Archived News Items


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07 March 2019Knight Lore Ported to the Plus/4

The Ultimate Play the Game classic, Knight Lore, has been ported to the Commodore Plus/4. The game is producted by Rod & Emu Productions, developed by Emu (code), and includes music by Saul Cross graphics by Almighty God.

The title also includes a number of built-in cheats to make it a little easier, supported both PAL and NTSC machines, as well as SID card or original TED for audio.

Click here for the Plus/4 Web page.

07 March 2019Amiga classic Stunt Car Racer ported to the BBC Master

Originally written by Geoff Crammond, also known for Formula One Grand Prix, this iconic title was a huge hit on the Commodore Amiga and Atari ST back in 1989.

Now The Bitshifters Collective and Kieran Connell have managed to port the game to the Acorn BBC Master!

This feat required a lot of effort to get the graphics running so super-smooth, but it really plays well! The BBC Master is a 2Mhz 6502 with 128Kb RAM, so it is really amazing to get this running on a stock 8-bit system.

Head over to the Bitshifters Collective GitHub page for more info. It's also listed on pouet.net.

23 February 2019ZX Spectrum Next - update 44

The keyboard is a ‘GO’!

Henrique Olifiers confirms the keyboard of the Next is now good to go for automated mass production. Click here to read the article posted on Kickstarter.

18 February 2019New ZX Spectrum Next software website

Many people have asked the question of what is currently available or in development for the Next. Well many hours of searching and bugging people and we now have the following.

http://www.spectrumnextgames.uk

The hope is that people will submit new titles and this site can become the definitive list until we can find the time to update the back end of this site!

27 December 2018Quadron for the ZX Spectrum gets an update

If you have bought Quadron for the ZX Spectrum you might want to know that there are two small updates available. The first includes the loading screen before entering the game menu. The screen was recreated from the original screen art from 1988.

The second update is the availability of the game in TAP format, for those who prefer this format.

You can download the updated version from the itch.io website.

07 December 2018Amiga Emulator WinUAE 4.1.0 has been released

WinUAE version 4.1.0 has been released with a massive list of new features and bug-fixes. Here are some highlights of this version:

* PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite using the PCem as new core;
* Sound Blaster emulation (PCem, various models)
* AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated.
* 68030 MMU emulation compatibility improved
* New emulated hardware: CSA Twelwe Gauge (A1200 68030 accelerator + SCSI controller) and AccessX/Acetec IDE controller

05 November 2018Flimbos Quest Coming to Atari XL/XE

One of the C64’s best-loved platform games, Flimbo’s Quest, is coming to to Atari’s 8-bit line of XL/XE computers, thanks to the efforts of New Generation!

The original C64 version was developed by Boys Without Brains and published by System 3 back in 1990. Thanks to excellent artwork, music and engaging gameplay, it was one of the best side-scrolling platformers for the system, as well as receiving conversions for the Amiga and ill-fated C64GS console.

The Atari conversion began life as an entry for the Sillyventure 2018 games development competition, and while the alpha build is far from feature-complete, the developers have stated that the final release will include all the levels, enemies and mechanics from the C64.

The completed version of the game is expected to run on an Atari 130XE equipped with 256 Kb memory, or a stock Atari XL/XE.

The alpha version available to download and try for yourselves.

22 October 2018Atari Retro Handheld Console Available to Pre-order

After a series of delays, Pqube has made it’s new, portable Atari “Retro” console available for potential customers to pre-order.

Boasting the familiar “immortalised” wood grain trim of the iconic 2600 VCS, the unit includes a library of 50 classic games, including the likes of Centipede, Missile Command and Breakout.

The console features a 2.4″ display, headphone jack, a retro volume control, plus an A/V connector that we assume will allow the unit to be hooked up to a TV or other display; Atari hasn’t included any technical details regarding the output, but it’s not HDMI (looks similar to a 3.5mm headphone jack).

The unit is powered by 3 x AAA batteries (not included), although there’s no mention of how long these are meant to last before needing to be replaced. In terms of price, the unit is listed on Funstock Retro and Amazon web stores for £34.99.

20 September 2018C64 Mini out now

Following in the footsteps of the wildly successful NES and SNES Classics, the C64 Mini is a tiny version of the original, and the miniature aesthetic works here as well as it did for Nintendo. Both the main console, which mimics the original C64's keyboard, and the included joystick look great, and if you're buying the Mini mostly as a display piece it's very easy to recommend. The plastic feels sturdy and solid, another way the unit recalls the early days of computing back when PCs looked incredibly heavy and were in reality even heavier. At a distance, the C64 Mini looks faithful and very cool. Packaged inside the neat, colourful box that encompasses the C64 Mini is the device, a joystick, a micro-USB-to-USB cable, and an HDMI cable. Nothing else is needed to get this working if you have a modern TV with powered USB ports, but if not, you'll need to find an old smartphone charger to plug the USB cable in to power the device. The main C64 Mini itself is, as its name implies, a dinky version of the original home computer. It looks gorgeously retro, with its red LED power light, its miniature keyboard, and its oh-so 80s beige plastic casing. Although it includes a larger roster of games than the NES Mini, and a far superior save state function, its 64 included games simply don't match up. Some of the more classic games on the system include Boulder Dash, California Games, Impossible Mission II, Paradroid, and Spindizzy, but there are just as many forgettable titles thrown in to make up for the loss of some iconic games not managing to make the cut, likely due to licensing issues. Retro Games, the company who produced the C64 Mini, make a point of the ability to load more titles on to a flash drive via downloaded ROMs, but even that is quite a clunky experience as you need to load them individually in BASIC. The C64 Mini is a gorgeously retro package that would look stylish and appealing on any shelf or tabletop, but realistically, it is going to be relegated as little more than an ornament very soon after purchase.

