Project Future (1985)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | MicromaniaArcade Dominic Wood, Julian R.E. Wood 48K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette Europe (£6.95) Advertisement, Game map Also found on the "10 Computer Hits" compilation by Beau-Jolly, and the "20 Game Pack" by Comet. | Click to choose platform: Amstrad CPC Sinclair ZX Spectrum |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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(Anonymous) (Your Spectrum 14) 27th Dec 2008 04:10PROJECT FUTURE
Micromania / £6.95
Ross: This latest offering from Micromania is a classic arcade adventure that we're now so familiar with on the Spectrum. It's set on the SS Future, a large space ship composed of 256 rooms and spread over 5 decks. You're entrusted with the task of destroying this vessel but why is never satisfactorily explained. Still, I'm sure there's a jolly good reason for it, even if it's only for a bit of interstellar vandalism. To bring off the big bang, you have to collect the eight destruct codes which are scattered all over the ship and take them to the destruct activation control.
Just to make sure things don't all go your way, the SS Future is protected by a selection of nasties that materialise out of the floor and home straight in on you. Luckily, you can blast them back to their constituent atoms with your laser. You'll also find scattered around the ship energisers that make you unstoppable for a few seconds.
I can't say that this is the most original idea for a game but it's done well and it does have very colourful graphics. It is, however, the first game to feature a jet powered C5 which can be used to glide around the ship - it's the only way to travel! 4/5
Roger: Beam me up, Speccy, and plug in the joystick. It looks like the Self Destruct System is gonna get me before liver cirrhosis sets in ... 3/5
Dave: Why didn't they sub-title this 'Sabre Wulf in Space'? Still, if you like running around in mazes and collecting things, then you won't be disappointed. 2/5
Micromania / £6.95
Ross: This latest offering from Micromania is a classic arcade adventure that we're now so familiar with on the Spectrum. It's set on the SS Future, a large space ship composed of 256 rooms and spread over 5 decks. You're entrusted with the task of destroying this vessel but why is never satisfactorily explained. Still, I'm sure there's a jolly good reason for it, even if it's only for a bit of interstellar vandalism. To bring off the big bang, you have to collect the eight destruct codes which are scattered all over the ship and take them to the destruct activation control.
Just to make sure things don't all go your way, the SS Future is protected by a selection of nasties that materialise out of the floor and home straight in on you. Luckily, you can blast them back to their constituent atoms with your laser. You'll also find scattered around the ship energisers that make you unstoppable for a few seconds.
I can't say that this is the most original idea for a game but it's done well and it does have very colourful graphics. It is, however, the first game to feature a jet powered C5 which can be used to glide around the ship - it's the only way to travel! 4/5
Roger: Beam me up, Speccy, and plug in the joystick. It looks like the Self Destruct System is gonna get me before liver cirrhosis sets in ... 3/5
Dave: Why didn't they sub-title this 'Sabre Wulf in Space'? Still, if you like running around in mazes and collecting things, then you won't be disappointed. 2/5
(Anonymous) (Crash!) 14th Dec 2008 09:06| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 20th May 2007
This title was most recently updated on 29th March 2017









