Commodore 64 Archived News Items


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25 July 2018Tribute to Portal in development for the Commodore 64!

A new game based on one of the most innovative and influential videos games of the last decade looks set to make it’s way to the Commodore 64, following Jamie Fuller’s announcement that he is working on developing a tribute to Valve Software’s Portal.

Originally released in 2007 for Windows PC, Mac OS and major consoles, players assumed the role of Chell, a human lab rat forced to undergo a series of physical and mental experiments deep within the bowels of an Aperture Science research facility. Equipped with a hand-held portal device, the player had to overcome a series of increasingly dastardly puzzles by creating worm-holes at strategic locations, using the resultant warps to bypass various obstacles and traps, all the while being taunted by the psychotic artificial intelligence known as GLaDOS.

18 July 2018C64 S.E.U.C.K Comp 2018, Entry Showcase, Vote Now!!

The C64 SEUCK (Shoot’Em Up Construction Kit) Compo 2018 has progressed to the voting stage with this competition featuring 10 submission.

Organised by The New Dimension (headed by Richard Bayliss) who are known for producing a library of freeware games for the Commodore 64, the SEUCK Compo is held on a semi-regular basis with the objective to encourage the likes of you and I to unleash our hidden game design skills to produce creative gaming experiences utilising the Shoot’em Up Construction Kit platform.

This year’s entrants have certainly shined when it comes to creativity. Let’s take a quick look at this year’s 10 entrants.

Head on over to Vintage Is The New Old to see this year's prospects.

05 January 2018SEUCK Compo 2018 Opens

The annual S.E.U.C.K. (Shoot em Up Construction Kit) competition is now open for receiving new submissions. You have until 31st May 2018 to write and deliver your best vertical or horizontally scrolling shoot em up.

Entries must stick to the themes of Sci-Fi/futuristic or Fantasy Adventure, and must be all your own work.

More details can be found on TND64 - Good luck!

24 December 2017Sam Is Out!

Sam's Journey is a brand-new original scrolling platform game developed for the Commodore 64 home computer. It's about a cute little hero called Sam who finds himself on an unexpected journey in a strange world.

Guide Sam through many different locations such as deep forests, hot deserts or frozen mountains! Find hidden gems and discover secret passages, but beware of the creatures!

Sam can run, jump, climb and swim. He can pick up items, carry them around and throw them at enemies. And with the power of special costumes, Sam completely changes his appearance and gains additional skills!

Features · Classic 8-Bit Platform Action · · Colorful Graphics · · Fast Free-Directional Scrolling · · Many Basic Moves Plus Climbing And Swimming · · 6 Special Costumes With Additional Skills · · 3 Overworld Maps · · 27 Huge Levels With Multiple Sections · · 2000 Screens To Be Explored · · 14 Different Graphical Settings · · 19 Beautiful Tunes · · Sound Effects · · Hidden Items To Be Found · · Secret Passages To Be Discovered · · Checkpoint System · · Savegame Option ·

You can now order Sam's Journey along with some additional goodies at the Protovision online store!

06 October 2017Introducing the C64 Mini !

A timeless classic is being given a new lease of life with the launch of THEC64® Mini. It’s 1982 and a new home computer graces the scene. Out goes the silent black and white experience and in with 64KB of RAM, colour graphics, and synthesizer sound. Roll forward 35 years and kick nostalgia into overdrive with the release of THEC64 MINI. A tiny but perfectly formed 50% scale replica of this much loved machine. Featuring high-definition output via HDMI, a classic style joystick and 64 built-in games including classics like Uridium, Paradroid, Hawkeye, Nebulus and Monty Mole.

The key features are: * High Definition output at 720p via HDMI * Pixel Perfect graphics at 4:3 ratio, with full width, CRT filter and US/Europe display mode options * Save game function * 2 USB ports: plug in a USB keyboard and use as a fully functional home computer with C64 BASIC, or add a second joystick for 2-player games * Supports software updates via USB flash drive * Note: The keyboard keys are non-functional

Head over to thec64.com for more details.