27 July 2018TOKI - Radastan ‏teases ZX Spectrum version of an Arcade classic

Toki was and still is an awesome arcade shooter platformer that was released way back in 1989 by a designer by the name of Akira Sakuma for many different systems such as the NES, Sega Mega Drive, Atari Lynx, ST, Amiga and Commodore 64. In it you played as an enhanced ape, transformed from a Human that could shoot energy balls from his mouth defeating strange creatures and finally defeat an evil wizard. If you remember this truly great game, you'll be pleased to know Radastan has teased a ZX Spectrum version that may be coming via the ZX Dev MIA & Remakes compo at some point this year.

Although a HD remake of the game is due to be released for the Nintendo Switch and an Amstrad CPC remake is in the works by a completely different team. Radastan has said these screenshots are a test with an optimised tileset and you wont see any more tests at the moment. If for after the summer the tilesets and sprites for the first level are completed, satisfactory evidence will be shown for the ZXDEV.

So watch this space :)

25 July 2018Tribute to Portal in development for the Commodore 64!

A new game based on one of the most innovative and influential videos games of the last decade looks set to make it’s way to the Commodore 64, following Jamie Fuller’s announcement that he is working on developing a tribute to Valve Software’s Portal.

Originally released in 2007 for Windows PC, Mac OS and major consoles, players assumed the role of Chell, a human lab rat forced to undergo a series of physical and mental experiments deep within the bowels of an Aperture Science research facility. Equipped with a hand-held portal device, the player had to overcome a series of increasingly dastardly puzzles by creating worm-holes at strategic locations, using the resultant warps to bypass various obstacles and traps, all the while being taunted by the psychotic artificial intelligence known as GLaDOS.

24 July 2018The Mojon Twins reveal Cheril the Writer, a new homebrew NES title!

The Mojon Twins have unveiled the first screenshots for Cheril the Writer, a new game in development for the NES console!

In the early days of computer and video games, it was not uncommon for software development houses to produce a number of titles around a specific character or mascot – I’m looking at you, Horrace – and the Mojon Twins appear to be continuing that time-honoured tradition with Cheril.

Not much is known about the game at this point, but it appears to be a platform game starring the studios occasional mascot.

Taking a closer look at the UI bar at the top of the screen, we can see that there are icons that could represent an inventory, so it would suggest that there will be items to collect. Similarly, the appearance of a small skull icon and counter could represent the number of bad guys killed, so we’re guessing that killing monsters is another of the game’s potential features.

We’ve been impressed with the quality of the team’s previous titles – some of which are available in our homebrew database – and we look forward to seeing Cheril the Writer in action.

Those of you interested in the game should keep an eye on the Mojon Twins official website, as well as following them on Twitter for the latest updates regarding the release.

23 July 2018Hardware Classics: Uncovering The Tragic Tale Of The Philips CD-i

Jack of all trades, master of none?

Compared to the relatively conservative video game hardware market of the modern era, the '90s seems like a wasteland of failed systems and also-rans. The 3DO, Atari Jaguar, Commodore CD32, NEC PC-FX and Sega 32X were all pieces of hardware which, at launch, found themselves positioned as the next big thing in interactive entertainment, yet all failed to live up to their promise and consequently endured short lifespans thanks to consumer apathy. You can add to that rather pitiful list the Philips CD-i, but what makes this particular machine so fascinating is its long history and – of course – the fact that it is one of the few non-Nintendo platforms in the history of the games industry to play host to officially licenced Nintendo games

Click here to read the full article

18 July 2018C64 S.E.U.C.K Comp 2018, Entry Showcase, Vote Now!!

The C64 SEUCK (Shoot’Em Up Construction Kit) Compo 2018 has progressed to the voting stage with this competition featuring 10 submission.

Organised by The New Dimension (headed by Richard Bayliss) who are known for producing a library of freeware games for the Commodore 64, the SEUCK Compo is held on a semi-regular basis with the objective to encourage the likes of you and I to unleash our hidden game design skills to produce creative gaming experiences utilising the Shoot’em Up Construction Kit platform.

This year’s entrants have certainly shined when it comes to creativity. Let’s take a quick look at this year’s 10 entrants.

Head on over to Vintage Is The New Old to see this year's prospects.

17 July 2018Carpathian Night - A Retro Tribute to Horror Platformers - Demo now Available

A demo is now available for Carpathian Night by Tezcatek for Windows and MacOSX platforms. A retro side-scrolling action game in the vein of Castlevania/Dracula X games, it features gorgeous 8-Bit pixel graphics and a fantastic NES style chiptune soundtrack.

Head over to the game's dedicated site or download it here.

16 July 2018DOOM PIT - Exclusive physical release has been announced for the Speccy

Ah Clive Townsend what a very talented developer he is, creator of the brilliant Saboteur! series of which many of us love still to this day. Sadly there was one game in his line up he never released and that was Death Pit; a game advertised a lot by Durell, completed, but was never considered good enough for release even though some of the routines did end up in that game Saboteur. Still even though the development version was found in 2007, we at least have 'Doom Pit' to look forward to - a brand new game recently announced as the official sequel for Clive Townsend's previously unreleased (for the Spectrum) Death Pit, bundled together in a great package by Monument Microgames!

According to the manual for DOOM PIT, you play as an archaeologist on an expedition aiming to retrieve artifacts left by an ancient and mysterious civilisation. You carry a spade, which works as your primary weapon against the dangerous creatures that roam the excavation site. Thankfully the spade isn't your only weapon as from level 2 you can buy a kick ass pump-action shotgun against even the hardest of foes! So look forward to this great game, find the artifacts and beware the ghosts of fallen researches claimed by the darkest of caves.

