Forgotten Worlds (1988)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | U.S. Gold LtdPlatform / 2D Arc Developments 512K Yes Eng 3.5" Floppy disk Worldwide | Click to choose platform: Amstrad CPC Sinclair ZX Spectrum Commodore Amiga Sega Mega Drive |
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| Your Reviews |
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Iss 50 Jun 1989 (Zzap! 64) 5th Dec 2011 04:19There you are, recovered from all the havoc of Side Arms, sitting back on your laurels, mulling over all those marvellous things you've achieved in your life (toasting marshmallow in between your teeth, taking your underpants off without removing your trousers, listening to one whole Tarby joke) when a news-flash comes through your receivatron.
Bios, God of Destruction lives again. 6 worlds have already been destroyed. Volunteers are being called from all over the galaxy in an attempt to half universal destruction but spokesmen for the intergalactic Council stress their chances are very small.
Yeah, well, those laurels always were a bit uncomfortable. Time to go out, save the universe and earn enough dosh to buy one of those really comfy, floppy armchairs you've always wanted to get hold of in time for your old age.
Believe it or not, but there was one other bloke stupid enough to respond to the summons as well.
You've got a lot in common (not much brainpower) so you instantly become best mates and blood brothers before setting off on to the six forgotten planets with nothing but destruction on your brain.
Luckily you've got one of them great big gadgi bazooka guns to fire the stuffing out of everyone and anything that comes your way - unless they get you first. Every now and again a shop comes floating down from the sky and gives you the chance to buy anything from napalm bombs to extra armour and multiple fire which sends corpses bouncing all over the shop.
Not only that, you can also get interactive intelligent aliens who give clues on how to defeat the enemy. And don't start going on about how you wouldn't really find a shop in the middle of nowhere in one of six forgotten worlds. Just showing underneath. Severely uncool, that.
Right! You've got the right brief (ho,ho) - now hop off the bus. Gus, and off you go.
Zzap! Issue 50, June 1989, pp.75-76, 78
C or blimey, just take a look at these amazing graphics! If you aren't been bowled over by the melt in the mouth parallax, the fantastically atmospheric backgrounds or the stupendously brilliant monster graphics, you probably forgot to take your hard-man shades off before you sauntered into the room. Well, take them off right now, because if you're going to play a game as fiendishly and furious as this, you'll need to keep 'em peeled, mate. If you don't want to miss out on one of the arcade conversions of the year - rush out and get this the minute it comes out!
E ver felt drained, tired, lethargic? Wondered what could bring the light back into your dull and dingy life? Well folks, never fear, 'cos Forgotten Worlds is here! You don't just get marvellous graphics (brilliantly defined on both versions) with incredibly large and detailed monsters, you get oodles of fast-moving, blast and fire action as well. The shop options adds loads of variety but what I like best about this is that you can play it simultaneously with a mate - and you don't have to mess about with the sort of awkward controls which made Side Arms. Basically, it's absolutely brill all round, so sell your Rupert bendy toy and get it.
T hose Capcom people really have produced an absolutely brilliant arcade machine. But that's not surprising when you think about all the memory they've got at their disposal. What amazes me is that Arc have managed to reproduce so much of the atmospheric, graphical effects on both the 64 and the Amiga. I'm a bit disappointed that they didn't manage to fit in all eight levels but even with six you've got more than enough blasting, shooting action to keep the most impatient joystick junkies pumping iron. Sick of shoving ten pees into dodgy machines? Well, get this, and it'll even make your day.
THEM THERE PROGRAMMERS
The guys who bring you Forgotten Worlds in glorious Technicolor, are in fact a team of six programmers called ARC DECELOPMENTS who used to work on games for Elite but have now formed their own independent company. For Forgotten Worlds, most of the development took place on PCs by means of PDS system and was then sent to individual machines for testing. All the graphics were initially created on an Amiga using Deluxe Paint II. So now you know.
THAT THERE COIN-OP
This mean mother is one of those machines product managers just can't stop talking about - it's just so amazingly BIG! So get ready to be blinded by science 'cos it's got three (yup three) 68000 chips, three high speed crystals, 16 256K RAM chips, an 8039 for special effects and a Z80 for sound. And if that sounds like a Chinese Dictionary backwards to you, just think about it as enough memory to digitise and play back a 25-30 minute film. Cor!
64
PRESENTATION 80%
Simultaneous two-player game, attractive front-end and slick in-game presentation.
GRAPHICS 95%
Excellently defined, breathtaking backgrounds and well-animated sprites.
SOUND 79%
Suitably macho loading music with atmospheric in-game effects.
HOOKABILITY 97%
It looks good, it's easy to control and you've just got to the next bit.
LASTABILITY 69%
Great while it lasts but like all shoot 'em ups it won't last ever.
OVERALL
93%
One of the classiest arcade conversions around.
AMIGA
PRESENTATION 83%
Slick opening sequences, nifty in-game presentation and simultaneous two-player game.
GRAPHICS 98%
Near-perfect versions of the coin-op graphics with brilliant use of animation and colour.
