Commando (1989) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Elite Systems LtdShoot 'em Up Capcom, Martin Ward, Neil Latarche, Steve Beverley, Sam Nelson, Keith Orr, Michael J. Riedel Mark Cooksey 512K, OCS 1-2 Yes Eng 3.5" Floppy disk USA Commando map, Instructions | Click to choose platform: Acorn BBC Acorn Electron Amstrad CPC Atari ST Commodore Plus/4 Commodore 64 Sinclair ZX Spectrum Commodore Amiga More from other publishers: Acorn BBC Apple 2e Atari 7800 Nintendo NES |
| Videos | Screenshots (Commodore Amiga) |
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| Your Reviews |
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Dec 1989 (CU Amiga) 4th Dec 2011 04:53When you boot Commando, you are loading a piece of history. Back in ’84 it became an instant hit with all arcadesters. Then Elite made it one of the first-ever home computer licences. The idea behind the game was as simple as it was revolutionary. Guide your GI through six vertically scrolling levels, kill everyone you meet, rescue a few prisoners and cause as much mayhem as possible.
The 64 version included some fantastic pieces of music and excellent graphics. The only trouble was that it was outrageously hard. Unfortunately the Amiga version has lost a lot in translation.
The difficulty has gone. It is now too easy to complete a level. Graphically the game has been toned down: you are no longer the rough edged blood and mud characters of the 64, instead you get nice clean sprites. Unfortunately, the music has lost all its strength, now it has wimpish spot effects and seems wasteful of a sound chip. Worst of all your grenades can only be thrown forward, so you tend to be better off with just your trusty machine gun.
I was generally disappointed with this version. It lacks the feel that made the action frantic in the original. Add its age to this and even this classic begins to look more than slightly dated. Still, a definite for kill-crazy Commandos, it is jam-packed with ketchup, but if you are after a healthy shoot ‘em up you might choose something else.
Mark Patterson
The 64 version included some fantastic pieces of music and excellent graphics. The only trouble was that it was outrageously hard. Unfortunately the Amiga version has lost a lot in translation.
The difficulty has gone. It is now too easy to complete a level. Graphically the game has been toned down: you are no longer the rough edged blood and mud characters of the 64, instead you get nice clean sprites. Unfortunately, the music has lost all its strength, now it has wimpish spot effects and seems wasteful of a sound chip. Worst of all your grenades can only be thrown forward, so you tend to be better off with just your trusty machine gun.
I was generally disappointed with this version. It lacks the feel that made the action frantic in the original. Add its age to this and even this classic begins to look more than slightly dated. Still, a definite for kill-crazy Commandos, it is jam-packed with ketchup, but if you are after a healthy shoot ‘em up you might choose something else.
Mark Patterson
(Anonymous) (Unknown) 24th Nov 2010 09:23| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 30th October 2009
This title was most recently updated on 17th February 2016