Click here for Alessandro Grussu's website

16 July 2018Indiana Jones and the Fate of Atlantis Special Edition Demo 2.0 released!

Dungeon crawlers are not the only genre I'm a huge fan of, as if I showed my adventure game collection on the shelf gleaming with The Secret of Monkey Island, Quest for Glory, Kings Quest or even Indiana Jones that would prove I also have a soft spot for the Adventure genre too. Thankfully it seems others have a spot for games such as Indiana Jones, as just moments ago Patrik Spacek announced the release of the Indiana Jones Fate of Atlantis Special Edition Demo 2.0!

Developed since 2013 with a team of talented people, Indiana Jones and the Fate of Atlantis is an unofficial non-profit fan remake of the hit classic point and click adventure game of the same name which was originally released in 1992 for systems such as the Amiga and PC(MS-DOS). This demo version overhauls the game as a great passion and love in legendary classic adventure games that deserve to get a new coat that supports latest technology and reach expected quality. The only down side is the project doesn't have the backing of Lucasfilm/Disney so there is every chance of a cease and desist take down. So grab it FAST!

15 July 2018Bad Ninjas vs Rick & Joe, Amiga, Final Version Released!

Back in May we shared some News about a new work in progress Amiga game called “Bad Ninjas vs Rick & Joe, a game created using the RedPill game creator engine. You can read more about the game here and here. Good News today as Vicente Jose Gimeno‏ announced on Twitter that the game has finally been released!

Download the game right now from here!

14 July 2018Saboteur 1, 2 and 3 Coming to the Nintendo Switch Console

We covered Clive Townsend’s upcoming Saboteur 3 back in June, which I am sure you are all very excited to hear about. It seems there is more good News on the horizon, with an announcement on Facebook not long ago by SimFabric Studio that Sabotuer will be heading it’s way to the Nintendo Switch console. The Switch version will be based on the extended version of Saboteur which was originally released on PC by Clive Townsend in 2015. SimFabric have big plans to refresh and improve the game on Nintendo’s mighty Handheld/Games Console hybrid, including collaborating with Adam Skorupa on new music for the game and the trailer.

The extended version of the game includes a comprehensive mission world with over 8 different game modes that emulate the original look of Saboteur! on such machines as the Speccy, C64, Amstrad, NES, Game Boy, Atari 2600, Amiga and even the humble ZX81.

As well as all this, Saboteur 2 and 3 may be heading for the Switch too! Very exciting stuff indeed, I am certainly looking forward to playing these games on the go! ;-) Planned release for Saboteur in the Nintendo eShop store is in the third quarter of this year.

09 July 2018FloppyDays Podcast interviews John Grant, developer of the BASIC for the Sinclair ZX-80

Randy Kindig and Earl Evans started covering the Sinclair ZX-80/81 in the last episode of FloppyDays podcast, mostly talking about its history and tech specifications. To continue the historical coverage of the early Sinclair machines, Randy was able to locate and interview John Grant, owner of Nine Tiles which was responsible for the operating system and the BASIC language shipped with the ZX-80.

If you haven’t heard of FloppyDays, it is a podcast about retro computers following the dawn of the mass-market microcomputers from the late 70s and throughout the 80s. I’ve been listening to it since it started, 5 years ago, and I can’t recommend a better multi-platform podcast. Now with 85 episodes, it is easy to say that FloppyDays played a key part in registering and promoting the retro computer history.

05 July 2018Antstream - A retro game streaming subscription service coming soon!

A new retro game streaming service is about to go live!

Titled as Antstream and developed as the brainchild of CEO Steve Cottam and inspired by his involvement in 3DO development, this service features a lovingly curated selection of games from a catalogue of thousands of fully licensed titles!

As noted by the website, the upcoming Antstream service offers retro for all, eliminating the need to trawl dark corners of the web for illegal game copies, or the need to purchase expensive vintage gaming hardware. Furthermore they have a catalogue of over 1000 fully-licensed titles, and new titles are being added to the app weekly, all running on a cloud on high-spec servers, with the results sent to you as an interactive video stream, working on mobiles, tablets and PCs of almost any spec.

Who is Antstream?
Ian Livingstone CBE is the Chairman and Life President of Eidos Steve Cottam is the CEO and Founder.
Darren Melbourne is Head of Licensing
Miyake Kazutoshi is ex-CEO of Sega Europe and works with them in Japan
Richard Tufft is an adviser and is ex-Goldman Sachs
Jon Mitchell is Head of Commercial and ex-Spotify
Jon Burton is Creative Director and the founder of TT Games

Currently they don't have a release date for this service, but with a detailed write up found on the site and a high quality team behind the service, this could be a winning combination!

28 June 2018New Trademarks Suggest Nintendo Has GameCube On The Brain

Ah, the humble trademark. Few things get the brain buzzing as fast as a company registering a name or title linked to your favourite game or console. Of course, when it's tied to the GameCube - a console that's very much back in vogue thanks to the arrival of Super Smash Bros Ultimate in December and the announcement that GC controllers will be supported on Switch - Nintendo fans like us get really excited.

So it turns out Nintendo has registered three new trademarks in Japan, which are all tied to the GameCube brand. While we're clearly nowhere near a GameCube Mini yet - we're still waiting on that N64 Mini, Nintendo - it does suggest Ninty has plans to use its boxy console’s legacy for something.

