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Penetrator (1984)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Melbourne House
Shoot 'em Up
Bruce Bayley
64K
1
Yes (required)
Eng
N/A
Audio cassette
UK (£6.95)


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Commodore 64
Sinclair ZX Spectrum





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Your Reviews

Issue 1, May 1985 (Zzap! 64)   17th Mar 2013 01:40
Scramble explodes again to your screens with this 'new' release from Melbourne House. I wouldn't mind playing a good Scramble -- I haven't seen a new one for ages - but this latest effort hasn't got anything over its predecessors other than a ripping soundtrack and a landscape edit mode.

There are five separate sectors of horizontally scrolling action before you reach the neutron bomb which you have to destroy. Most sectors are quite easy to penetrate and the rockets and radar stations are just cannon fodder, although it gets much harder second time round.

The colours used throughout the caverns are rather unimaginative and bland, and the actual rockets and radar dishes are very boring, consisting of only two colours. There is quite a nice firework display when you complete the mission, and your ship explodes with stunning finality, but this isn't enough to make any game great.

There is a facility to design and save your own landscapes, so you can make Penetrator as easy or as difficult as you like. Editing is very user-friendly, and you have options to edit the ceiling, floor, and place rockets and radar stations wherever you like.

JR

AARGH! Please, not another Scramble! There's a great musical score, but the grim use of colours and boring graphics don't exactly add to this initially easy and rather bland version. The ability to design your own screens isn't really worth writing home about either.

This conversion of the Spectrum game has taken a long time coming and unfortunately it shows. The flickery graphics are annoying and combined with the colour scheme make it tough on the eye. Versions of Scramble are two-a-penny and this isn't even one of the better ones. The spaceship crash looks good, but dying is a heavy price to pay for a groovy graphic. The marvelous music adds to the game, but it's a case of too little too late with this one.

PRESENTATION
73% Usual high Melbourne House standards.

ORIGINALITY
21% Apart from the edit mode, just another Scramble.

GRAPHICS
58% Occasional juddering scroll and boring colours.

HOOKABILITY
54% Immediate pleasure like most shoot-'em-ups.

SOUND
81% Atmospheric tune right through the game.

LASTABILITY
45% There's nothing new about these caverns.

VALUE FOR MONEY
56% Basically a good, but very old game.


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History


This title was first added on 3rd January 2012
This title was most recently updated on 7th November 2015


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