Elevator Action (1987) 
| Details (Nintendo NES) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | TaitoYes Eng Cartridge USA | Nintendo NES More from other publishers: Amstrad CPC Commodore 64 Sinclair ZX Spectrum |
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(Anonymous) (Unknown) 10th Nov 2012 09:12Elevator Action is a 1983 arcade game by Taito where players control Agent 17, who is attempting to steal documents in a tall building.
Overview
The player assumes the role of a spy codename: "Otto", who infiltrates buildings filled with elevators. The players goal is to collect secret documents from the building while moving from floor to floor using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.
Cabinet
The game cabinet was a standard upright. The controls consisted of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The graphics are extremely simple, 2D color graphics.
Scoring System
Point System
◾Retrieve secret documents --500 pt
◾Knock out an agent by falling light -- 300 pt
◾Crush an agent using elevator -- 300 pt
◾Knock out an agent by jumping/kicking -- 150 pt
◾Eliminate an agent by gun -- 100 pt
◾Bonus points are given with completion of each round (1,000 pt per round; up to 10,000 pt per round)
An extra life is earned when player reaches 10,000 points.
G. Ben Carter, Jnr. holds the official record for this game, with 143,450 points.
Ports
Like many arcade games of this era, Elevator Action wa s ported to some home system in 1985 for personal use. It was ported to the ZX Spectrum , Amstrad CPC , MSX , Commodore 64 , NES , and the Game Boy.
A version for the Atari 2600 was being worked on, but was abandoned before completion as a result of the video game industry crash of 1983. Eventually a 90% complete prototype (missing all sound, and containing countless serious bugs and glitches including a trick that allowed the player to "fly") was circulated online, and in the end the game was actually released complete with period-appropriate Atari style packaging, in a limited run of about 200 at the Classic Games Expo 2001.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 12th February 2007
This title was most recently updated on 10th November 2012