SOUND 84%
Appropriately macho music and echoing sound effects.
HOOKABILITY 97%
If you liked the arcade game, you'll luuurve this.
LASTABILITY 69%
It's tough but six levels obviously have slightly limited appeal.
OVERALL
97%
One of those shoot 'em ups you'd be stark raving mad to miss.
Bios, God of Destruction lives again. 6 worlds have already been destroyed. Volunteers are being called from all over the galaxy in an attempt to half universal destruction but spokesmen for the intergalactic Council stress their chances are very small.
Yeah, well, those laurels always were a bit uncomfortable. Time to go out, save the universe and earn enough dosh to buy one of those really comfy, floppy armchairs you've always wanted to get hold of in time for your old age.
Believe it or not, but there was one other bloke stupid enough to respond to the summons as well.
You've got a lot in common (not much brainpower) so you instantly become best mates and blood brothers before setting off on to the six forgotten planets with nothing but destruction on your brain.
Luckily you've got one of them great big gadgi bazooka guns to fire the stuffing out of everyone and anything that comes your way - unless they get you first. Every now and again a shop comes floating down from the sky and gives you the chance to buy anything from napalm bombs to extra armour and multiple fire which sends corpses bouncing all over the shop.
Not only that, you can also get interactive intelligent aliens who give clues on how to defeat the enemy. And don't start going on about how you wouldn't really find a shop in the middle of nowhere in one of six forgotten worlds. Just showing underneath. Severely uncool, that.
Right! You've got the right brief (ho,ho) - now hop off the bus. Gus, and off you go.
Zzap! Issue 50, June 1989, pp.75-76, 78
C or blimey, just take a look at these amazing graphics! If you aren't been bowled over by the melt in the mouth parallax, the fantastically atmospheric backgrounds or the stupendously brilliant monster graphics, you probably forgot to take your hard-man shades off before you sauntered into the room. Well, take them off right now, because if you're going to play a game as fiendishly and furious as this, you'll need to keep 'em peeled, mate. If you don't want to miss out on one of the arcade conversions of the year - rush out and get this the minute it comes out!
E ver felt drained, tired, lethargic? Wondered what could bring the light back into your dull and dingy life? Well folks, never fear, 'cos Forgotten Worlds is here! You don't just get marvellous graphics (brilliantly defined on both versions) with incredibly large and detailed monsters, you get oodles of fast-moving, blast and fire action as well. The shop options adds loads of variety but what I like best about this is that you can play it simultaneously with a mate - and you don't have to mess about with the sort of awkward controls which made Side Arms. Basically, it's absolutely brill all round, so sell your Rupert bendy toy and get it.
T hose Capcom people really have produced an absolutely brilliant arcade machine. But that's not surprising when you think about all the memory they've got at their disposal. What amazes me is that Arc have managed to reproduce so much of the atmospheric, graphical effects on both the 64 and the Amiga. I'm a bit disappointed that they didn't manage to fit in all eight levels but even with six you've got more than enough blasting, shooting action to keep the most impatient joystick junkies pumping iron. Sick of shoving ten pees into dodgy machines? Well, get this, and it'll even make your day.
THEM THERE PROGRAMMERS
The guys who bring you Forgotten Worlds in glorious Technicolor, are in fact a team of six programmers called ARC DECELOPMENTS who used to work on games for Elite but have now formed their own independent company. For Forgotten Worlds, most of the development took place on PCs by means of PDS system and was then sent to individual machines for testing. All the graphics were initially created on an Amiga using Deluxe Paint II. So now you know.
THAT THERE COIN-OP
This mean mother is one of those machines product managers just can't stop talking about - it's just so amazingly BIG! So get ready to be blinded by science 'cos it's got three (yup three) 68000 chips, three high speed crystals, 16 256K RAM chips, an 8039 for special effects and a Z80 for sound. And if that sounds like a Chinese Dictionary backwards to you, just think about it as enough memory to digitise and play back a 25-30 minute film. Cor!
64
PRESENTATION 80%
Simultaneous two-player game, attractive front-end and slick in-game presentation.
GRAPHICS 95%
Excellently defined, breathtaking backgrounds and well-animated sprites.
SOUND 79%
Suitably macho loading music with atmospheric in-game effects.
HOOKABILITY 97%
It looks good, it's easy to control and you've just got to the next bit.
LASTABILITY 69%
Great while it lasts but like all shoot 'em ups it won't last ever.
OVERALL
93%
One of the classiest arcade conversions around.
AMIGA
PRESENTATION 83%
Slick opening sequences, nifty in-game presentation and simultaneous two-player game.
GRAPHICS 98%
Near-perfect versions of the coin-op graphics with brilliant use of animation and colour.
SOUND 84%
Appropriately macho music and echoing sound effects.
HOOKABILITY 97%
If you liked the arcade game, you'll luuurve this.
LASTABILITY 69%
It's tough but six levels obviously have slightly limited appeal.
OVERALL
97%
One of those shoot 'em ups you'd be stark raving mad to miss.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 20th December 2005
This title was most recently updated on 21st September 2016