27 September 2017Freeze64 Issue 13

From the C64endings/Hackersoft team comes this home-grown, professionally printed, A5, full colour, gloss, Commodore 64 gaming, cheat and coding fanzine, which you can order below and have it sent to you wherever you are in the world. Each issue is full of new cheats and POKES to use with an emulator or real Commodore 64, as well as features on hacking games, coder interviews, (recent interviews include Jon Hare, David Darling, Andrew Braybrook, John Darnell…) game ending reviews, desert island disks, special features, game news, tips, revealing hidden game messages, guides and lots, lots more. If you love gaming on your C64 and want to learn more about cheating in games, as well as reading game features and interviews, then this is the fanzine for you! Here's the link

25 March 2017Commodore 64 Windows IDE “CBM prg Studio” v3.10 is out

Our all-times favorite Windows IDE for Commodore 64 development, CBM prg Studio has a new version available.

The version 3.10.0 brings a nice list of new features and some bug fixes. Assembler: Increased sprite included limits to 256. ‘Memory overwrite’ error is now a warning. Use CTRL+[ and CTRL+] to go to previous/next label definition. Sprite Editor: Added new functionality to scratchpad. Functions can act over a range. Character Editor: Rotate character 90 degrees. General: Option to load last edited project automatically.

Click here for Arthur Jordison's website, or here to download CBM prg Studio

29 November 2016Excitebike clone for the C64

Here's some interesting news for fans of the NES classic Excitebike. A playable preview of a C64 clone called Motorman developed by Dr. Strange of Atlantis and Propaganda Magazine has just been released.

The preview lets you play against 2 cpu and 1 human opponent, on 1 track which features jumps, oil, rocks, and other obstacles which you either have to negotiate by switching lanes or doing wheelies etc. Controls seem pretty good, the bike responds well enough to do somersaults on the big jumps and wheelies over the barrels. While it is pretty short on features and has no title screen, this preview definitely shows potential that it could be a very nice motorbike racer, and when played with few friends, a whole heap of fun!

Download the preview here.

20 November 2016Commodore dev tool CBM prg Studio 3.9.0 available now

CBM prg Studio has reached version 3.9.0, bringing a ton of new features and bugfixes.

CBM prg Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a '.prg' file, which you can then run in an emulator or on real hardware. It also includes character, sprite and screen editors and a fully featured 6510/65816 debugger. The following machines can be developed for: Commodore 64 (and SuperCPU) Commodore 128 Commodore VIC 20 Commodore 16 Commodore Plus/4 Commodore PET BASIC 2 machines, e.g. PET 2001 Commodore PET BASIC 4 machines, e.g. PET 4000/9000 What CBM prg Studio isn't is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser/detokeniser/assembler. It's all been written completely from scratch.

CBM prg Studio can be downloaded directly from its author’s website (Arthur Jordison). You'll need a PC with minimum specifications of Pentium III 600 MHz, 256Mb RAM, Windows XP or newer, and a graphics card supporting 1024x768 resolution.

09 September 2016Mega65 progress

A clever fellow by the name of Dr. Paul Gardner-Stephen has spent a number of years to take it upon himself to try to get a Commodore 64/65 into an FPGA package. Follow his progress via the Blog here.

Latest updates are that the emulator written by Gábor can now properly run kickstart and supports hypervisor traps and SD card access, sufficient to boot, and run the disk menu program (which makes heavy use of hypervisor DOS calls).

14 May 2016SEUCK Compo 2016 is open!

Wow, it's here again... the annual SEUCK competition for C64 enthusiasts.

Run by The New Dimension, this is an annual event where you can submit your very best Shoot 'em Up Construction Kit games to the competition.

The aim of the competition was originally create a new SEUCK game without enhancements, or anything in particular (apart from music). This was until 2014, onwards, where I allowed mods and minor enhancements to be added to your own SEUCK creations. Such as huge sprites, sprite/behind background priority Now come 2016, this compo is brand new, and major changes have been made.

