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Super Cycle (1986)      

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Details (Commodore 64) Supported platforms Artwork and Media
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Epyx
Racing / Motorcycle
Stephen H. Landrum
Bob Vieira
64K
1
Yes
Eng
N/A
Audio cassette or 5.25" floppy disk
UK (£9.95 cassette, £14.95 disk)

This title also appeared in the Boots compilation 'Action Pack' and U.S. Gold's 'The Gold Collection III'..
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Amstrad CPC
Atari ST
Commodore 64
Sinclair ZX Spectrum


A Zzap! Sizzler

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Your Reviews

Issue 18, September 1986 (Zzap! 64)   19th Mar 2013 09:20
As the sun slowly rises over the race track it's time, once more, to take up the challenge of the racing circuit. You awake after a hard night of celebration your last success in traditional style, and realise you have but a few minutes to whip over to the garage and pick up your bike. Luckily time allows you to respray your bike -- now what shall it be? A subtle green? A shocking pink? A putrid purple?

Whatever colour you choose, you will most certainly need a new set of leathers to match, or clash, which ever suits you best. Once kitted out with your newly resprayed bike and shiny leathers, you can take your place on the track, ready to race.

Having selected one of the three levels of play the countdown begins, the starter waves his flag, and you're off . . .

The screen is split between the playing area -- which shows your bike, the track and competitors -- and an illustration of the dashboard which indicates your speed, rev counter and gear. The gears are represented by three lights in the centre of the dashboard. When a gear has been selected, the light turns from blue to yellow.

The first track is a fairly simple one with its fair share of curves and obstacles. Whizzing round at the maximum speed of 140 mph isn't too difficult and so leads you quickly onto the desert circuit. This track is lined with cacti -- colliding with these causes a nasty blow-out and costs valuable time. However, if you do manage to complete this track you have a chance to boost your score on the first bonus track.

The bonus tracks are basically normal tracks, but scattered along them are various flags which flap quite happily in the wind until you run over them, toting up your score as you do so.

Each track is played against the clock, so no matter how many times you crash it is still possible to win, so long as you finish the circuit in time.

The tracks increase with difficulty as you progress. Oil spillages, puddles, ice and cones cause hazards, especially when on the bridge circuit which spans a river.

Me, I'm no biker -- give me four wheels and some bodywork around me any day, and you can see why. The times I've ended up base over apex in this game. But for sheer adrenalin pumping, this game takes some beating. After a record breaking run on level 3 (he he he) I come away from the game feeling a physical wreck. As if that wasn't enough, all the little details are beautifully done: the flag at the start, the road obstructions, even the way the back of the bike bounces up and down when riding down the hard shoulder. Go for Revs if you want a simulator, but for sheer exhilaration and excitement, go for Super Cycle -- it's unbeatable.

Presentation 92%
Concise instructions and many neat options with a huge hi-score table.

Graphics 93%
The bikers are well defined and clear, and the 3D effect of the track and obstacles is excellent.

Sound 85%
Nice title screen ditty and racy FX.

Hookability 96%
Instantly exhilarating and addictive.

Lastability 94%
Ten race tracks and three skill levels to keep you racing for many months to come.

Value For Money 92%
Plenty of long term challenge for your money.

Overall 95%
An outstanding race game -- the best to date.

(Anonymous) (C64 Review)   19th Apr 2012 07:53

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History


This title was first added on 27th June 2012
This title was most recently updated on 1st May 2015


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