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Max Headroom (1986)      

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Quicksilva Ltd
Arcade
Binary Design Ltd, John Pickford, Ste Pickford, Pete Harrison, David Whittaker
48K
1
Kempston, Interface 2, Cursor, Redefinable Keys
Eng
N/A
Audio cassette
Europe


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Amstrad CPC
Commodore 64
Sinclair ZX Spectrum




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Your Reviews

Zee-3 Blog (Unknown)   22nd Mar 2013 12:28
An adventure / puzzle game based on the then popular semi computer generated TV character, and John's first game featuring an isometric viewpoint.

The expensive license made this a more prestigious project than Deathwake, so a more generous 12 week development period was allowed by Quicksilva, but the game probably took a couple of weeks longer than this to complete.

Ste Pickford writes: "This game was being developed when I spent a couple of weeks at Binary Design doing work experience. I did the Amstrad / C64 version of the loading screen, based on Pete's Spectrum original, and they reused my Deathwake font.

I thought the talking Max Headroom section at the end (with audio played off the cassette type, synced to on screen animation) was a fantastic idea."


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History


This title was first added on 25th March 2007
This title was most recently updated on 22nd March 2013


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