26 June 201820 Years After The Release Of Banjo-Kazooie, NintedoLife Speak To The Guys Who Made It

Here is a sobering thought. It’s been twenty years since developer Rare’s famous bear and bird first burst onto the video game scene. Yikes. Making its debut on the Nintendo 64, Banjo-Kazooie is an iconic platformer, chock-full of humour, pioneering spirit and ambitious ideas. A masterclass in the 3D platforming genre, the game is right up there with the likes of Super Mario 64 and other first-party Nintendo titles of the era.

In it, you play as Banjo and Kazooie, a bird and bear, exploring the lair of wicked witch Grunty in a quest to save Banjo’s sister, Tootie. You traverse nine (it's technically eleven, including the hub and training area) super-immersive worlds collecting items - lots of items! - that open up yet more content and secrets. It’s early days 3D platforming at its best, before the advent of DLC and the internet holding your hand every step of the way.

We caught up with two of its developers, Chris Sutherland and Steve Mayles, now the head honchos at Yooka-Laylee studio Playtonic Games, to chat about Banjo-Kazooie’s origins, its development and the secret to the game’s enduring popularity.

Click here to read the full article

25 June 2018Nintendo files lawsuit against games ROM sites

It looks like Nintendo is increasing its actions against the emulator sites, with new lawsuits against LoveROMs and LoveRETRO, two websites that host ROM files.

Although this is not the first time that this is happening, seeing Nintendo stepping up its game makes us believe that the ROM sites are making a dent in Nintendo’s revenues. It is understandable that since the Virtual Console, Nintendo keeps releasing old games for prices that can reach US$10 or more a piece.

This lawsuit against LoveROMs and LoveRETRO not only demands that they take down all Nintendo games but also asks for financial compensation of US$150,000 for each Nintendo game hosted and up to US$2,000,000 for each trademark infringement. That includes not only the games itself but the use of music from the games, Nintendo Logo and characters.

I believe that asking for a tremendous amount of money is a common practice to scare the small websites to comply and never try again. Usually, those sites are maintained by a small group or even a single person, and they could never afford to pay even a fraction of what is asked. The idea is to settle and make de games unavailable forever. On the other hand, it is possible that some of these sites actually get good money from adverts. In that case, they might be in real trouble…

Sometimes we get questions asking why we don’t host on our game database famous games like Donkey Kong, Sonic, etc., and we are always responding that we don’t want to host someone’s intellectual property and end up liable. That’s why our database only contains homebrew games that were made freely available by their developers and publishers. If we find worth to list a commercial game, we only provide the link to the site where the game can be purchased.

25 June 2018Nogalious - Multiplatform retro inspired game with new MSX screenshots

As most of you were made aware by now LUEGOLU3GO STUDIOS quietly announced the shipping of their multiple platform game 'Nogalious' for the PC, which is also in development for the Amstrad, C64, ZX Spectrum and MSX. Well if you weren't interested in the PC version, you'll be pleased to know the team behind that game including partnership with Toniman Galvez have just posted new screenshots of the work-in-progress MSX version.

As we said before Nogalious : The Chronicles is a 2D adventure platformer with multiple universes created pixel by pixel as a vintage adventure inspired by the golden era of 8-bit video games. Along the way you'll be climbing vines, picking up usable items and weapons all the while trying to avoid the rather nasty beasties and bosses that await you throughout the many stages found in Nogalious. IndieRetroNews has screenshots here. The PC version is linked here.

21 June 2018Escape 2042 - Fast paced platformer appears on the Atari STe

Thanks to a heads up by Ataricrypt we've recently learned that the fast-paced platformer which was originally released for the Dreamcast, Gameboy, Mega Drive and PC has since been released for the Atari STe by Cedric Bourse / Orionsoft.

This game is set in a sci-fi futuristic time in which you play as Shun, a computer engineer and member of the Truth Defenders coalition that has been imprisoned in a high security prison to stop you from informing the people against the socialist government and the progressive dictatorship.

In Escape 2042 you must carefully make your escape by avoiding the security cameras, hacking the computers to open doors, using them to deactivate defensive systems, and finally avoid the deadly enemies that will shoot on sight. As for the Atari STe version according to Ataricrypt, the game is available for purchase, comes with both floppy and hard disk games and it only requires 1MB of Ram and 2MB for the hard drive version.

18 June 2018Barbarian+ - Female warrior added to the upcoming enhanced version of a classic

We've just been informed of an upcoming enhancement of Barbarian that is being worked on by Ten Shu, Colin Vella and Simone Bernacchia as Barbarian+ for the Commodore Amiga.

The latest on this teaser is a new video showing a female warrior added to the game. For those that missed any previous announcements they are also working on a Warrior type, skin and kit colour selection, and gore option menu.

Barbarian (also released under the title Death Sword), was released for the C64 and later ported to other systems such as the Electron, Amiga, Amstrad, Atari, Apple II, BBC Micro, MS-DOS and even the ZX Spectrum. This enhancement of the Amiga version however looks to take the game to the next level, as not only does it look so much better for the Amiga, but there are neat additions added along the way too as an extra added treat!

The videos can be watched on Indie Retro News here.

14 June 2018Prisoner of War Coming Soon for the MSX

Prisoner of War is a new game for the MSX 1 to be available in cartridge format on December 2018. The development team consists of Francisco Téllez de Meneses, Ghost and Minimagos.

As the title suggests, we have been captured and our mission is to escape from a military base by all means. Prisoner of War includes some features that remind us of Metal Gear gameplay such as a story, dialogues, 220 screens distributed over 15 areas with different enemies, personalities and vision ability, 4 final bosses, item inventory, save states, different endings and PSG soundtrack... what more could we ask for a MSX1 game?

