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Glider Rider (1987)      

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Quicksilva Ltd
Arcade
Binary Design Ltd, John Pickford, Paul Ranson, Ste Pickford, Pete Harrison, David Whittaker
128K
1
Kempston, Interface 2, Cursor, Redefinable Keys
Eng
N/A
Audio cassette
Europe
Game map, Advertisement
Later released as a budget title by Bug-Byte
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Amstrad CPC
Commodore 64
Sinclair ZX Spectrum




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Your Reviews

Zee-3 Blog (Unknown)   21st Mar 2013 10:41
An isometric action / puzzle game set on an artificial island, casting the player as a secret agent trying to infiltrate the enemy base with his trusty motorbike / handglider combo.

The starting point for this was another 'high concept' dictated by Quicksilva. This time they wanted a hang gliding simulator, probably because they thought it hadn't been done before. I don't think any of the team relished the thought of writing a 3D flight simulator in the incredibly short development period allowed, so John came up with something less like a simulator, and more of a straight video game.

Development times were shooting through the roof at this point, much to the management and publisher's consternation, and somewhere between 12 and 16 weeks was scheduled for this game, although it probably took a few weeks longer.

It seems that the game was later re-released on the Bug-Byte label, although nobody bothered to tell us.

(Anonymous) (Crash!)   13th Dec 2008 11:34

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History


This title was first added on 1st March 2009
This title was most recently updated on 21st March 2013


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