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Wizball (1987)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Ocean Software Ltd
Action
Sensible Software, Chris Yates, Jon Hare, D. C. Ward
Martin Galway
64K
1
Yes
Eng
N/A
Audio cassette
USA, Europe
Game map, Advertisement
This title also appeared on the Ocean compilation 'The Magnificent Seven'.
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Amstrad CPC
Atari ST
Commodore 64
Sinclair ZX Spectrum
Commodore Amiga


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Your Reviews

(Anonymous) (C64 Review)   19th Apr 2012 06:53
After the evil Zark has deprived Wizworld of all colours, Wizard Wiz and his cat Nifta take off to make their grey world coloured again.

Wizworld consists of several layers between which the wizard and his cat can switch via tubes and craters. In each layer various enemies are lurking, but also the colour drops in demand. Those drops first have to be shot by the wizard before the can be collected by the cat.

Unfortunately, this is not quite as easy as it may appear; Wiz starts his quest alone. At the beginning, he can only bounce up and down with his Wizball in a rather uncoordinated manner. With some upgrades shaped like pearls and activated with joystick wiggling you can enhance his manoeuvrability, get extra weaponry and finally conjure up the cat, who can either be controlled by keeping the fire button pushed down or by a second player via the other joystick port.

In each level you have to mix a certain colour. Usually you have to visit several layers, because you only get the basic colours and have to combine them. The layers only provide drops of a certain colour.

When the needed colour drops are collected, a bonus level is launched, providing upgrades, score and even extra lives if you hang on long enough without collision. After the bonus level Wiz mixes the colours in his house, while Nifta refreshes herself. During this sequence the player may chose a permanent upgrade which remains active even after the loss of a life.


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History


This title was first added on 27th March 2012
This title was most recently updated on 19th April 2012


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