We'll let you know right away as more information and progress turns up on this exciting new game! Click here for release info.

12 June 2018Cimmerian - Graphically impressive Barbarian coming to the Sega Master System and Mega Drive

I have decided to save the best till last, as during our trip through Twitter we've come across what looks to be a graphically impressive "pseudo" port of the famous Barbarian, which originally appeared on many different systems including the Amiga, Amstrad CPC, C64, ZX Spectrum and Atari ST. Titled as 'Cimmerian' and developed by Ichigobankai, with its first showing for the SMSPower! Competition in 2016. This updated development looks better than ever with stunning high quality detail, which will not only be coming to the Sega Master System but also the Sega Mega Drive too!

If you don't remember the game, you control a Barbarian in a single screen combat scenario and must use sword chopping movements to put your opponent to the ground, with or without his head. As for the development of Cimmerian, it will include a story and vs mode, multiple arenas, high quality updated graphics, Palette effects, a hall of fame and much much more!

11 June 2018Penultimate+ cartridge for VIC-20 starts shipping

The Penultimate+ cartridge for VIC-20 is now ready to ship! The Future was 8-Bit has announced that the new VIC-20 RAM/ROM cart will begin shipping tomorrow. The Pen+ adds 3 to 35k RAM (selectable) to your VIC-20 and ships with over 70 ROMs, including the critically-acclaimed Cheese & Onion. The user interface has also been updated to look slicker and cleaner.

The Penultimate+ works with NTSC and PAL VICs and sells for $91 US (£67.99). Only limited numbers of the two-tone cartridge remain — the rest will ship in single-color cases.

Link: thefuturewas8bit.com

27 May 2018Tänzer unveiled, a new crowdfunded release for the Sega Mega Drive

Old-school console gamers should be interested to learn that a crowd-funding project is currently underway, looking to secure investment from backers for Tänzer, a new release targeting Sega’s 16-bit Mega Drive console.

Spearheaded by Mikael Tillander and Johan Agurén, information from the official Kickstarter page describes the game as a hack n’ slash platform game, taking inspiration from arcade classics such as Capcom’s Strider, as well as CAProduction’s Hagane on the SNES.

Based on this description and early promotional footage, players can expect gameplay that places emphasis on fast-paced gameplay, acrobatic leaps and chaining attacks to form deadly combos in which to eradicate your opponents.

In terms of gameplay and features, the game is expected to contain: 8 levels with unique environments and end-of-level guardians 5 sub stages per level, including additional boss fights Shops where you can acquire transmutational powers, replenish health and more Bonuses and secret areas to search for

The game will ship with support for different regions (Japan, US, Europe and Brazil), meaning that everyone should be able to enjoy the new release on genuine console hardware once it has been released.

The team fully intends to publish the game as a physical release, including box, instruction manual and game cartridge (£39 pledge), although there will be a digital-only release for tier 2 backers (£9 pledge).

In terms of timelines, the team expects to deliver a preliminary demonstration of the game to all backers some time in September 2018, with a full release scheduled for February 2019.

At the time of writing, the Kickstarter campaign has passed the threshold to deem the project as funded, currently achieving £1,922 of a relatively modest £1,713 goal. With 29 days remaining on the campaign, there’s still plenty of time for interested parties to make a pledge and secure a copy of the game for themselves should they so wish.

18 May 2018Interview with Jörn Proda, creator of the multitask Z80 operating system ‘SymbOS’

When I first saw, more than two years ago, news about SymbOS, it looked like magic. The multitask operating system for Z80 machines was at that time, 10 years old and the version 3.0 was just released. SymbOS project is still going strong and the version 3.0 is available for the complete Amstrad CPC 464/664/6128 range (old and new generation), for the MSX1 (+V9990), MSX2, MSX2+ and MSX TurboR machines, for all Amstrad PCW models of the 8xxx, 9xxx and 10 series and for the Enterprise 64/128 machines.

If you want to know more about SymbOS, the Distrito website has published an interview with Jörn Proda, known as Prodatron in the demoscene. He’s the creator of the OS and tells us his motivations to build it and many other interesting details about its development.

SymbOS is written 100% in Z80 Assembler. DE_blog_12_2017_dia_23_06The first port for the MSX required several initial work like re-sorting some source codes, making thoughts what all has to be done for a port in general, having a new concept for handling 16 and 4 colours at the same time, improving some interfaces between the SymbOS modules, etc.

To read the complete interview, head over Distrito website following the link below. You can also see the OS in action directly on your browser, using WebMSX.

Link: Distrito

17 May 2018Mine Sweep Mini Released for Vic-20

Mine Sweep Mini is a Minesweeper clone for the Vic-20, I’m sure you all remember the original Minesweeper game, so I will spare the details. The unexpanded version is pretty basic, so don’t expect too much in the way of graphics. You can download the game for free from the Cronosoft itch.io page. – Includes an enhanced graphics set for those machines with +3K of extra RAM. – Original intended release along with an experimental version included, which allows you to change screen colours on the title screen. – There is a very simple bat and ball game called Bounce included based on a ZX81 version. Download: cronosoft.itch.io

26 April 2018Rick Dickinson, designer of many iconic Sinclair computers passes away

It is with great sadness that we learned that Rick Dickinson lost the battle against cancer and passed away on April 24th. Rick had a very successful career but for us, retro enthusiasts, he was well-known for the design of the ZX-81, the ZX Spectrum, and the Sinclair QL. The Sinclair machines were successful for many reasons, from price to capabilities, but at the end of the day, how they look was the first thing that would catch anyone’s attention, and they are really pieces of art, showing off Rick’s incredible talents.

