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Paradroid (1985)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Hewson Consultants Ltd
Shoot 'em Up
Graftgold, Andrew Braybrook
Andrew Braybrook
64K
1
Yes, required
Eng
N/A
Audio cassette
UK (£7.95), Europe, USA
Paradroid - Competition Edition

This title also appeared in the Beau-Jolly compilation 'Five Star Games II'.
Commodore 64





A Zzap! Gold Medal

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Your Reviews

EuroGamer (Unknown)   23rd Mar 2013 03:31
Paradroid
◾Platform: C64
◾Wii Points: 500
◾In Real Money: GBP 3.50 / EUR 5 (approx)

First Uridium, now Paradroid. Not all the C64 games released have been particularly well-suited to console play (see: Ninja, The Last) but spank me with a rolled up Zzap 64 and called me Rignall if seeing Andrew Braybrook's masterpieces blown up on a HD screen, played with a joypad, doesn't confirm just how far ahead of his time he really was.

You play as a robot - or rather, you play as a helmet on top of a robot. A series of space freighters have been overrun with rogue droids, and the best way to end the crisis is to use this helmet to transfer control from one droid to another, working your way up the robot hierarchy through cunning combat and fast-paced puzzling.

You hover around a 2D maze, and can move between different areas of the ship using teleport pads. Holding down the fire button activates transfer mode, and you'll initiate a battle of wills with any droid you collide with in this state. You then have a limited time to choose one side of a circuit board and select the wires that will turn most of the central column to your colour. Sounds baffling. Really isn't.

If you've never played Paradroid then don't look at the screenshot. Seriously, don't. Put a Post-It on your monitor or something. The game does not look impressive in 2008. All the robots look identical, apart from their rank number, and those chunky sprites will send out all the wrong messages, and you'll miss the chunky minimalist artistry that was designed to complement the game design, not overshadow it.

It's a game where exploration, arcade reflexes, rapid puzzle-solving and tactical strategy all get mashed up together, with no one element dominating the others. A sublime brew. It is, in other words, the sort of game that we used to get when solitary programmers, blessed with bright ideas and the freedom to make them a reality, could still make their mark on the industry. It's the best kind of gaming nostalgia, one based on all that was genuinely good about the olden days rather than fuzzy fondness for things that seemed awesome to a twelve-year-old in 1985.

While I've spoken out about the Virtual Console's wonky price structure many times, this isn't a battle worth fighting in this case. If you can't find it in your heart to pay a few pounds for a perfect copy of Paradroid that you can play at any time without digging your old Commodore out of the loft, then there's no hope for you.

9/10

Retro Garden (Unknown)   21st Sep 2010 01:06
(Anonymous) (Zzap! 64)   14th Dec 2008 08:23
(Anonymous) (Zzap! 64)   14th Dec 2008 08:22

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History


This title was first added on 12th September 2007
This title was most recently updated on 23rd March 2013


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