Double Dragon 2: The Revenge (1990) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | Virgin GamesFighting 512K Yes Eng 3.5" Floppy disk Worldwide Double Dragon Double Dragon 3 | Commodore Amiga More from other publishers: Amstrad CPC Commodore 64 Sinclair ZX Spectrum |
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Iss 57 Jan 1990 (Zzap! 64) 4th Dec 2011 10:03Five years ago the brilliant Double Dragon team, Billy and Jimmy Lee, rescued the beautiful transsexual singer Marilyn (Marian on the C64) from the clutches of the evil Shadow Boss. Until yesterday the three friends lived together quite happily. Yesterday Marilyn was shot dead, and the Lee brothers have sworn revenge.
But the Shadow Boss has not spent the last five years idly watching TV. He has worked long and hard using oriental black magic to establish another vast network of underworld crime. The Lee brothers quest for revenge begins at a heliport run by the Shadow Boss. They must fight their way through the heliport to confront the end-of-level baddie, a man twice as big as them. Along the way Schwarzenegger-clone muscle men and punk women armed with bicycle chains will try to stop them. Dropped weapons, such as the chains, can be picked up and used. Alternatively crates can be picked up and thrown!
Level two takes place in a warehouse, level three in the Midwest complete with combine harvesters, the tiny level four on a mountainside, and level five is inside the Shadow Boss's temple. Apart from the graphic changes the basic game is little changed from the original. There's some shared continue-plays, a time-limit and plenty of bashing.
Zzap, Issue 57, January 1990, p.18
Beat-'em-ups are great fun to play although nowadays a little more originality is required in execution and game ideas. While Amiga DDII is certainly nice to look at with some good animation about the characters and a fantastic title screen tune, there is a lack of graphical variety and I'm not very sure by the long term appeal. The 64 version is a better game to play with a difficulty level set just about right. On the debit side there are some pretty garish background graphics and weak sound effects, but the sprites are very well animated.
There is very little difference in game structure between this and the original Double Dragon, but this conversion is much better and very playable. While I was disappointed there's nothing new to it, art dept star Mel absolutely loved it. With other software houses neglecting the beat-'em-up format, Virgin seem to have cornered the market with this, Shinobi and Ninja Warriors. For the C64 Shinobi is the best, although worst on the Amiga where DDII and Ninja are very close.
64
PRESENTATION 76%
Nice intro piccy but the music isn't a patch on the Amiga's.
GRAPHICS 69%
A bit blocky and garish, but some nice animation.
SOUND 58%
Standard spot FX.
HOOKABILITY 70%
Quite a bit tougher than the Amiga...
LASTABILITY 75%
...making for slightly higher long-term appeal.
OVERALL
b>72%
An enjoyable conversion of yet another beat-'em-up coin-op.
AMIGA
PRESENTATION 76%
Wonderful and very lengthy title screen music, text plot recap and slick logo.
GRAPHICS 71%
Original arcade graphics weren't that good, but the Amiga recreates them well.
SOUND 62%
In-game FX a bit muffled, but still quite good.
HOOKABILITY 74%
Instantly playable, continue-plays make it easy to get far into the game.
LASTABILITY 62%
Not much variety in the levels and little originality.
OVERALL
67%
A very classy conversion of a mediocre coin-op.
But the Shadow Boss has not spent the last five years idly watching TV. He has worked long and hard using oriental black magic to establish another vast network of underworld crime. The Lee brothers quest for revenge begins at a heliport run by the Shadow Boss. They must fight their way through the heliport to confront the end-of-level baddie, a man twice as big as them. Along the way Schwarzenegger-clone muscle men and punk women armed with bicycle chains will try to stop them. Dropped weapons, such as the chains, can be picked up and used. Alternatively crates can be picked up and thrown!
Level two takes place in a warehouse, level three in the Midwest complete with combine harvesters, the tiny level four on a mountainside, and level five is inside the Shadow Boss's temple. Apart from the graphic changes the basic game is little changed from the original. There's some shared continue-plays, a time-limit and plenty of bashing.
Zzap, Issue 57, January 1990, p.18
Beat-'em-ups are great fun to play although nowadays a little more originality is required in execution and game ideas. While Amiga DDII is certainly nice to look at with some good animation about the characters and a fantastic title screen tune, there is a lack of graphical variety and I'm not very sure by the long term appeal. The 64 version is a better game to play with a difficulty level set just about right. On the debit side there are some pretty garish background graphics and weak sound effects, but the sprites are very well animated.
There is very little difference in game structure between this and the original Double Dragon, but this conversion is much better and very playable. While I was disappointed there's nothing new to it, art dept star Mel absolutely loved it. With other software houses neglecting the beat-'em-up format, Virgin seem to have cornered the market with this, Shinobi and Ninja Warriors. For the C64 Shinobi is the best, although worst on the Amiga where DDII and Ninja are very close.
64
PRESENTATION 76%
Nice intro piccy but the music isn't a patch on the Amiga's.
GRAPHICS 69%
A bit blocky and garish, but some nice animation.
SOUND 58%
Standard spot FX.
HOOKABILITY 70%
Quite a bit tougher than the Amiga...
LASTABILITY 75%
...making for slightly higher long-term appeal.
OVERALL
b>72%
An enjoyable conversion of yet another beat-'em-up coin-op.
AMIGA
PRESENTATION 76%
Wonderful and very lengthy title screen music, text plot recap and slick logo.
GRAPHICS 71%
Original arcade graphics weren't that good, but the Amiga recreates them well.
SOUND 62%
In-game FX a bit muffled, but still quite good.
HOOKABILITY 74%
Instantly playable, continue-plays make it easy to get far into the game.
LASTABILITY 62%
Not much variety in the levels and little originality.
OVERALL
67%
A very classy conversion of a mediocre coin-op.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 12th December 2005
This title was most recently updated on 4th December 2011