Rick Dickinson last Sinclair-related work was the design of the, also beautiful, ZX Spectrum Next. With the Next, Rick managed to bring everything that the early Sinclair machines visually represented in the 21st century.

If you are interested in Rick’s work, his Wikipedia page External Links section contain links to interviews and articles about his work as an industrial designer.

In an emotional post on the QL Forums, Urs “QLvsJAGUAR” announced Rick’s passing including an email from his wife, that, even if you haven’t heard about Rick Dickinson before, really makes you stop and think what is essential in life and the legacy we will leave.

Rest in peace, Rick.

23 April 2018Sydney Hunter and the Caverns of Death - In development NES version of a great game previewed

As many of you were aware Collector Vision Games had released a great game called Sydney Hunter and the Caverns of Death for the SNES in which you play as Sydney trapped inside an ancient volcanic cavern and the aim to survive and win your freedom. Well if you don't have a SNES and instead have an NES you'll be pleased to know Electric Games who is developing the game mechanics has shown the latest Development Update for the NES version.

Although the game play is the same in which you must avoid bats, ghosts, hot lava and other obstacles, what is different is unlike the SNES version this one wont be able to do everything due hardware limitations and being coded in 6502 assembler using the IDE Nesicide and a set of tile and map tools. Still the video does look very positive and does show it has come along way from the previous showing as noted by the description there are a number of changes with a future update including collision detection (enemies), pick ups and much more.

Specific items in this build are: - re-wrote background collision detection for more accuracy - climbing ladder logic and speed should be similar to the SNES version. - all enemy animation sequences completed. - animated lava is now shown at the current level in the map (will slowly increase once the level trap has been activated). - did run into a space issue as the maze definitions won't fit in one memory bank, so I have to rewrite that to spread across two banks or introduce compression.

Next: - all collision detection (enemies to Sydney, boomerang to enemies) - pickups - gems & puzzle objects - unlock end of level with puzzle object - testing/bug fixes etc

Click here to visit the website!

13 April 2018Dungeonette, The Very First ZX Spectrum Next Game, Now Available to Purchase as Digital Download & Physical Boxed Edition!

Fans of the eagerly awaited ZX Spectrum Next will be excited to learn that the very first commercial game for the ‘Next’ generation of Spectrum has launched and is now available for purchase over at softwareamusements.com.

Viewed from a top-down perspective, Adrian Cummings Dungeonette bares the hallmark of all good dungeon crawlers, requiring the player to tackle an increasingly deadly series of catacombs in the search for fame and fortune.

Deep in the bowels of the labyrinth lurks the Evil Reaper, the objective of your quest and a demon of unimaginable power that will certainly require all your courage and might if it is to be vanquished. Players must find new gear, prevent starvation by consuming food and other sustenance, as well as hoarding piles of gold to help them in their quest.

Features: * Fast action adventure gameplay. * Many dungeons to explore. * Cute & colourful pixel graphics. * Pickups and power-ups. * Hordes of foes to vanquish. * Mini-Boss levels.

Dungeonette is available as a digital download or a limited edition physical boxed version. Head over to Software Amusements to buy!

11 April 2018Apple II Emulator for Windows ‘AppleWin’ version 1.27.1.0 has been released

If you are a Windows user, you have a plethora of great emulators for all possible retro computers out there and the Apple II is very well represented by AppleWin, a long-lived emulator that is also free and open source.

The new version 1.27.1.0 has been released and brings the following features: Improve UI and logging when PrintScreen key fails to register. Changing Config’s ‘Disk access speed’ now doesn’t trigger a restart. Config’s Benchmark now reports “Pure CPU MHz” for both video update (as before) & full-speed (new). Help doc: added a description of Caps Lock behaviour. Added new command line switches: -h1 : Start with hard disk 1 plugged-in (and auto power-on the Apple II). NB. Hard disk controller card gets enabled. -h2 : Start with hard disk 2 plugged-in. NB. Hard disk controller card gets enabled. -s7 empty : Remove the hard disk controller card from slot 7. Swapping disks now doesn’t swap drive’s motor/spinning state. Fix for failing DOS 3.2 INIT. Source: Call A.P.P.L.E

05 April 2018Reidrac’s Dawn of Kernel promises to be one slick shoot ’em up for Amstrad CPC fans!

Amstrad CPC fans will soon have cause to celebrate since we learned that Juan J. Martinez (Reidrac) is hard at work on his latest project, The Dawn of Kernel, along with artistic contributions from Dylan Barry (loading and title screens).

Set in the reaches of outer space on planet K3E-NL, disaster strikes when the outbreak of a computer virus manages to infest both the networks and life support systems of the planet’s mining colony, triggering a complete evacuation of all personnel.

Click here to read the full article

29 March 2018Prince of Persia ported to BBC Master

Since Jordan Mechner released the original source code of his classic game for the Apple II, Bitshifters got interested in pushing this game to the Acorn BBC Micro.

After a ton of effort it became apparent 32 KB of RAM would be insufficient to store all the graphics data, so the BBC Master with its 128KB became necessary. Kieran successfully converted all the graphics tiles to work in the BBC's Mode 1 graphics mode, but due to the low colour count in that mode it was decided to bring in a graphics artist, John Blythe, who remastered all the graphics to lower-res but in 8 colours, and the result is fantastic!

The Bitshifters site has more background.

06 March 201810 PRINT "ZX81 at 37" 20 GOTO 10

Over 40? You've used one of these. Of course you have

The ZX81 was launched 37 years ago this week as a £49.95 kit (£69.95 assembled) and introduced an entire generation to the joys of computing, fights over the family television and prodigious use of sticky tape.

