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Sir Lancelot (1985)      

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Details (Amstrad CPC) Supported platforms Artwork and Media
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Melbourne House
Platform / 2D
Studio B Limited, Stephen Cargill

64K
1
Yes
Eng
N/A
Audio cassette
UK (£6.95)
Instructions, Game map

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Amstrad CPC
Sinclair ZX Spectrum





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Your Reviews

Issue 1 (Nov 1985) (Amtix)   15th Jun 2016 07:05
As Sir Lancelot it is your task to investigate 24 rooms of a castle and collect the flashing items in each room. In this fast platform game you must collect all the objects from a room before an exit is revealed, and you must also contend with the 'guardians' of those items. ~ You start off in a room full of flashing axes, Merlin's magic teleport chamber. This is a selection room where you can decide upon the sequence of rooms to be visited; just walk up to an axe and you are transported to another room. Whenever a room is completed you return to this first room where you can decide again which room to visit next. Each has a time limit for the collection of the flashing objects You have 3 lives at the start and a new one is awarded
every 2000 points. Should you lose a life in a room, then the time limit is reset to 999 and all the flashing objects (had any been collected) reappear.
Tne graphics featured in Sir Lancelot are very simple but effective. The whole appearance of the game makes it look very simple and boring but that's misleading because in play it is great fun. It should take some time to complete because the screens vary difficulty, and some objects require a high degree of arcade skill to collect them Generally. a very enjoyable game.

Overall AMTIX! rating 79%

Wiki (Unknown)   14th Jun 2016 06:01

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CheatsTrivia
There are no cheats on file for this title.The ZX Spectrum version of Sir Lancelot was unusual, as it was written to run on the 16K version of the ZX Spectrum - at a time when 48K games were the norm. In order to run on the 16K machine several short cuts were made - Sir Lancelot moved two pixels at a time giving a slightly choppy appearance to his movement, and the screens were more simplistic than other platformers released at the same time. The ZX Spectrum version also used a custom loader which stopped apparently half way through the tape - at first this seemed like a loading error, but after a brief pause the game would begin.

History


This title was first added on 29th May 2006
This title was most recently updated on 15th June 2016


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