The aim of this year's compo is simply to create a vertical scrolling or a horizontal scrolling shoot 'em up, which should stand out from the crowd. We don't want to see rushed out games, which were made in a series of less than a day, or really rushed graphics. We want to see real stunning SEUCK games, with really smart graphics, and also games good attack wave patterns, end of level bosses, etc. The creation will be in your hands. Can you game stand out? If you think it can, click here for more details!

12 February 2016C64 online mag Reset issue 8 available now

Reset #08 is their adventure themed issue, celebrating the classic genre on the Commodore 64. In this issue are a look at Heroes & Cowards by Protovision, Caren and the Tangled Tentacles by PriorArt, and Knight N Grail by Psytronik.

Ant delves deep into the murky depths of the D42 Adventure System and Ray Carlsen returns to tell us all about his replacement PLA chip. Martin Grundy makes his Reset debut, taking us back 30 years to January 1986 in his Reset Reloaded column.

There are further reviews of new/recently unearthed titles, and on the Mix-i-Disk, there is a new game by Graham Axten as well as some fresh goodies courtesy of Wanax and The New Dimension.

Click here to download, or visit the Reset site here.

07 February 2016Rock Maze Reset Edition released

Way back in 1996, Graham Axten (TOKI) made a cool Boulder Dash clone called Rock Maze, in which you needed to guide your character deep into the underground digging through the dirt and collecting all the diamonds without getting squashed. What added to the re-playability of the game was the use of passwords with each level completion, so you could always come back to a level that caused you all that grief in the first place. But putting the original aside for the time being, the news of this weekend and a heads up by Vintageisthenewold, is the overhauled release of Rock Maze:Reset Edition, which has been released by the Reset Magazine Staff from Graham Axten and is also available on the Reset #08 Mix-i-Disk.

The Reset Edition looks completely different graphically with everything from the side bar detail, the diamonds, the boulders, the little blue man and even the underground green textures looking so much better with far more depth. But that's not all that's changed, as apart from the new menu tune, they've also added an extra touch to the gameplay, such as picking up a pickaxe which gives you a rather special diamond surprise.

See more at CSDb, or download it here.

15 January 2016C64Endings has new endings!

The c64endings.co.uk site has a bunch more game endings to view. These include: Power Pyramids (Quicksilva), Spellbound (Ocean), Astrobot (CBI), Periscope Up (Atlantis), The Pearl of Dawn (CP Verlag), Punchy (Mr. Micro), Henrys House (English Software), Out Run (U.S. Gold), and Ollies Follies (Access Software).

The site now has over 1060 game endings to peruse, along with their scores.

11 September 2015Games That Werent 64

Games That Werent 64 is a digital preservation project and archive of unreleased/incomplete/cancelled games and prototypes for the Commodore 64 computer.

The site recently got an update, with new titles such as Daffy Duck, Behemoth, Ilogicall, Welcome to hell, Moonraker, Black Hawk, Butch - Hard Guy, Coma, Coven, Double Dragon V1, Enforcer 2, M45, Maelstrom, New Zealand Story V1, Operation Gunship, Planet Quarx, Quark IX, Screaming Wings, The Black Onyx, Unknown adventure game and Wreckers.

We recommend you check out the site for some fascinating insights into lost C64 games!

01 September 2015GFX Transformer V1.1 – Commodore 64

John Selck (Graham/Arsenic/Oxyron) released an update of his GFX conversion program. GFX Transformer is a small graphics converter tool which is able to convert between charset, bitmap, color bitmap, FLI modes. It also features a simple sprite grid grabber and also supports hires modes. It’s also possible to swap colours. When loading, the tool automatically detects the file format.

Download: gfxtrans11.zip

25 June 2015Reset Issue 7 released

Reset #07 has been released and is downloadable now.