Click here to read the full article

05 March 2018Paleotronic Magazine is the magazine that we were all waiting for!

I love magazines that talk about retro computing and/or retro gaming, from Retro Gamer to Juiced.GS, from Reset 64 to CommodoreFree to mention only a few. Now, there is a new kid on the block – Paleotronic Magazine! The first issue takes a look at the history of the Consumer Electronics Show including interviews with Apple co-founder Steve Wozniak, and Stewart Cheifet, creator and host of the American PBS personal computing show, “The Computer Chronicles”. I had access to the first issue and I was happier on every page turn. The magazine talks about everything related to retro technology including retro computers, retro games, audio and video equipment, and much more. It includes also interviews, like one with the elusive Apple II hacker 4am, modern electronics tutorials and articles on the best Maker movement style, and even programming listings! Realizing the magazine is everything what Vintage is The New Old is all about, I couldn’t help but fall in love. Paleotronic is published by an Australia-based two-woman startup who. After running a successful Kickstarter campaign in late 2017, married couple Melody and April Ayres-Griffiths wrote, edited and laid out the magazine themselves, producing a full-colour 120-page magazine from their home in northern Victoria in a little under two months. According to their own words: Their mission is to encourage education and understanding about the fundamentals and history of electronics-based technologies including computers and consumer electronics They also produce an Apple II-inspired emulator that “upcycles” games to 3D in pursuit of those ends. Their next issue, centred on the cathode-ray tube, is due out sometime in April, and they are continuing to offer subscriptions through Indiegogo, which can be accessed via their website. Link: Paleotronic

04 March 2018Eurostriker, A New ZX Spectrum Football Game by Valdir

Valdir is well known in the Portuguese Speccy scene, with previous releases such as ZX Striker and ZX Nights. He recently released a new football game called Eurostriker. With many similarities to Footballer of the Year, this looks to be a very nice homebrew game. I have never really played many football games in my time, except for Sensible Soccer and Kick Off on the Amiga, which are both enormous fun. Eurostriker is a mix between strategy and actual play, and will excite many a football fan out there. Head over to Planeta Sinclair for a more in-depth review.

Download: Estriker.tap Review: planetasinclair.blogspot.co.uk

26 February 2018Nextoid! (V1.0) A New Game for the ZX Spectrum Next Download Coming Soon!

Good News, remember we gave you exclusive heads up on the new Arkanoid clone for the ZX Spectrum Next called Nextoid? Well Lampros Potamianos announced today that the game download will be available very soon!

V1.0 of Nextoid! is in the new TBBLUE distribution that will be uploaded soon! Definitely an Arkanoid clone, but I like to see it as an evolution of the Horizons tape “Thro’ the wall”. I feel excited since this is the first complete arcade game I have ever written (I did some adventures on the Amstrad), featuring fast and smooth action, courtesy of the Next higher CPU clock, hardware sprites and copper. The joystick support is not there yet, since I have to acquire one to test, and it will be added along with extra levels in an updated version later on.

Source: ZX Spectrum Next Facebook Group

23 February 2018Upcoming Homebrew Mega Drive Adventure Tanglewood Releases New Downloadable Demo

If you've been keeping a close eye on the news lately, you may have caught a glimpse of an upcoming Mega Drive adventure making the rounds. Originally announced back in late 2015, this yet to be released homebrew title known as Tanglewood is slowly nearing its release. With plenty to update fans and backers of the project on, the development team has not only detailed some recent additions, but also released a fully playable gameplay demo in ROM format. That's right, if you're eagerly anticipating this unofficial 16-bit release for the Sega Mega Drive then you'll be pleased to know that this playable demo can be enjoyed either through an emulator or on the original hardware using a flash cartridge. Offering access to one of the nine playable zone, a glimpse at some of the enemies within the world, and plenty of unique and interesting gameplay features - this is one release you need to experience. Whilst the game is still yet to announce its official release date, those interested in securing the full game (either as a digital download, or a fully boxed Mega Drive cartridge release) you can still pre-order a copy through the Tanglewood's crowdfunding page at Megafounder.

16 February 2018New Xbox Duke Controller Officially Licensed by Microsoft by Hyperkin

When it first launched in 2001, the main talking point about the original Xbox was its symbolic status – this was Microsoft diving in at the deep end when it came to the home console market. They wouldn’t be needing buoyancy aids either – the original Xbox was graphically superior to it’s rivals, the first console with a built in hard disk and went on to host legendary titles such as Halo 2.

Another talking point however, was the controller. Bulky, unapologetic – but now a classic. It was soon nicknamed “The Duke”.

The controller divided opinion – and it certainly wasn’t very helpful if you had smaller hands. However for those who loved the original design, there’s are plenty of them, there was some welcome news recently... As confirmed by Seamus Blackley, the developer behind the original console – The Xbox Duke controller is back! And it will be available in Q1 this year. Built by Hyperkin, the manufacturer behind the ever-popular RetroN console range and the Smart Boy, The Duke controller looks and feels exactly as the original did. All the original inputs are there too – two analog sticks, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button and six 8-bit analog action buttons.

It does have a few extras up its sleeve however, the most impressive being the new OLED screen which now occupies the centre of the console. Press the button and you’ll be rewarded with the original Xbox start-up animation! Elsewhere, the new Duke controller gets some other neat upgrades. The USB cable brings the connection into 2018, while two small shoulder buttons above the triggers will allow you to play Xbox One, Xbox 360 and PC-based XInput games.

You can order one now here at FunStockRetro.

