Kikstart 2 (1987)



| Details (Commodore 64) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | Mastertronic LtdSport / Cycling 64K 1 Yes Eng N/A Audio cassette Worldwide Kikstart Game instructions | Click to choose platform: Amstrad CPC Commodore 64 Commodore Amiga |
| Videos | Screenshots (Commodore 64) |
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| Your Reviews |
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Now Gamer (2 Aug 2012) 17th Mar 2013 03:35Kik Start II
Year: 1987
Publisher: Mastertronic
Kik Start was a huge success for Mastertronic, proving that a £1.99 game was just as good (and sometimes better) as a full-priced release. Shaun Southern’s sequel blew the already excellent original out of the water, delivering far better visuals, more courses, and best of all, an utterly superb level editor.
Gameplay-wise Kik Start’s sequel is very similar to the original, with you (and another player in the excellent verses mode) racing across five chosen courses as quickly as possible.
This time, though, the controls had been greatly refined, allowing for far better precision, which made it a lot easier to judge the speed to tackle certain hazards at. Yes, it can be annoyingly fiddly, but the sense of satisfaction you receive on a flawless run is immense.
And let’s not forget Kik Start II’s sprawling level editor. Sure, it takes a little while to get to grips with it, but once mastered you increase Kik Start II’s appeal tenfold.
24 courses was already a massive improvement on the eight found in Kik Start, but Shaun’s comprehensive level editor meant it would last as long as your imagination did.
Darran Jones
Year: 1987
Publisher: Mastertronic
Kik Start was a huge success for Mastertronic, proving that a £1.99 game was just as good (and sometimes better) as a full-priced release. Shaun Southern’s sequel blew the already excellent original out of the water, delivering far better visuals, more courses, and best of all, an utterly superb level editor.
Gameplay-wise Kik Start’s sequel is very similar to the original, with you (and another player in the excellent verses mode) racing across five chosen courses as quickly as possible.
This time, though, the controls had been greatly refined, allowing for far better precision, which made it a lot easier to judge the speed to tackle certain hazards at. Yes, it can be annoyingly fiddly, but the sense of satisfaction you receive on a flawless run is immense.
And let’s not forget Kik Start II’s sprawling level editor. Sure, it takes a little while to get to grips with it, but once mastered you increase Kik Start II’s appeal tenfold.
24 courses was already a massive improvement on the eight found in Kik Start, but Shaun’s comprehensive level editor meant it would last as long as your imagination did.
Darran Jones
Issue 29 (Zzap! 64) 14th Mar 2011 09:59| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 19th May 2009
This title was most recently updated on 17th March 2013