The issue features stunning original cover art by Anthony Stiller, paying homage to the Zzap No.1 cover, featuring Elite, which was by legendary artist Oliver Frey. The issue pays tribute to Zzap!64 and we celebrate the 30th anniversary since the first issue. Inside we have some special guest appearances from ex-Zzap writers and characters, tribute articles, and a feature article about the C64 version of Elite by Anthony Olver of Elite Archives (C64 Elite also celebrates its 30th anniversary and was reviewed in Zzap No.1). As well as all of this, we have many of our usual columns returning and game reviews including Ghosts 'n Goblins Arcade and Jam It. Our Mix-i-disk contains two brand new and exclusive games: Pixel Pix by Simon Quernhorst and a new SEUCK'er by Alf Yngve called Big Mech Alpha. The disk also includes two full commercial games. Darkness by RGCD/Psytronik, and Phase Out V1.4 by inc-x as well as the winner of the 2015 SEUCK competition, the fully enhanced Abyssonaut by Anthony Stiller. To top things off nicely, Richard Bayliss has contributed the brand new Reset #07 intro, featuring a cool old-school vibe!

You can read it here on Retroisle, or visit the Reset homepage.

15 May 2015Marlo Files Remastered Edition out now

Binary Legends have just released a new remastered' edition of their 2011 double-adventure, The Marlo Files.

Written by Richard J. Derocher, this "Remastered Edition" of the Marlo Files is a compilation of two text adventures created using the Quest Writer adventure game maker. Among the changes are a new title screen, tweaks and corrections to in-game text, and some changes to some of the puzzles.

You can download the version from the Binary Legends website.

03 April 2015Knights of Bytes C64 Dev: Sams Journey

Sam's Journey is indie developer Knights of Bytes brand-new original scrolling platform game developed for the Commodore 64 home computer. It's about a cute little hero called Sam who finds himself on an unexpected journey in a strange world.

KoB remarked, "We want Sam's Journey to be as great as our favorite platform games on the Nintendo Entertainment System or the Sega Master System. To achieve this, we're implementing a combination of features that is quite uncommon for a game on the Commodore 64 home computer."

Visit the Knights of Bytes site here for the latest.

17 March 2015Reset Magazine Issue 6 out now

The latest Commodore 64 online magazine, Reset, is now available!

Reset #06 features a world first review of Robot Riot.s new puzzler Gravitrix. We take an in depth look at the new C64 conversion of Donkey Kong Junior and have a chat with programmer Andreas Varga about his experience with making the game. Robert Caporetto takes a look at the 2014 RGCD 16kb Cartridge Game Competition, Stingray reports from the 2014 Brisbane C64 night and Craig Derbyshire gives us a tutorial on how to connect to BBS.s using our C64s or VICE. All the usual columns return including Games That Weren.t, Format Wars and Blast From The Past. To top it all off, our Mix-i-disk contains a brand spanking new intro, the preview of Wanax.s latest creation .Break 64., as well as a whole heap of goodies courtesy of our friends at Protovision, including a special two-player version of their classic game Bomb Mania. We hope you enjoy the issue!

Read it here now.

09 January 2015C64 S.E.U.C.K. Compo 2015

New Dimension are organising the 12th SEUCK competition and submissions are now open until 31st March 2015.

The aim of this competition is to create your very own shoot 'em up or whatever type of game you want using the normal SEUCK, or the Sideways Shoot Em Up Construction kit. (Visit the official Sideways scrolling SEUCK web site for the Sideways SEUCK).

The competition rules are simple: C64 PAL or NTSC. Music for the intro is permitted but in-game sounds are restricted to sound effects. Two titles have already been submitted into the competition: Gigablast by Alf Yngve and 3000 Kung Fu Maniacs Demo by Psytronik Software.

28 November 2014Vice Squad now available for free download

Psytronik Software in association with RGCD are proud to present THE VICE SQUAD, a thrilling and action packed driving shooter from Achim Volkers and Trevor 'Smila' Storey. Featuring super-fast and silky-smooth scrolling, assorted weapons, multiple levels to blast your way through, superbly designed background graphics and amazing music this is one game you don't want to miss!