05 February 2018Apulija-13, 2013 Survival Horror Game for the ZX Spectrum Gets A Massive Update!

Apulija-13 is a survival horror for the ZX Spectrum by Alessandro Grussu. The game was created using Jonathan Cauldwell's Arcade Game Designer and was originally released in 2013 for Apulia Retrocomputing. Today at Vintage is the New Old, we are please to announce that Version 2.0 has been released! Check out the BIG list of changes below.

This version is based upon the Director's Cut, but also runs on 48K Spectrums (without AY background music) and has two more screens. The "forced perspective" has been dropped in favour of a top-down view similar to that of Laser Squad, with the aim of making game locations wider and more orderly. Game area proportions are now 1:1. Two difficulty levels: easy/hard. The extra part is now accessible through a secret code that the player must discover. A separate key for picking up objects is not needed anymore; this is now done by pressing the FIRE key. A new information panel has been added. Sprites are no more all white. Jonlan now wears his typical golden armour (as in Laser Squad). Sprites for the walking Jonlan, the white human enemy and the alien globe have all been retouched. In particular, Jonlan now points his weapon only when he shoots. A death animation for Jonlan and an explosion animation for the surveillance droid have been added. Enemies now cause damage more slowly. The surveillance droid now explodes on contact with Jonlan. Human enemies now occasionally drop a box containing a small amount of health or ammunition when eliminated. Several small changes to the scenery elements: some (doors, crates, the energy core, beds etc.) have been redesigned; the walls of the various sections of the base are now different from each other. Their disposition in several screens has also been modified. Half of the objects are now randomly placed at game start. All of the objects are now visible. A new object has been added, the fire extinguisher. Instead of leaving the bomb in front of the energy core, Jonlan must now touch the core while carrying the bomb to place it. Some minor changes to text messages. Additional sound effects. (128K only) AY background music. New keyboard redefinition routine, allowing the user to choose any of the keys. High scores table. The loading screen has been retouched.

Requirements: Spectrum 48/128k Control: Keyboard, Joysticks Kempston, Sinclair Languages: English, German, Italian, Spanish, French, and Portuguese Download: A13_V20.zip

30 January 2018Sequel to Harbinger Convergence Released! Harbinger, The Void, ZX Spectrum 128

After escaping from the planet Tantalus, during the trip your ship was damaged by “The Void”. You must now take on a greater threat, the Space Pirates!

Way back in October 2016 we gave you the heads up on an awesome game from Cthonian Godkiller’s (Apsis) for the ZX Spectrum 128 called Harbinger Convergence. Harbinger Convergence is a Sci-fi Arcade Adventure game created with the Mojon Twins MK2 engine and is divided into two loads and includes 80 screens within a huge map to explore.

The second instalment has been released and is called “Harbinger, The Void”. The game is split into three parts (in 128K mode), each with its own loading screen. just like it’s predecessor the beautiful graphics do not disappoint, and the SFX and music are just as good if not better. Download the game below, if you want to read more about this game before you dive in, head over to planetasinclair.blogspot.co.uk for a full game review.

28 January 2018Impossabubble by David Clarke Coming Soon to the ZX Spectrum!

Unfortunately the weekend is nearly over and as we creep towards another Monday morning, with sad thoughts of going back to work, Kitty is here to cheer you up with more awesome Retro News!

So what have we got for you this evening? ZX Spectrum again! :-)

This one is by David Clarke and he has teased a new sizzling sensation of a game called Impossabubble!

You play as a bubble and you have to rescue your friends who have been trapped and turned into a bubble mix. The aim of the game is to find them all… if you can. As the name suggests, It’s Impossabubble! David is using the AGD engine, which seems to be the tool of choice lately for creating fantastic Speccy games! David Saphier is lending a helping hand with the music and the game is coming together nicely. Check out the sneak preview video from David below.

We don’t have much other info on this one, but we are following the game closely, and once there is more News, release date or download, rest assured we will be the first to let you know!

26 January 2018Gears of Games talks to Bo Jangeborg of Fairlight fame

Spectrum fans might well remember Fairlight and Fairlight II, from Swedish coder Bo Jangeborg. These isometric adventure games were both highly regarded by fans of Sir Clive’s finest, with the original receiving a whopping 95% from Crash, and Computer & Video Games describing it as possessing “a level of detail and precision which surpasses anything seen on a Spectrum before.”

YouTube channel Gears Of Games has recently tracked down Bo Jangeborg for a major interview, which you can see above. It’s well worth a look – the interview is conducted entirely in English and goes into a great deal of depth, with the video running for 54 minutes. The production values are high, and Bo does the vast majority of the talking, covering everything from his start in programming to the various technical tricks used in Fairlight. If you’re a fan of the games, this is essential viewing.

Give it a watch on YouTube!

26 January 20181993 NES game Mighty Final Fight gets ZX Spectrum port

Mighty Final Fight is a side-scrolling beat-’em-up released in 1993 for the NES just got a ZX Spectrum port! This game is a spinoff of the arcade Final Fight, but with a different art style, with all characters following the Chibi style (big heads and childish bodies).

Developed by the Alexander Udotov (Sanchez), with graphics by Eugene Rogulin (ER), and music by Oleg Nikitin (n1k-o), the ZX Spectrum version has a slightly different combat system compared to the original, which is not necessarily a bad thing here. The fans of the genre will be pleased with the results, even if you never played the original.

Mighty Final Fight contains five levels with three locations in each, three heroes with unique fighting styles, great music, and vibrant graphics. There is a video review where you can see the game in action. If you, like me, don’t speak Russian, jump to around 01:55 to see some of the gameplay.

The game can be download for free in TAP and TRD format. If you are a developer, you can also check its assembler source code following the link below!

Link: TAP and TRD binaries Link: Source Code