Blackwyche (1985)



| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | Ultimate Play the GameArcade (General) Dave Thomas, Robert Thomas 64K 1 Yes, required Eng N/A Audio cassette UK (£9.95) Entombed Dragonskulle Game Instructions This is the third game in the Pendragon series, following Entombed earlier in 1985. It was succeeded by Dragon Skulle in 1986. | Commodore 64 |
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| Your Reviews |
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Issue 8, November 1985 (Zzap! 64) 18th Mar 2013 12:57This latest release from the people who play the game, is set on a ghost ship with you, once again, as Sir Arthur Pendragon, trying to free the soul of the ship's captain, imprisoned long ago by the supernatural forces controlling the vessel. In the usual Ultimate tradition there are hundreds of nasties out to stop you, whose touch depletes your energy. You have to find your way through the various decks and rooms and equip yourself for the task ahead (until you find a sword, all you can do is attempt to avoid the nasties by jumping, and that isn't very effective).
Actually, getting the sword brings you into contact with a couple of very unfriendly skeletons, so you are well advised to look for a way to replenish that vital energy level. Some of the creatures (and there are an awful lot of them) deplete your supply very quickly indeed and it's advisable to spend the first couple of games looking for new sources of energy.
Most of the problems facing you require the collection of particular objects to he used in certain other locations. Sometimes their uses are fairly obvious (such as getting gunpowder to fire a cannon), but on other occasions the problems are more obscure. You often need to be in possession of an object to acquire or use another.
The graphics are in full colour and offer forced perspective 3D. This provides interesting backgrounds for the adventure. The monsters who attack are single-coloured animated sprites. To list them all here would take too long; suffice to say that many are taken from mythology, rather than being invented for the purposes of the game.
The game isn't overlarge as there are only five decks, but there are several locations to each deck and some involve scrolling. Of course, the complex graphics and puzzles help make up for the relatively small number of rooms. As usual with an Ultimate game, you're left fairly much in the dark as to what you do. A poem on the game sleeve tells you only the barest details about your quest.
I've always thought that Staff of Karnath was a pretty poor attempt at an arcade adventure, being far too obscure and frustrating to be worthwhile (I'm amazed anyone ever solved it). Entombed, while following a similar format to its predecessor, was a much better game with some excellent problems. Blackwyche also has some great problems, such as sub-standard sprites, sound effects and poor puzzles. It also looks too close to the two previous Ultimate releases for comfort -- when will they buck up their ideas and come up with something new? Hopefully their next release, Imhotep, will be a step in the right direction.
Presentation 65%
Average packaging, nice loading screen but only a couple of options.
This is one game I just wasn't excited by at all. There might be a lot of different monsters, but they all do pretty much the same thing and they all look pretty dull. The 3D effect, which appears to be good at first sight, is out of proportion and frustrating. Blackwyche looks as if it could have been good and there are some fairly decent ideas, but these have been badly implemented on screen. There is nothing whatsoever remarkable enough to write about. I think Ultimate have made an unfortunate mistake with this one.
Graphics 79%
Stunning backgrounds are all very well but the sprites are quite primitive.
Sound 38%
Weak, unimaginative tunes and FX.
Hookability 45%
There's just not enough rewarding play to grab you ...
Lastability 47%
... and if you persevere it's not even that hard to finish.
Value For Money 48%
The going rate for an Ultimate game but well below their standards.
Overall 53%
Sad to see Ultimate turn out a program like this.
Actually, getting the sword brings you into contact with a couple of very unfriendly skeletons, so you are well advised to look for a way to replenish that vital energy level. Some of the creatures (and there are an awful lot of them) deplete your supply very quickly indeed and it's advisable to spend the first couple of games looking for new sources of energy.
Most of the problems facing you require the collection of particular objects to he used in certain other locations. Sometimes their uses are fairly obvious (such as getting gunpowder to fire a cannon), but on other occasions the problems are more obscure. You often need to be in possession of an object to acquire or use another.
The graphics are in full colour and offer forced perspective 3D. This provides interesting backgrounds for the adventure. The monsters who attack are single-coloured animated sprites. To list them all here would take too long; suffice to say that many are taken from mythology, rather than being invented for the purposes of the game.
The game isn't overlarge as there are only five decks, but there are several locations to each deck and some involve scrolling. Of course, the complex graphics and puzzles help make up for the relatively small number of rooms. As usual with an Ultimate game, you're left fairly much in the dark as to what you do. A poem on the game sleeve tells you only the barest details about your quest.
I've always thought that Staff of Karnath was a pretty poor attempt at an arcade adventure, being far too obscure and frustrating to be worthwhile (I'm amazed anyone ever solved it). Entombed, while following a similar format to its predecessor, was a much better game with some excellent problems. Blackwyche also has some great problems, such as sub-standard sprites, sound effects and poor puzzles. It also looks too close to the two previous Ultimate releases for comfort -- when will they buck up their ideas and come up with something new? Hopefully their next release, Imhotep, will be a step in the right direction.
Presentation 65%
Average packaging, nice loading screen but only a couple of options.
This is one game I just wasn't excited by at all. There might be a lot of different monsters, but they all do pretty much the same thing and they all look pretty dull. The 3D effect, which appears to be good at first sight, is out of proportion and frustrating. Blackwyche looks as if it could have been good and there are some fairly decent ideas, but these have been badly implemented on screen. There is nothing whatsoever remarkable enough to write about. I think Ultimate have made an unfortunate mistake with this one.
Graphics 79%
Stunning backgrounds are all very well but the sprites are quite primitive.
Sound 38%
Weak, unimaginative tunes and FX.
Hookability 45%
There's just not enough rewarding play to grab you ...
Lastability 47%
... and if you persevere it's not even that hard to finish.
Value For Money 48%
The going rate for an Ultimate game but well below their standards.
Overall 53%
Sad to see Ultimate turn out a program like this.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | The game is the third instalment of the Pendragon series and is a sequel to Entombed.The Pendragon series was created by brothers Dave and Robert (Bob) Thomas, rather than Ultimate founders Tim and Chris Stamper. According to Dave Thomas, the setting of Blackwyche was heavily inspired by the HMS Victory and the surrounding naval city of Portsmouth. The name of "Sir Arthur Pendragon" was copied from the character of the Black Prince Pendragon from Jack the Giant Killer. |
History
This title was first added on 9th May 2013
This title was most recently updated on 3rd April 2020