As the game has now been available for over a year Achim Volkers has given permission for the full game be released for free. The FREE DOWNLOAD version of The Vice Squad includes the tape (.tap), disk (.d64), cartridge (.crt) versions along with a .prg version that can be used on a 1541u / IDE64 and similar devices. The download version also contains an instructions text file.

Click here for more information and a link to the download.

21 November 2014Reset Issue 5 out now

Reset is a PDF magazine (English language) for the Commodore C64 user.

In this edition: Editorial, Reviews: Soulless, The Adventures of Scooby Doo and Leisure Suit Leo II. They were our gods, Paper Plane, News, Return of the King, From bedroom to billions, C64 a visual compendium, C64 power supply and more.

Click here to visit the Reset website.
Click here for a local download link.

04 August 2014Reset Magazine Issue #04

Reset #04 is out now. Featuring reviews of Commando Arcade, Guns N Ghosts, Bellringer III and the Protovision 4 Player Compilation. Frank Gasking presents his Where Are They Now feature trying to track down some Commodore 64 personalities who were well known after its commercial era. We also have an exclusive interview with Tomcat/Nostalgia about the making of Commando Arcade. Neil Grayson joins Reset with the first part of his History of Commodore Format series. All of the regular favourites return including Games That Werent, C64 Endings, Deep Thoughts, The Mighty Brain, a minty fresh Blow The Cartridge comic and much, much more. Click on the Reset #04 link and download now.

Visit the Reset Magazine website or read it here.

01 August 2014Retro Asylum Podcast 93

In this episode of the Retro Asylum Podcast Mrsid tells us about his new Commodore 64 items, announces the Donkey Kong competition winner and reviews the game Hunters Moon on the c64. Also music from Thing on a spring on the c64.

For more details, head over to RetroAsylum.com

03 May 2014Reset Magazine Issue #03 out now

Reset #03 features a chat with Sam Dyer, author of the upcoming book Commodore 64:A Visual Commpendium. Also we have three exclusive game reviews Darkness, Rocket Smash EX and Powerglove, as well as reviews of Jim Slim and Advanced Space Battle. Frank Gasking, Merman, Vinny, Last Chance and Ray Carlsen all return with their regular columns and we are proud to have been given an exclusive Blow The Cartridge comic from Gazunta!

Head on over to the Reset website, or read it here

11 April 2014Commodore 64 custom laptop sold for 555

We've been following the auction all week, and after lots of nailbiting the unique C64p went for 555 having started at 64.64 [I wonder why ;-) ]

For those who missed it, the C64p is the creation of "The Future Was 8-bit". For more information on this incredible design feat, visit their website here: www.sd2iec.co.uk

16 March 2014Reset Magazine Issue #3 aimed for early May release

The Commodore 64 online magazine, Reset #03 is in production with an anticipated early May release. If you would like to be part of the fun and have some ideas, drop them an email at resetc64@gmail.com. Also, for the latest updates @ResetC64 on Twitter.

Reset Magazine, designed to give the modern C64 user a light hearted insight into the current world of the Commodore 64. Reset Magazine is a free, non-profit publication produced by the Reset Magazine Staff.

09 February 2014Reset Magazine Issue #2 out now

Kevin Tilley reports that Reset #02 has just been released, and it features 70 packed pages of content! Included is the first review of Shoot'em up Destruction Set 3 from Psytronik, RGCD 2013 16kb Cartridge Game Development Competition rundown, Developer Profile featuring Kelvin King, Games That Weren't, C64 Endings, Ocean the History Book review and much, much more.

http://reset.cbm8bit.com/

22 January 2014X-2014 Show - Put it in your diary!

Every two years the rural village of Someren, Holland is the center of the Commodore 64 Scene.

The elite come from all over the world to bring you the very best in Commodore computing. So be sure to book your personal registration on this website!

