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Buggy Boy (1988)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Elite Systems Ltd
Racing
Richard Frankish, Martin Ward
512K, OCS
1
Yes
Eng

3.5" Floppy disk
Worldwide
Game instructions, Game map

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Amstrad CPC
Atari ST
Commodore 64
Sinclair ZX Spectrum
Commodore Amiga


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Your Reviews

Iss 42 Oct 1988 (Zzap! 64)   3rd Dec 2011 08:55
Tatsumi's most famous racing game, Buggy Boy, has now reached the Amiga in the wake of Elite's acclaimed Commodore 64 conversion. In the standard tradition of the genre, stages have to be completed within the allotted time limit, whilst avoiding obstacles which lie in the path of your Baja Bug.
At the beginning of the game, one of the five available courses is chosen – Offroad, North, South, East and West. Each of these is split into five stages, and it is these which have to be completed in a set amount of time.
With course selection made, you are presented with a view of the track from behind and slightly above the buggy. In the upper left of the screen a map shows the path of the selected course, with circular stage markers spread along its distance. As progress along the track is made, this map changes colour to mark your current position, and stage marker flags in the upper right of the screen are highlighted as they are completed. Other displays show time remaining, speed in kilometres per hour, score, and lo/hi gear selection.
Standard steering and acceleration/deceleration joystick conventions are used, and gear is toggled using the fire button. As the buggy follows the twisting course, obstacles such as walls, rocks, water, trees and lamp posts must be avoided at all costs, ore a sore head and a red bottom could be your lot. Collision with any of the hazards stalls the buggy to a crawl, and precious time is lost as speed is regained.
However, not all the objects scattered along the race tracks are to the detriment of the Baja Bug. Running over al log causes it to jump into the air, avoiding any speed-stealing hazards below. Hitting a stone or tree stump sets the buggy running along on two wheels, which allows the vehicle to get through otherwise impassable gaps.

Points are awarded for collecting the flags and steering through the point gates which lie along the way, and total point and time bonuses are awarded on completion of each stage. Time remaining is carried over into the next stage, and additional time is also given for any bonus gates passed through during stage.
As courses are negotiated, stages become more difficult, with more nasty obstacles to test buggy driver's skill. Luckily, a football which appears occasionally can be hit to give bonus points and light relief to the harried speed king!


(Anonymous) (Unknown)   25th Nov 2010 11:03
Lagunathemoron (Unknown)   24th Mar 2013 08:16

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History


This title was first added on 7th July 2009
This title was most recently updated on 1st May 2015


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