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Overlander (1988)            

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Elite Systems Ltd
Arcade
Mark Haigh-Hutchinson, Gary Tonge, Peter Tattersall
128K
1
Kempston, Redefinable Keys
Eng
N/A
Audio cassette
Europe


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Your Reviews

Issue 34 (Your Sinclair)   4th Jan 2010 10:26
Car games! Aren't you just tyred of them? Feel like braking the cassette instead of loading it? Exhausted with the monotony of endless roads? Well I sure was until Overlander crashed through the letterbox. It's so brill it drove me up the wall! (That's it, no more motor jokes - Ed).
The year is 2025. The world is not as it was - well not as it couid've been if it had become what it was going to be (Eh? Ed). Anyway, our once green and luscious planet is now a scorched wasteland, devoid of all vegetable life (yes, including Keith Chegwin). And the reason?
Aerosols.
Yes, those chilly things you jam up your armpit every morning caused the end of the world. Why? The ozone layer. Deodorants destroyed the ozone layer and the sun happily baked the planet. Naturally the peoples of the world (apart from washing more frequently) decided against being oxidized and retreated underground instead, to live in vast subterranean cities while the Earth roasted at Gas Mark 92.
Meanwhile, roving bands of beefy blokes claimed the deserted freeways and roads for themselves. The only people who dared travel them were the beefier car freaks who devoted their lives to adding extras to cars. And we're not just talking fluffy dice and intermittent windscreen wipers here - I mean the hard stuff: battering rams (cor!)' missile launchers (wow!) and turbo chargers (gosh!). The hardened collectors of these pieces became known as... Overlanders.
And that remarkably enough is what you play in this game, an Overlander. You must smuggle either counterfeit for the Crimelords or secret papers for the Federation. Whichever you choose, it's off in Allegro 3 (as I affectionately named my car) and down Devil's Straight where death is but a skid mark away (honk!).
But wait! First you must buy some petrol and extra add-ons before you embark, shadowy flank and all that. Most things are too expensive for you to purchase at the start but you can afford stuff like turbo chargers (extra acceleration), flame-throwers (throws flame) and battering rams (rams batters). These cheapo items however have a limited warranty and are likely to conk out after a use of three.
Of course, this smuggling racket of yours isn't as cushy as it sounds. Out to get you are the gangs of surface dwellers, intent on exacting the exact toll for travelling their roads... death (crash of distant ominous thunder).
The road is quite nice actually. A green gliding affair as smooth as a conveyor belt, rising and falling with the programmed undulations of the terrain. Trees and the odd overturned car pass down the side of the road. And the mountains on the horizon bounce up and down in realistic fashion. Allegro 3 steers left and right with gentle smoothness, responsive beyond belief.
Cars and bikes shoot past you. The cars hang around and either have to be rammed into the scenery or blasted by your forward cannon. Motorbikes go faster than you and try to collide with Allegro 3 in true Japanese style. These too, must be shot. As you progress, gun turrets begin to zoom past and occasionally a big mega-truck will appear, depositing grenades in your path.
Your car is very easy to steer since you can't actually drive off the road, so curling round those light bends and abrupt comers is a cinch. However you do need to be skillful at steering to avoid the bikes and shoot the trucks.
So what is the challenge here? I mean steering is easy, you can shoot and ram other cars, and there's extra weaponry to boot - so what will keep me at it? Well, the attraction is that there's an end and a purpose to the driving. In other similar games (Out Run, Road Blasters) you just go on and on and on (i.e. Very boring). In this game there's an actual final point to reach, an incentive in the form of extra add-ons to buy, and therefore more playability and variation.
This is a game that developed the more you played it. A simple idea when coupled with programming works amazingly well.

Verdict: 9/10
Review by David McCandless


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History


This title was first added on 7th November 2005
This title was most recently updated on 4th January 2010


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