This year the dates are 24th-26th October 2014.
The venue is De Hoof groepsaccommodaties, De Hoof 18, 5712 LM Someren, The Netherlands
The entrance fee is 95 EUR - food and drinks are included.

For more information, visit the official website here

23 December 2013Games That Weren't Update

The GTW64 xmas update has been published today with the following additions:

(*) 3 previously unseen full games recovered
(*) CDU Games Disk 6 recovered (Including 3 new full games)
(*) 12 previously unseen previews/prototypes recovered
(*) Potential Spore 2 finding
(*) Odd Melbourne House title surfaces in loading screen form (Questerious)
(*) Tangent and RISK prototypes found and added
(*) 31 other additional new entries added
(*) 10 other additional updates added
(*) Frank Gasking work disk collection added


Full news item and updates can be found at: http://www.gamesthatwerent.com/gtw64

17 December 2013SHAPE Releases SIDPlay v0.8

Sidplay64 v0.8 released.

Updated functions, more devices, more configuration, better user compatibility.
Click here to visit the official site: http://csdb.dk/release/?id=126095

13 November 2013New Commodore Magazine launched

Reset is a new Commodore 64 magazine aimed at the casual gamer. Issue 1 is just out and available to view in a PDF format. It is packed full of news, reviews and some really great articles. Hats off for the amount of hard work that must have gone into producing this. Please support, share and check out issue 1 below. View as PDF in browser Download to desktop

12 April 2012Jack Tramiel dies at 83; founder of Commodore computers

Jack Tramiel, the tough and aggressive Commodore International founder who brought millions of people into the world of personal computers in the late 1970s and early 80s with his low-cost PCs, has died. He was 83. Tramiel, who lived in Monte Sereno, Calif., died Sunday at Stanford Hospital in Palo Alto, said his son, Leonard. He had been suffering from congestive heart failure for many years.

11 April 2011 Follow Wired Twitter Facebook RSS Commodore 64 Goes on Sale. Amiga, VIC-20 Coming Soon

Just before Christmas, Commodore teased us with an Intel Atom-based Commodore 64 a regular all-in-one Ubuntu PC in the shape of the classic C64 home computer, which could also boot into a game-playing C64 emulation mode. Now, finally, you can buy one, and youll soon be able to get the C64′s little brother, the VIC-20, in the shape of the VIC Pro and VIC Slim.

The C64x can be had in five confusing configurations. The Barebones model is nothing more than the case and keyboard with a card reader and costs $250. The cheapest working version is the C64x Basic at almost $600, and to get luxuries such as Wi-Fi and a DVD drive youll need to cough up $700. If youre in for that much, then you may as well jump all the way and spend $900 on the Ultimate edition, which puts in a 1-TB hard drive, a Blu-ray drive and 4 GB RAM.

If you think thats expensive, youre dead right. Add on the price of an expensive dinner for two and you could buy a MacBook Air. Its a cute gimmick, to be sure, and one that would surely sell well if it didnt cost so much. As it is, there must be a very limited set of customers willing to drop big money on a novelty Ubuntu box.

And anyway, the real nerds will be waiting for Commodores next big project: The resurrection of the majestic Amiga, albeit in the shape of a DVD player. These machines will use PC hardware but run Commodore OS, a mysterious operating system that will either be awesome or awful. I cant wait.

18 March 2010Commodore 64 Awakes from Slumber

The vintage Commodore 64 personal computer is getting a makeover, with a new design and some of the latest computing technologies, as the brand gets primed for a comeback. The revamped computer will be available through the Commodore USA online store, which is set to open June 1, according to the company's Web site. The computer will be an all-in-one keyboard, with Intel's 64-bit quad-core microprocessors and 3D graphics capabilities, according to the site. To conform with the times, the PC also offers up to 500GB of hard drive storage and 4GB of RAM. Also included are a DVD-RW drive, a touchpad, four USB ports, a Gigabit Ethernet port and a DVI (Digital Visual Interface) port to connect monitors. No price information was given on the Web site.