Kong by Paul Farrow (update)

22nd May 2011 12:00

For those of you who have never played Kong, this is a platform game, where you have to move up a series of platforms and ladders to save the beautiful maiden being held by King Kong.

You are hampered by the barrels which Kong rolls down the screen at you to try and knock you off the platforms..

It is something we never thought would be implemented on the humble Sinclair ZX80. This is an implementation of this classic game, programmed in 2010 and incorporating flicker free technology to provide a great game. It requires 16K memory (ZX80 with 8K expansion). Another version is available that runs on 4K.

Like Pacman, the game uses concepts based on those found in Macronics' 3K Space Invaders game. It consists of all original code and extends upon the techniques developed for Pacman. The game requires 16K of RAM, and will automatically detect and configure itself to run on either a UK (50 Hz) or USA (60 Hz) version of the ZX80.

Visit Download Sinclair ZX80 Kong
Visit Paul Farrow's website for latest version and details of the flicker free mechanism.