Reidrac’s Dawn of Kernel promises to be one slick shoot ’em up for Amstrad CPC fans!

5th Apr 2018 12:00


Amstrad CPC fans will soon have cause to celebrate since we learned that Juan J. Martinez (Reidrac) is hard at work on his latest project, The Dawn of Kernel, along with artistic contributions from Dylan Barry (loading and title screens).

Set in the reaches of outer space on planet K3E-NL, disaster strikes when the outbreak of a computer virus manages to infest both the networks and life support systems of the planet’s mining colony, triggering a complete evacuation of all personnel.


The player’s ship comes equipped with a variety of lethal hardware that includes a plasma gun, grenades and even long-range missiles. As is a staple for the genre, there’ll be the usual array of health bonuses and ammo refills scattered around the game’s screens that players will need to collect to help progress further into the game.

Juan stresses that the game is still early in development and there’s still a lot of work to be done, but we think you’ll agree that initial footage looks gorgeous and shows great progress – this is sure to be a game that all shooter fans will be keep to check out.

Click here for an early video.

Technical details: Compatible with Amstrad CPC 464 (64K), Plus range and GX4000 consoles Single load Mode 0; 16 colours Custom code based on proprietary “mini-buffers” tile/sprite engine to reduce memory consumption Screen refresh of 25 FPS (up from the usual 16) Arkos 2 audio support

The game is expected to ship some time in May 2018 (based on current timescales) and will receive a physical release by Poly Play.

You can follow progress of the game’s development over on Juan’s (@reidrac) Twitter feed.