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Ghosts 'n Goblins (1986)      

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Details (Commodore 64) Supported platforms Artwork and Media
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Elite Systems Ltd
Platform / 2D
Capcom, Keith Burkhill, Chris Butler
Mark Cooksey
64K
1
Yes, required
Eng
N/A
Audio cassette or 5.25" floppy disk
UK (£9.95 cassette, £14.95 disk)


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Your Reviews

Osimov (Unknown)   23rd Mar 2013 10:03
"More fun than the NES/Gameboy Color version"

This is the first C64-game that I really loved. I played it over and over and it was really fun back in 1986. For the C64 it has a really colourful and fancilful graphics with very smooth scrolling. And the music is awesome and pulls everything out of the C64's SID-Chip. It is one of the best soundtracks ever created for the C64. It sounds so spooky that the music alone makes you think of ghostly creatures and zombies. Whee.

I have also played the Gameboy Color Version of the game. There are a few differences: The GBC Version is more like the original arcade game, which has 6 levels (Actually there are 7 but the 7th level is only reserved for the boss). The C64 Version only has 4 of them. This might be due to the fact, that the publisher, Elite-Systems, wanted the game to fully fit into the C64's RAM Memory without loading from cassette or floppy disk.

The levels of the GBC version consist of: 1.) A Graveyard, 2.) Abandoned Town, 3.) Cave with Stalactites (or Stalagmites?), 4.) Clouds in the sky and a fiery bridge 5.) Cave with bricks and ladders to go upwards, 6.) More of that Bricks and Ladders, 7.) The Boss room.

The C64 version has in contrast: 1.) A Graveyard, 2.) Abandoned Town, 3.) Clouds in the sky and a fiery bridge, 4.) Cave with stalactites (respectively stalagmites).

I personally think this is not a negative aspect because the last two levels in the GBC version are ridiculous hard and both look almost the same with bricks and ladders where you have to climb to the top with a lot of enemies with unpredictable movement patterns and where you get hit every 3 seconds and lose a life. I would even say, that it is an improvement that these unfair levels are omitted.

The difficulty of this C64 version is of course challenging but it is not as nearly as hard as the GBC game. Like said before, the two most frustrating levels from the Gameboy Version are left out. And most important of all: You only have to play ONCE trough the game and not TWICE to rescue the princess. I think this is really an improvement and it is in my opinion one of the dumbest ideas in history of video games, that you have to play through a whole game TWICE to complete it. Without saving your game data.

Although the game on the "64er" is not a perfect arcade conversion, I find it very well done. It is compact programmed to fit into the C64's memory but anyway it has very good graphics and the music is outstanding. And what is the most important for me: It has a more pleasing degree of difficulty and that makes it better and more enjoyable than the NES/GBC version. It is still hard enough but with practise you have at least a chance to play through.

I rate it 9 out of 10 because it's in my opinion the best conversion of this old classic.


Reviewer's Score: 9/10 | Originally Posted: 10/10/08

Game Release: Ghosts 'n Goblins (EU, 1986)

(Anonymous) (C64 Review)   19th Apr 2012 07:43
(Anonymous) (C64 Review)   19th Apr 2012 07:40
(Anonymous) (Zzap! 64)   14th Dec 2008 08:27

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This title was first added on 31st October 2008
This title was most recently updated on 23rd March 2013


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