose platform: Commodore 64 Sinclair ZX Spectrum |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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RetroBrothers (Unknown) 21st Sep 2010 03:54Another fine version of the classic arcade game Scramble, Penetrator was released for the ZX Spectrum by Melbourne House in 1983.
As everyone knows, the game was a right to left scrolling shooter and you had to destroy suface to air missiles and radar stations.
Your fighter could move up and down as well as \'thrusting\' forwards and \'braking\' backwards.
ZX Spectrum Games Penetrator
The game actually went some way to explaining your crafts movements: The minimum height your fighter could reach was determined by the terrain. Your maximum height was determined by the \'fighter aerodynamics\', but could also be limited by the surroundings. So when you entered the underground defence caverns, there would be a rocky ceiling to avoid.
Also, due to the forward momentum requirements of your fighter, you could not stop the craft for any length of time - this is why the game was a constant scroller!
Your fighter was also equiped with a forward firing missile launcher (allow rapid fire) and a bomb launcher to destroy ground targets. Only two bombs could be in the air at one time though.
The enemy radar bases added some depth to the game. The bases did not fire at you, but attempted to track your flight path. They would then send more accurate information to the missile launchers making them more difficult to avoid. Destroying the radar bases quickly was an effective strategy to keeping the \'danger level\' to a minimum.
Penetrator on the ZX SpectrumThe danger level was displayed on your console, and continued to build as you penetrated further into enemy territory. There was only one sure fire way to reduce the danger level - blowing up the cool sounding neutron bomb store, thereby damaging the enemy missile command centre. Bwah ha haa!
The game was kept fresh by the varying levels (flying through caverns was quite tricky) and differing enemies. Some levels had paratroopers to shoot and avoid - a nice twist to Scramble!
On release:
Scramble arcade games were all the rage when this game was released on the ZX Spectrum and Penetrator was a pretty good version. The game was quite \'customisable\' too - allowing you to run training simulations with unlimited lives, re-define the landscape and even alter the positions of enemy missiles and radar stations. Impressive stuff. Penetrator is a true retro game (check out the opening!) and was popular way back in 1983.
The test of time:
Well Scramble is a classic arcade game, and Penetrator is a pretty playable version on the good old Spectrum. We here in Spectrum Games reckon it\'s one of the better versions and is definately worth a go. It will keep you amused for a little while.
Grab your joystick and give it your best Penetrator.
We recommend getting hold of the real Sinclair hardware but if not then download Penetrator for a ZX Spectrum emulator. Alternatively you could try and play it online.
Please see our other ZX Spectrum retro game reviews and programmer interviews - all links are listed in alphabetical order. Cheers guys.
GENRE: Scrolling arcade game
RELEASE DATE: 1983
RELEASED BY: Melbourne House
DEVELOPER(S): Veronika Megler, Philip Mitchell
PRICE: £6.95 - UK
As everyone knows, the game was a right to left scrolling shooter and you had to destroy suface to air missiles and radar stations.
Your fighter could move up and down as well as \'thrusting\' forwards and \'braking\' backwards.
ZX Spectrum Games Penetrator
The game actually went some way to explaining your crafts movements: The minimum height your fighter could reach was determined by the terrain. Your maximum height was determined by the \'fighter aerodynamics\', but could also be limited by the surroundings. So when you entered the underground defence caverns, there would be a rocky ceiling to avoid.
Also, due to the forward momentum requirements of your fighter, you could not stop the craft for any length of time - this is why the game was a constant scroller!
Your fighter was also equiped with a forward firing missile launcher (allow rapid fire) and a bomb launcher to destroy ground targets. Only two bombs could be in the air at one time though.
The enemy radar bases added some depth to the game. The bases did not fire at you, but attempted to track your flight path. They would then send more accurate information to the missile launchers making them more difficult to avoid. Destroying the radar bases quickly was an effective strategy to keeping the \'danger level\' to a minimum.
Penetrator on the ZX SpectrumThe danger level was displayed on your console, and continued to build as you penetrated further into enemy territory. There was only one sure fire way to reduce the danger level - blowing up the cool sounding neutron bomb store, thereby damaging the enemy missile command centre. Bwah ha haa!
The game was kept fresh by the varying levels (flying through caverns was quite tricky) and differing enemies. Some levels had paratroopers to shoot and avoid - a nice twist to Scramble!
On release:
Scramble arcade games were all the rage when this game was released on the ZX Spectrum and Penetrator was a pretty good version. The game was quite \'customisable\' too - allowing you to run training simulations with unlimited lives, re-define the landscape and even alter the positions of enemy missiles and radar stations. Impressive stuff. Penetrator is a true retro game (check out the opening!) and was popular way back in 1983.
The test of time:
Well Scramble is a classic arcade game, and Penetrator is a pretty playable version on the good old Spectrum. We here in Spectrum Games reckon it\'s one of the better versions and is definately worth a go. It will keep you amused for a little while.
Grab your joystick and give it your best Penetrator.
We recommend getting hold of the real Sinclair hardware but if not then download Penetrator for a ZX Spectrum emulator. Alternatively you could try and play it online.
Please see our other ZX Spectrum retro game reviews and programmer interviews - all links are listed in alphabetical order. Cheers guys.
GENRE: Scrolling arcade game
RELEASE DATE: 1983
RELEASED BY: Melbourne House
DEVELOPER(S): Veronika Megler, Philip Mitchell
PRICE: £6.95 - UK
Steve Trower (Unknown) 21st Mar 2017 10:52
Wiki (Unknown) 21st Mar 2017 10:42| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | Veronika recalls: "It had a game editor, which we wrote because we were tired of calculating bitmaps by hand; and we ended up putting that on the tape as well, and it became part of the game." |
History
This title was first added on 22nd January 2007
This title was most recently updated on 21st March 2017











