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Zee-3 Blog (Unknown) 21st Mar 2013 10:41
An isometric action / puzzle game set on an artificial island, casting the player as a secret agent trying to infiltrate the enemy base with his trusty motorbike / handglider combo.
The starting point for this was another 'high concept' dictated by Quicksilva. This time they wanted a hang gliding simulator, probably because they thought it hadn't been done before. I don't think any of the team relished the thought of writing a 3D flight simulator in the incredibly short development period allowed, so John came up with something less like a simulator, and more of a straight video game.
Development times were shooting through the roof at this point, much to the management and publisher's consternation, and somewhere between 12 and 16 weeks was scheduled for this game, although it probably took a few weeks longer.
It seems that the game was later re-released on the Bug-Byte label, although nobody bothered to tell us.
(Anonymous) (Crash!) 13th Dec 2008 11:34
Joining the 'Silent but Deadly' squadron is not a good idea if you're looking for a quiet life. Any dirty jobs going, and you get it.
This one looks particularly nasty. A bunch of arms dealers called the Abraxas Corporation, with few scruples and 'no questions asked, John', are causing a bit of a problem. So the World Council, in its infinite wisdom, has decided that the Abraxas Corporation has got to go, and the lads at the good old SBD squadron are the ones to do it. 'I mean, boys, we'd do it ourselves, but what with the island being made of plastic and therefore invisible to radar, we thought we'd give you the honour.
When our brave chaps get to the island, they discover that some joker from the armoury section has been taking a little practical mickey. Instead of a rather fast jet and a couple of nice thermonuclear jobs, you've ended up with a convertible hang glider and a handful of grenades. Terrific.
Fortunately Abraxas has designed its plastic island with lots of nice hills scattered all over it. So the technique is to zip around the island with the hang glider cunningly disguised as a motor bike. Then scoot down a handy hill, and launch into the air by quickly reversing the direction of movement.
The object of the mission is to bomb everything in sight on the island. Unfortunately, things can only be bombed from the air, and as soon as you take to the ether, the local laser opens up - thus draining energy. Our hero starts his quest with 100 energy points; at zero, he's a goner; and he can become shark food if any careless flying is done over the sea.
The trick is to head-butt a radio mast - this makes the local laser base go a bit loco - then take to the skies quickly before the laser gets itself sorted out and bomb the reactor which tends to be very close to the laser base.
There are ten of these reactors scattered around the island, all of which have to be taken care of in half an hour, otherwise the rescue sub takes off, leaving our hero stranded. Stockpiles of grenades have been left lying around the place to which he can help himself whenever he likes. Well, they are arms manufacturers, so you would expect to be able to put your hands on a bit of ordnance when needed.
The screen display is in the now customary 3D perspective with the action flipping from screen to screen as necessary. The graphics depict the main base complex, including the factory, and the wooded surroundings of the base which contain the reactors you are out to destroy along with plenty of hills to launch the hang glider. On the ground, four direction controls move the motorbike in the corresponding four directions. When in the air, left and right tum the hang glider, and forward and back cause it to climb and dive. On touching the ground the hang glider reverts to its motorbike form.
Producer: Quicksilva
Price: £8.95
Author: Binary Design
CRITICISM
"Good news first. Glider Rider has nicely drawn graphics (and a great tune if you own a 128). After that, I'm afraid, it's a bit of a disappointment. Once the technique of hitting a nearby radio mast, finding a convenient slope and taking off is mastered, the game is rather dull. Whether you can actually take off when you try seems entirely random. It's a nice idea, a lot of trouble has gone into the graphics and the animation of the character is good, but I just can't rate it that highly, because it's practically unplayable."
"For those depraved non-128K/Plus 2 owners out there, Glider Rider is a fun sort of game, and worth checking out, as the concept, playability and addictiveness are all very good. When playing the soundless 48K version, I was reasonably happy with it, but it's the sound of the expanded version that really makes it top notch - on the 48K it's merely good."
"I'm not overly impressed with this offer from Quicksilva since it isn't half as playable as it could have been. Because the playing area is nice, large and easy to get lost in and the blurb on the inlay sets the scene very well, on your first go it's very easy to get right int
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History
This title was first added on 1st March 2009
This title was most recently updated on 21st March 2013