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F-16 Combat Pilot (1989)            

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Digital Integration
Flight Simulator
Black Box, Dave Marshall, Colin Boswell, Paul Margrave, Rod Swift
512K
1
Yes
Eng

3.5" Floppy disk (£24.95)
Worldwide


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Amstrad CPC
Atari ST
Sinclair ZX Spectrum
Commodore Amiga
IBM PC


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Your Reviews

Zero (Iss 1 Nov 1989)   4th Dec 2011 10:52
Dunc: this is the one taht came out hot on the heels of Falcon and the inevitable comparisons were drawn, with most critics comind down on the side of the Mirrorsoft/Spectrum Holobyte game. At first I agreed with this – but having played Combat Pilot for a while, now I am not so sure.
The game (sorry, simulation) is very much the same as in Falcon and. You are in charge of an F-16, and you have to select missions and armaments and build up flying hours and ‘kills’. It is the implementation that is so different – and, in some respects, rather annoying.

The selection screen is a graphical representation of the Squadron crewroom – and you move a cursor arrow around to choose the options. Clicking on the filing cabinet, for instance, selects the pilots log – where your call-sign, amount of flying hours and number of successful missions are kept. You can call up technical data on this screen (enemy planes, your weapons) as well as go into demo mode. The icon that is going to be clicked on most, however, is the missions icon.

There are six missions in all: air to air, runway destruction, interdictor strike, tank attack, reconnaissance and, finally, Operation Conquest – in which you command an entire squadron of F-16s.
Having chosen a mission, you then progress to the map screen, where you can summon up all kids of crucial information about where you have got to go, what you have got to bomb and how best to get there. From this screen you also have icons which take you to weapons select mode (better than the one in Falcon, with a wider choice of goodies available), and the Met Office, where you can do an accurate check on the weather and suss out the height of the cloud cover – you can even choose a night time scenario, which is incredibly atmospheric. And then it is (hew, about time) ready for take off.

Yaaaarrrgghh!!!
Here is something I HATE about this program. Every single time you start a mission you have to type in a page/paragraph/word code from the manual EVERY SINGLE TIME. Why not just once, at the beginning of the thing?
Anyway, having input the code, you find yourself ready to roll’ on the runway. Press the relevant buttons and – whoosh – it is into the skies.

The ground detail is much smaller and rather less detailed than in Falcon (but there is a lot more of it), and the update speed is a fraction slower i.e. a tad more jerky. Also, somehow, things feel harder to operate – the plane is not so responsive. You cannot spin it onto its back and do an inverted loop so easily – instead you seem to run out of height rather quickly and hit the deck (unless you start from 70,000 feet, that is). It is a guess, as I have no way of knowing short of flying a real F-16, but I reckon this is because Combat Pilot is a far more representation of the real thing: in which case it is not a ‘fault’ at all. Having said this, I will also add that flying in Combat Pilot is not quite as much ‘fun’ as in Falcon. Part of the trouble is the cockpit views. All you get is the standard left/right/forward/back vistas. I could forgive the lack of an external camera, but the lack of ‘look up’ mode is something of a pain.

Overall though, apart from all the little niggles and the disk accessing that goes on between games (yes, there are some fair old pauses), there is something absolutely brilliant about this simulation. Do you know what it is? It is depth. Somehow, the game seems immense, and it stands alone on that point. It is quite hard to get into, and takes a while to grip you totally. But once it has, it does not let go.

OVERALL SCORE 90



(Anonymous) (Unknown)   24th Nov 2010 10:13

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History


This title was first added on 18th November 2009
This title was most recently updated on 4th December 2011


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